May 15, 2024  
2016-2017 Undergraduate College Catalog 
    
2016-2017 Undergraduate College Catalog [ARCHIVED CATALOG]

Course Descriptions


 

Event Management

  
  • EVT 490 - Senior Event Management,Apprenticeship


    This course consists of an on-site management,internship at a full-service resort property,,working closely with an individual department,manager/mentor at least 2 full days per week.,Students select a specific area of management that,they are interested in pursuing and are paired,with an appropriate manager/mentor to observe and,participate in his or her daily duties and,challenges. The class includes a weekly online,group discussion component. (Spring only)
    Prerequisites: Must complete 90 credits before taking this course.
    Credits: 6
    BUS

Filmmaking

  
  • FLM 100 - Film Studies: Screenings


    Provides critical exposure to film in all its varieties. Students will apply aspects from other film courses to evaluate criteria for a,”successful” (or “failed”) film. Post-screening discussions, readings of key essays, and periodic analysis or response papers will foster student’s ability to critically analyze and articulate all aspects ofthe craft, including screenwriting cinematography, editing, acting, and sound. This course will be taken over three different semesters.
    Prerequisites: Filmmaking majors only.
    Credits: 1
    CCM
  
  • FLM 110 - Filmmaking, Introduction to


    In this course students are introduced to the language of film. Through a combination of lecture, screenings, discussion research and cohort projects students will investigate the fundamentals of time-based media (the fourth dimension), the evolving landscape of film production and the social impact of filmic-storytelling.
    Credits: 3
    CCM
  
  • FLM 128 - Screenwriting I


    The course provides an intensive introduction to screenwriting. Presented as a seminar and writing workshop, the class reads and discusses short and feature-length screenplays, including their own works-in-progress, as well as comparing the screenwriting of professionals to the films those scripts became. Writing one short and one feature-length screenplay leads students to integrate theory and practice as they explore the viability of story ideas in the film medium character development, conflict, dialogue writing dramatic structure, and industry standards for script formatting.
    Prerequisites: Complete COR-115 for FILM and CREM majors. All other majors complete 30 credits and COR-115.
    Credits: 3
    CCM
  
  • FLM 210 - Film History


    As an overview of film history and aesthetics this course explores film history from 1895 to the present. Emphasis is on the development of film as a technology, an art form, an industry, and a cultural institution. The class will research and discuss genres, movements, directors, and landmarks in film history.
    Prerequisites: Must complete 30 credits before taking this course.
    Credits: 3
    CCM
  
  • FLM 211 - Film History II


    A continued overview of film history and aesthetics, this course picks up where Film History I(FLM 210) leaves off, with the cinema in the 1950’s and French New Wave, and continues to present-day cinema. Emphasis will continue to be on the development of film as a technology, an art form, an industry, and a cultural institution. The class will research and discuss genres, movements directors, and landmarks in film history including international cinemas.
    Prerequisites: Complete FLM-210 OR any COR-2XX.
    Credits: 3
    CCM
  
  • FLM 215 - Filmmaking I


    In this course you will be introduced to holistic filmmaking. Technical aspects such as character, plot points, color palettes Aristotelian drama, shooting, lighting and video compositing will add to your current shooting and editing skills. In this course you will begin your journey toward becoming an independent filmmaker by creating professional quality digital film work suitable for festivals, competition distribution or personal portfolio. You will also investigate the aesthetic and sociological issues inherent to time-based media through research and screenings.
    Prerequisites: Film majors only. Complete FLM-225, FLM-128 and FLM-230.
    Credits: 3
    CCM
  
  • FLM 225 - Cinematography and Lighting


    This course focuses on cinematic storytelling and explores digital video cinematography techniques for both studio and field. Students will familiarize themselves with multiple digital video camera formats. Students will also use lighting equipment, determine set and lighting needs block scenes, and become familiar with topics including film space, continuity, lenses, color, filters and camera control. Over the course of the semester, students will collaborate to produce a number of short works in both field and studio environments.
    Prerequisites: Complete either FLM-110 or MCM-110. Take FLM-225L concurrently.
    Credits: 3
    CCM
  
  • FLM 225L - Cinematography & Lighting Studio


    Prerequisites: Must be taken concurrently with FLM-225
    Credits: 0
    CCM
  
  • FLM 230 - Audio & Video Editing


    Through a combination of classroom instruction and project-based work in the Multimedia and Video labs, students will develop skills in audio and video recording, digitizing, producing and editing for implementation in television, radio and multimedia.
    Prerequisites: Complete FLM-110 or MCM-110. Take FLM-230L concurrently.
    Credits: 3
    CCM
  
  • FLM 230L - Audio & Video Editing Studio


    Prerequisites: Take FLM-230 concurrently.
    Credits: 3
    CCM
  
  • FLM 240 - Applied Video


    You understand the principles of video creation and you’re eager for more. In this class you will investigate video as a phenomenon, the evolution creative possibilities, technical components and output methods such as Pod-casting, installation and DVD authoring. Through a combination of lecture, research and hands on investigation you will be introduced to video history, the format wars, sound design, advanced editing styles and compression.
    Prerequisites: Complete FLM-230
    Credits: 3
    CCM
  
  • FLM 250 - Introduction to Stop Motion Animation


    This course guides students through the active creation of several individual stop motion animation projects while developing their knowledge and expertise in traditional stop motion animation techniques using modern computing technology. Students present their developing ideas and original projects for critical assessment. Students are also exposed to the rich history and evolution of stop motion animation.
    Prerequisites: 27 completed credits
    Credits: 3
    CCM
  
  • FLM 260 - Documentary Filmmaking


    This course will explore the history of documentary filmmaking with a focus on the social impact of the form. The potential power of video for advocacy, activism, and social change will be highlighted through screenings and production exercises. Students will produce documentary sequences based on the core documentary elements of observation, interview, and montage.
    Prerequisites: Complete FLM-110 or MCM-110.
    Credits: 3
    CCM
  
  • FLM 280 - Irish Culture Through Film


    Credits: 3
    CCM
  
  • FLM 281 - Canadian Culture Through Films


    This course will help students understand the complexities of Canadian society and its various cultures/identities through the study of film. Specific focus will be paid to Quebecois and Aboriginal perspectives. Film viewings and supplementary readings, as well as numerous site visits, will teach students about the fundamental cultural and historical characteristics of Montreal, Quebec and Canada.
    Credits: 3
    CCM
  
  • FLM 285 - Directing & Acting for the Screen


    Provides student film directors with practical tools for working with actors. Additionally, the class offers an introduction to acting technique and finding the emotional honesty in a film scene. Students will analyze texts, unpack what it means to have a director’s vision, and direct and act in scenes from screenplays. The class will present and peer review directed scences.
    Prerequisites: Complete FLM-228.
    Credits: 3
    CCM
  
  • FLM 301 - Topics in Cinema


    Topics in Cinema is a rotating-subject course designed to introduce students to a wide range of concepts within the field of film studies. Its scope is broad and changes from semester to semester; topics may include but are not limited to the study of specific filmmakers, specific film genres, certain national cinemas, film movements, or other special topics.
    Prerequisites: Complete FLM-210
    Credits: 3
    CCM
  
  • FLM 311 - Film Theory


    The consideration of film along threoretical lines is a tradition nearly as old as the medium itself. This course weaves a roughly chronological path through the history of film theory, with the central goal of investigating how theorists have understood how and why filmes create meaning, and to identify the historical intellectual, artistic, and political factors that gave rise to various strands of film theory., Through texts and film screenings, the course will examine specific theories including Realist Formalist, Constructivist, Semiotic and Feminist approaches.
    Prerequisites: Complete either FLM-210 OR Any COR-2XX
    Credits: 3
    CCM
  
  • FLM 315 - Filmmaking II


    In this course students will apply their understanding of genre, theory and technology to film production. In a cohort based learning environment students will create digital films inspired by historical, theoretical and critical movements. Students will solidify and deepen their directorial voice and locate themselves within the film history cannon. In addition this class screens and analyzes a number of short films to provide a foundation for each student film and its technical treatment.
    Prerequisites: Complete FLM-310
    Credits: 3
    CCM
  
  • FLM 320 - The Business of Film


    Students examine the film industry highlighting areas where film and business intersect specifically: (1)the development of business-related knowledge and skills necessary for maintaining a professional film career, and (2)the vocabulary, terminology, and the structure of the industry as it relates to the independent producer/director. Students collaboratively produce a short Senior film teaming up with Filmmaking majors. Throught lectures and hands-on experience the course illustrates correlations between the business of film and the art of ilm in the changing media landscape.
    Prerequisites: Must complete 57 credits before taking this course.
    Credits: 3
    CCM
  
  • FLM 325 - Advanced Cinematography


    Advanced Cinematography begins where the introductory course Cinematography and Lighting ends, allowing students interested in focusing on cinematography to develop their skill sets and aesthetics. The course offers journeymen students of cinematography work in lighting, lenses movement, crew management and scene coverage. Over the course of the semester, students will produce a number of short works in both field and studio environments as well as study examples of popular cinematography and technical issues.
    Prerequisites: Complete 57 credits and “C” or higher in FLM-225 or by permission of the CCM Dean.
    Credits: 3
    CCM
  
  • FLM 328 - Screenwriting II


    This is an intensive workshop course in writing short original screenplays for those with prior experience in dramatic writing (for stage or screen). Students entering this class will be expected to know the basics of dramatic structure and thinking in images, and to be willing to experiment with a range of formal and thematic approaches to creating and revising work. In this course, working in the short form will allow each student to develop a complete, polished work within one semester, with written feedback on multiple drafts.
    Prerequisites: Complete FLM-228
    Credits: 3
    CCM
  
  • FLM 330 - Video Compositing and Special Effects


    This course will introduce you to both the magic and technical demands of special effects and compositing. You’ll learn many techniques including keying, blue screen motion graphics and color correction. In considering the aesthetic role of special effects. You will be able to discern when and when not to introduce special effects in your film. You will work with special effects lighting, makeup and prosthetics, and put it all together with node-based and timeline-based applications to create professional-quality films.
    Prerequisites: Complete  FLM-230
    Credits: 3
    CCM
  
  • FLM 383 - Experimental Moving Image


    Students will explore experimental film production. The course will encourage students to break boundaries and reevaluate their relationship to conventional film by applying inventive formal approaches to conceptually rigorous and challenging content. Students will study the history, theory and artistry of the experimental genre, and produce experimental work of their own.
    Prerequisites: FLM.BFA or CREM.BFA majors with at least 57 completed credits; others by permission.
    Credits: 3
    CCM
  
  • FLM 389 - Urban Indie Filmmaking


    In this course students will apply their training from the screenwriting and cinematography intensive workshops to their own film productions. In a cohort based learning environment and under the guidance of an experienced filmmaker, students each direct one film and produce another student’s film. In addition to this, the class screens and analyzes a number of short films to provide a foundation for each student’s filmmaking and its technical treatment.
    Prerequisites: Permission to enroll in Summer Montreal Filmmaking Program required. Complete FLM-225 and FLM-228.
    Credits: 6
    CCM
  
  • FLM 410 - Independent Film Project


    Students work on a senior film project from conceptualization to production. Process steps include brainstorming, pitching, storyboarding production planning, shooting and editing. Students are expected to complete principal photography and a rough cuton a portfolio film that they will direct and executive produce. Through this project students will hone in their technical skills and refine their filmmaker’s voice.
    Prerequisites: Complete FLM-315
    Credits: 3
    CCM
  
  • FLM 420 - Senior Portfolio


    In this course students will finalize and compile their collected film works to create a final reel. Students will also gain fluency in the latest output methods in digital film distribution.
    Prerequisites: Complete FLM-410
    Credits: 3
    CCM
  
  • FLM 450 - Filmmaking Thesis


    This course is designed for students interested in either graduate level studies, further academic investigation or both. Students will create a personal manifesto and examine in depth a topic by relating it to their own body of work, analyze its historical and theoretical position and produce a written thesis.
    Prerequisites: Must be a Filmmaking major and must have completed 90 credits
    Credits: 3
    CCM
  
  • FLM 490 - Filmmaking Internship


    Students gain practical experience as interns in a professional aspect of filmmaking. The student, instructor and work site supervisor work together to determine specific learning objectives for each student. In addition to involvement in the workings of their placement organization students will complete their own related project.
    Prerequisites: Film majors only.  Must complete 60 credits prior to taking,this course.
    Credits: 3
    CCM

Finance

  
  • FIN 240 - Financial Management I


    This is a first course in corporate finance. The course is designed to introduce students to the concepts and techniques necessary to analyze and implement optimal investment decisions. The course covers the effect of time and uncertainty on decision making. Topics include discounting techniques and applications, stock and bond valuation, diversification and portfolio choice, and capital budgeting.
    Prerequisites: ACC-130
    Credits: 3
    BUS
  
  • FIN 300 - Investments


    A comprehensive study of investments and investment markets, giving a broad perspective from the viewpoint of the individual and institutional investor. Covers corporate securities, public securities, real-estate and mortgage investments, and the organization and operation of the principal securities markets. Students are required to establish a hypothetical investment portfolio and follow their investments.
    Prerequisites: ACC-130
    Credits: 3
    BUS
  
  • FIN 310 - Applied Regression Analysis


    A key challenge facing successful managers is processing the vast amounts of data available. Topics may include: the application of data analysis, statistical inference, regression model selection, and an introduction to time series models for financial and business analysis.
    Prerequisites: Complete MTH-180 OR MTH-280
    Credits: 3
    BUS
  
  • FIN 340 - Financial Management II


    This is a second course in corporate finance. The course is designed to further students’ knowledge of the concepts and techniques necessary to analyze and implement optimal investment and financing decisions. Topics include capital budgeting, capital structure decisions, cash management, and option theory. Students will work on cases and write memoranda explaining rationale and decisions.
    Prerequisites: MGT-240 or ACC-341
    Credits: 3
    BUS
  
  • FIN 410 - Advanced Investment Topics


    Derivatives and alternative investments have become increasingly important in managing financial risk, seeking diversification and improved returns, and obtaining exposure to asset classes. This course focuses on portfolio management, alternative investments and derivatives, including futures, options and swaps.
    Prerequisites: FIN-300
    Credits: 3
    BUS

Geography

  
  • GEO 110 - World Geography


    A study of the cultural, political, social,,economic and physical aspects of geography on a,regional basis.
    Credits: 3
    EHS

Graphic Design and Digital Media

  
  • GDD 1 - First Year Studio


    Credits: 0
    CCM
  
  • GDD 2 - Sophomore Studio


    Credits: 0
    CCM
  
  • GDD 3 - Junior/Senior Studio


    Credits: 0
    CCM
  
  • GDD 100 - Form and Color


    A rewarding practice in any visual art discipline begins with language of vision. In this course you will explore the dynamics of two-dimensional form beginning with basic compositional study using only black and white forms, and then more complex projects incorporating principles of tonality and color theory. You will also be developing your skills in physical artwork, essential to later course work. Basic art supplies are required; a packet is available in the College Bookstore, or contact the instructor or department prior to the semester for the list.
    Prerequisites: Graphic Design, Game Art, and Game Design majors only
    Credits: 3
    CCM
  
  • GDD 110 - Digital Artwork


    This course familiarizes you with the two broad,categories of digital artwork-tonal and hard-edge,images. Beginning with the ability to decide which,software applications to use to achieve a certain,effect, you will rapidly develop a solid skill set,in each of the two predominant industry-standard,software applications currently used in graphic,design professional practice. You will become,aware of how the aesthetic aspects of images are,influenced by the technical means by which they,are produced.
    Credits: 3
    CCM
  
  • GDD 111 - Visual & Digital Fundamentals


    This course will introduce you to the fundamental language of visual form and basic skills on the Macintosh operating system, including the industry-standard software applications used to create, acquire, and manipulate digital images. You will learn about two-dimensional design color theory and terminology, and will apply these principles to a variety of basic design projects. Color, form and meaning will be explored as well in terms of cultural, psychological physiological, and historical aspects
    Credits: 3
    CCM
  
  • GDD 115 - The Digital Image


    With the advent of digital technology, the pleasure of taking and viewing digital photographs and video clips is now commonplace. The professional designer, however, must be able to control this technology to a much greater degree than does the layperson, and to that end this course introduces you to the finer points of planning, capturing, transferring, modifying, and formatting your still and video imagery for use in successful graphic design projects. While students may borrow both digital still- and video-cameras from the College free of charge, owning a good SLR digital camera would be very helpful; ask the instructor for recommendations.
    Credits: 3
    CCM
  
  • GDD 115L - Digital Image - Studio Component


    With the advent of digital technology, the pleasure of taking and viewing digital photographs and video clips is now commonplace. The professional designer, however, must be able to control this technology to a much greater degree than does the layperson, and to that end this course introduces you to the finer points of planning, capturing, transferring, modifying, and formatting your still and video imagery for use in successful graphic design projects. While students may borrow both digital still- and video-cameras from the College free of charge, owning a good SLR digital camera would be very helpful; ask the instructor for recommendations.
    Credits: 0
    CCM
  
  • GDD 150 - Pre-College Graphic Design Preparatory Course


    The Pre-College Graphic Design Summer Program provides an opportunity for students to create or refine their portfolios, get a taste of college life at Champlain, and earn three general elective college credits. Students are immersed in graphic design foundational studies, including observational drawing, an introduction to color and composition, and digital skills building. The Program is further enhanced by a mock internship experience that exposes students to professionals working in the field and provides them the opportunity to create a “real-world” project.  When not attending class, students enjoy recreational activities as well as cultural and social events that highlight the advantages of studying in Vermont.
    Credits: 3
    CCM
  
  • GDD 181 - Design Solutions


    Here is your opportunity to bring your communication ideas to life. You will learn how to plan, design, typeset, produce artwork, proof and manage production for brochures, posters, and other communication collateral materials. You will learn the basic language of design and the overall production process-all to help you produce these projects yourself or work with design and production professionals to produce complex projects. Some basic art supplies will be required.
    Credits: 3
    CCM
  
  • GDD 200 - Design and Communication


    One of the most exciting aspects of the graphic designer’s work is to create symbols and images which not only communicate messages, but also engender an aesthetic response for a viewer. In this course you will tackle basic symbol-making and message-communication challenges, practicing your recently gained knowledge of, and skills in perspective drawing, formal two-dimensional design, tonality, color theory, and digital art-making to solve visual communication challenges through a genuinely personal creative process. Basic art supplies are required.
    Prerequisites: GDD-100
    Credits: 3
    CCM
  
  • GDD 201 - Introduction to Typography


    An understanding of typography is fundamental to your professional graphic design practice. Through an historical overview of the evolution of letterforms, you will understand the visual evolution of the Latin alphabet as a result of social, cultural, and technical influences. You will gain an understanding of the nuances of type design and develop proficiency in speaking the language of type specification, in creating beautiful designs using letterforms and blocks of text, and in setting typography digitally.
    Prerequisites: GDD- 100 or approval of Dean.
    Credits: 3
    CCM
  
  • GDD 201L - Intro to Typography - Studio


    An understanding of typography is fundamental to your professional graphic design practice. Through an historical overview of the evolution of letterforms, you will understand the visual evolution of the Latin alphabet as a result of social, cultural, and technical influences. You will gain an understanding of the nuances of type design and develop proficiency in speaking the language of type specification, in creating beautiful designs using letterforms and blocks of text, and in setting typography digitally.
    Credits: 0
    CCM
  
  • GDD 202 - Form and Space


    Explore the expressive possibilities of spatial form, and examine the relationship between volumetric form and its two-dimensional representation. Practice in going back and forth between three-dimensional form and drawn rendering will prepare you for professional-level work in exhibition, package, product, and architectural design- disciplines often addressed within professional graphic design practice. Basic art materials are required.
    Prerequisites: Complete ART-110 or ART 135 and GDD-100 or GDD-111.
    Credits: 3
    CCM
  
  • GDD 202L - Form and Space - Studio


    Explore the expressive possibilities of spatial form, and examine the relationship between volumetric form and its two-dimensional representation. Practice in going back and forth between three-dimensional form and drawn rendering will prepare you for professional-level work in exhibition, package, product, and architectural design- disciplines often addressed within professional graphic design practice. Basic art materials are required.
    Credits: 0
    CCM
  
  • GDD 203 - Form in Motion


    Form in Motion introduces the principles of motion graphic design through applied practice. The focus will be on the relationship between typographic principles and animation fundamentals. Students synthesize the language of motion with elements of narrative structure to realize kinetic solutions. In addition to exploring systems and the synthesis of text and image, the course also provides knowledge and skills in creative ideation in motion.
    Prerequisites: Complete GDD-201
    Credits: 3
    CCM
  
  • GDD 203L - Form in Motion- Studio Component


    Form in Motion introduces the principles of motion graphic design through applied practice. The focus will be on the relationship between typographic principles and animation fundamentals. Students synthesize the language of motion with elements of narrative structure to realize kinetic solutions. In addition to exploring systems and the synthesis of text and image, the course also provides knowledge and skills in creative ideation in motion.
    Credits: 0
    CCM
  
  • GDD 205 - Publication Design I


    Publication design constitutes a vast area within the graphic design profession, and its mastery is fundamental to professional graphic design practice. This course will introduce you to the fundamental principles of publication layout and design and an industry-standard page layout software application to create multiple-page print publications. You will become familiar with the terminology of publication design enabling in-depth publication conceptualization and design in later coursework. Basic art supplies are required to create paper mock-ups.
    Prerequisites: GDD-120
    Credits: 3
    CCM
  
  • GDD 205L - Publication Design I-Studio Component


    Publication design constitutes a vast area within the graphic design profession, and its mastery is fundamental to professional graphic design practice. This course will introduce you to the fundamental principles of publication layout and design and an industry-standard page layout software application to create multiple-page print publications. You will become familiar with the terminology of publication design enabling in-depth publication conceptualization and design in later coursework. Basic art supplies are required to create paper mock-ups.
    Prerequisites: GDD-120
    Credits: 0
    CCM
  
  • GDD 206 - Web Design I


    Students will explore various aspects of basic web page organization, design, and construction. The web page will be considered as a visual challenge - exploiting a relatively restrictive format to maximize visual impact and effective communication and organizing the content into an easily navigable hierarchy. Basic HTML authoring and digital kinetics will be introduced, and visual principles and digital artwork skills from earlier coursework will be reinforced through introductory web page projects.
    Prerequisites: GDD-100 or GDD-111
    Credits: 3
    CCM
  
  • GDD 206L - Web Design I-Studio Component


    Students will explore various aspects of basic web page organization, design, and construction. The web page will be considered as a visual challenge - exploiting a relatively restrictive format to maximize visual impact and effective communication and organizing the content into an easily navigable hierarchy. Basic HTML authoring and digital kinetics will be introduced, and visual principles and digital artwork skills from earlier coursework will be reinforced through introductory web page projects.
    Prerequisites: GDD-110 (was MMG-101) or GDD-111 (was MMG-102) or permission of the program director.
    Credits: 0
    CCM
  
  • GDD 212 - Digital Interactive Design


    In this course you will be introduced to the powerful Macromedia Flash authoring environment learning how to create dynamic and interactive media for web sites, CD-ROM’s, DVD’s, mobile devices, kiosks, and more. Flash’s capabilities for delivering high quality animation, sound, and video will be explored. We will take several projects from conceptualization through to digital publishing, creatively solving design and technical challenges along the way. Flash’s ‘Actionscript’ programming language will enable you to enhance the design, performance, and interactivity of your projects.
    Prerequisites: Must have completed one of the following: GDD-112, GDD-110 GDD-111, WEB-125 or are a Game Art and Animation Major.
    Credits: 3
    CCM
  
  • GDD 220 - Visual Creativity & Meaning


    Continuing where Art History (ART-120) left off this course follows the progression of aesthetic styles from the Renaissance to the pre-digital mid-twentieth century. Blurring the boundary between ‘fine art’ and the ‘applied’ or ‘decorative arts’, and against the backdrop of an emerging capital-based economy and industrialization, we trace how artists architects, and designers created visual work in response to their era. You will discover the bedrock late-nineteenth- and early twentieth-century art and design movements so central to design as we see it today.
    Prerequisites: ART-120
    Credits: 3
    CCM
  
  • GDD 270 - Intermediate Typography


    Building upon the history and basic use of letterforms, students will now extend their typographic practice by focusing on font usage paragraph and page structure and grid development. Working with more complex issues of hierarchy, contrast, scale, rhythm, and spatial relationships in typographic projects that focus on sequential designs, such as the pages of a book. Historical context and current technologies will also be discussed.
    Prerequisites: GDD-201
    Credits: 3
    CCM
  
  • GDD 270L - Intermediate Type-Studio Component


    Building upon the history and basic use of letterforms, students will now extend their typographic practice by focusing on font usage paragraph and page structure and grid development. Working with more complex issues of hierarchy, contrast, scale, rhythm, and spatial relationships in typographic projects that focus on sequential designs, such as the pages of a book. Historical context and current technologies will also be discussed.
    Prerequisites: GDD-201
    Credits: 0
    CCM
  
  • GDD 300 - Projects in Graphic Design I


    Your learning and preparation through projects designed to teach specific skills will integrate into a more comprehensive design process. You will be introduced to approaches to solving communications problems of diverse character and increasingly practical application. A clear process for working within technical and time constraints will be emphasized. Work in this course will contribute to your professional portfolio and prepare you for a successful apprenticeship.
    Prerequisites: GDD-270
    Credits: 3
    CCM
  
  • GDD 300 - Publication Design


    In this course, the 550-year tradition of publication comes to life. You will learn how to develop design concepts for publications of all types, from small brochures, to complex magazines-and to implement those designs within production-ready digital documents. You will consider various kinds of publications in terms of information architecture, typography, and imagery. This course also explores how principles of publication layout and design apply to emerging publication forms. Emphasis is on design coherence, technical mastery, and an understanding of production details in the print environment. Basic art supplies are required.
    Prerequisites: GDD-205 (previously GDD-211 and MMG-212)
    Credits: 3
    CCM
  
  • GDD 301 - Advanced Typography


    Having explored the history and basic use of letterforms, you can now delve deeper into various aspects of the written word, typography, and its relation to imagery. In this course you will approach design solutions using solely typographic form and together with images. From font usage, to paragraph and page structure, students explore how typographic form interacts with literary content and how the current critical milieu influences typographic thinking. Specific technical and/or aesthetic considerations necessary in composing type for digital delivery are considered, and students will also try their hand at digital font design.
    Prerequisites: GDD-201
    Credits: 3
    CCM
  
  • GDD 302 - Graphic Design for Objects & Spaces


    Graphic design for packages, products, exhibits and architectural signs comprise a significant portion of professional design practice. In this course, students are learn how to conceptualize and mock-up designs for three-dimensional objects and spaces, and to create the artwork ready for production of full-scale graphics. Students practice visualizing graphical elements in three dimensions, controlling digital artwork to precise specifications and tolerances, and communicating with architects and production personnel in various production areas. Students are required to have basic art supplies, and to purchase limited quantities of model-building materials.
    Prerequisites: GDD-201
    Credits: 3
    CCM
  
  • GDD 303 - Illustration, Introduction to


    Generating effective imagery remains a vital skill for today’s visual communicators. In this course students will be free to work digitally and/or in traditional media to solve real world illustration problems including advertising, editorial sequential, spots and more. Through discussion and group critiques students will discover illustration theory. How do value, color, and form evoke mood in illustration? How can composing in no more than two elements lend meaning and weight? What is the axis of action in a picture and why is it important? These are just a few of the questions that will be explored through instruction, slides, examples, demonstrations and hands-on problem solving. Students will investigate the history and the future of the field of illustration and its application in sound, motion and interactivity.
    Prerequisites: ART-110 or GDD-110 or GDD-211.
    Credits: 3
    CCM
  
  • GDD 305 - Publication Design II


    In this course, the 550-year tradition of publication comes to life. You will learn how to develop design concepts for publications of all types, from small brochures, to complex magazines-and to implement those designs within production-ready digital documents. You will consider various kinds of publications in terms of information architecture, typography, and imagery. This course also explores how principles of publication layout and design apply to emerging publication forms. Emphasis is on design coherence, technical mastery, and an understanding of production details in the print environment. Basic art supplies are required.
    Prerequisites: GDD-211 (was MMG-212)
    Credits: 3
    CCM
  
  • GDD 306 - Web Design II


    How does form, layout, color, typography and imagery contribute to a graphical interface?s ease of use? How does an ATM or a web page become described as “friendly?” User interface design is the art and science of how humans interact with machines. In this course, you will explore the digital experience from the user’s point of view working on projects in web site design with implications ranging from online shopping to automated checkouts, and discovering how to achieve a perfect harmony between form and function in a digital interface.
    Prerequisites: GDD-206
    Credits: 3
    CCM
  
  • GDD 307 - Form in Motion II


    For students seriously interested in furthering their skills in motion design and production. Through project work, students will encounter concepts, techniques, and approaches to help develop abilities with problem solving, ideation, typographic communication, and animation specifically in regard to motion design. Work in this course will contribute to your professional portfolio.
    Prerequisites: Complete GDD-203 or FLM-330
    Credits: 3
    CCM
  
  • GDD 310 - Graphic Print Production


    Professional graphic design practice requires skills and knowledge both in producing digital artwork and in supervising the print production process. This course introduces the requirements of digital artwork, pixel, vector, and page layout, in preparation for the offset printing press, and the protocol a designer must follow to execute the production process accurately and efficiently. This information is of vital importance to the junior designer because in their first job they will be expected to work on production-ready digital artwork, and participate in the job management process.
    Prerequisites: GDD-211 (was MMG-212)
    Credits: 3
    CCM
  
  • GDD 311 - Digital 2D Motion Graphics


    This course will focus on developing the skills needed to create successful 2D animations. These include brainstorming, scripting, storyboarding building animatics, sound design and the use of proper output methods and aspect ratios.
    Prerequisites: GDD-212 (was MMG-210)
    Credits: 3
    CCM
  
  • GDD 312A - Printmaking Studio-Dublin


    We will travel to Dublin to view the Book of Kells, and the National Print Museum. While there we will produce an edition of prints at the Black Church Print Studio. Printmaking, the original graphic art, is how images have been reproduced for hundreds of years. Students will learn how to both create and print from original plates by techniques of relief printing, etching, and lithography. This studio course offers first-hand experience with the challenges and rewards of making multiple copies of original artwork through traditional means. Material fee: $50 (plates, ink and standard paper). Involves some strenuous physical activity and the use of sharp implements. (Please note: The travel component requires an additional Program Fee. Please contact the instructor for details).
    Prerequisites: ART-110 Graphic Design and Digital Media majors only.
    Credits: 3
    CCM
  
  • GDD 315 - Advanced Digital Image


    For students seriously interested in the practical expereince of photography in art and design. Through project work and portfolio creation, students will encounter a variety of concepts, techniques, and approaches to help develop abilities with problem solving, versatility, and ideation specifically in regard to photographic image making.  ONLINE ONLY.
    Prerequisites: Take GDD-115 or MCM-206
    Credits: 3
    CCM
  
  • GDD 315 - Advanced Digital Image


    For students seriously interested in the practical expereince of photography in art and design. Through project work and portfolio creation, students will encounter a variety of concepts, techniques, and approaches to help develop abilities with problem solving versatility, and ideation specifically in regard to photographic image making. ONLINE ONLY.
    Prerequisites: Complete GDD-115 or MCM-206 and take GDD-003
    Credits: 3
    CCM
  
  • GDD 320 - Snakes and Scribes


    This course enables students to explore the great tradition of graphic and symbolic expression in Celtic culture. Dublin offers a truly unique opportunity for students to experience landmark works including those at Trinity College, the Chester Beatty Library, and the nearby ancient Celtic site at Newgrange. Students will gain a deep appreciation for the sweeping impact of the transition from the making of unique one-of-a-kind works to the printing of mass-produced editions, and the distinct role of Celtic culture in that transformation. The phenomenon of genuine versus exploitative cultural visual identity also will be explored.
    Prerequisites: 60 credits + GDD-220 or permission of Program Director.
    Credits: 3
    CCM
  
  • GDD 325 - Duality, Design & Dissent


    Students experience the inherent duality in Montreal’s design landscape–graphically in public communication architecturally in the coexistence of old and new architecture, and spontaneously in grafitti. Experience a geographic struggle between two cultures, English and French, through the experience of their respective languages as printed on everything from packages to signs. Experience the truly unique blend of old buildings with landmark modern structures as can only be experienced in Montreal.
    Prerequisites: ART-120 GDD-220 is highly recommended.
    Credits: 3
    CCM
  
  • GDD 350 - Visual Thinking


    Credits: 3
    CCM
  
  • GDD 400 - Projects in Graphic Design II


    Your learning and preparation through projects couched within specific lessons now transform into a truly personal graphic design practice as you engage various self-directed projects?from logos and stationery, to publications, to packages, to architectural signs and trade show displays. This course guides you through the conceptualization design, and production to produce a body of work ready for presentation in your professional portfolio. (Consult with your advisor to choose the section most appropriate to your elective track.) Basic art supplies will be required.
    Prerequisites: MMGD or GDDM majors only Must complete 84 credits before taking this course.
    Credits: 3
    CCM
  
  • GDD 401 - Senior Portfolio in Graphic Design


    In preparation for getting your dream job, this course will guide you through the process of finalizing, organizing and assembling your graphic design projects into an engaging portfolio which represents you as a designer, as a thinker, and as a person. A great portfolio requires deliberation and effort, and needs to be supported by a distinctive graphic presentation, resumé, and job search strategy; all aspects are covered in this course. Your portfolio will respond to your emphasis, from traditional book forms to interactive DVD and/or web pages. Purchase of portfolio materials will be necessary, and students will need basic art supplies.
    Prerequisites: Graphic Design and Digital Media or Multimedia & Graphic Design students only. Must complete 100 credits before taking this course.
    Credits: 3
    CCM
  
  • GDD 430 - Senior Seminar in Graphic Design


    This seminar-style class begins with the advent of digital typography in the late 1970s, and traces the ensuing evolution of post-modernism in graphic design. As an advanced student in design, you will read and discuss evolving currents in art and design, and consider your own design work in cultural context. Through projects and writing you will deepen your understanding of aesthetic theory, and broaden the scope of your projects towards your portfolio.
    Prerequisites: GDD-330 GDDM.BS majors only Must have 84 completed credits
    Credits: 3
    CCM
  
  • GDD 431 - Senior Thesis in Graphic Design


    This course is available for the advanced design student who is preparing for a Master’s Degree or pursuing research in critical design theory. Guided by in-depth readings in critical theory about design from the mid-nineteenth century onwards, you will read and discuss primary source essays concerning aesthetic theory in a seminar setting. Each student will produce a research paper in the form of a short booklet, to become part of the permanent collection of the Champlain College library. Basic art supplies are required.
    Prerequisites: GDDM.BS majors only Must have 105 completed credits
    Credits: 3
    CCM
  
  • GDD 440 - Graphic Design Business Practice


    Whether you plan to start your own graphic design business or to work for an established studio this course will familiarize you with business information specific to the graphic design office and with best practices in managing design projects from inception to production. Topics include basic accounting and reporting procedures establishing and maintaining business relationships, and documenting material and information pertinent to project supervision.
    Prerequisites: GDDM.BS majors only Must have 84 completed credits
    Credits: 3
    CCM
  
  • GDD 490 - Apprenticeship in Graphic Design


    It is an understatement to say that the opportunity to experience the mentorship of a practicing professional is a valuable experience. This course affords you the opportunity to do just that, and to take your first steps in applying the knowledge, technique, and, in some placements your creativity to real world projects. You will spend eight hours per week at a site, working either on projects directly or supporting a team of designers. You will also meet one hour per week as a class to learn about the processes and procedures of professional practice, and to share your experiences with each other to gain insight as to how studios and agencies vary depending on their specialty.
    Prerequisites: Graphic Design & Digital Media or Multimedia & Graphic Design Program students only. Must complete 105 credits before taking this course.
    Credits: 3
    CCM

Health Informatics

  
  • HIT 100 - Medical Terminology


    The professional language of medicine using the basic rules for medical word building by studying the structure of medical words, including prefixes, suffixes, word roots, combining forms. Students will be presented with an overview of several medical specialities and body systems. Actual medical records and critical thinking are used to help students interpret medical terminology.
    Credits: 1
    CE
  
  • HIT 110 - Health Data Content and Structure


    This course introduces systems and processes for collecting, maintaining, and disseminating primary and secondary health-related information. The focus is on the content of health records documentation requirements, registries, indices licensing, regulatory agencies, forms, and screens.
    Credits: 3
    CE
  
  • HIT 200 - Pathophysiology


    This course introduces students to disease etiology and organ system involvement, including physical signs and systems, prognoses and common complications and their management. The disease process, basic concepts and terminology are presented. This course also includes an examination of the most common diseases of each body system, with normal anatomy and physiology compared to pathologic anatomy and physiologic malfunctioning due to disease process. Diagnostic methods, management, treatment modalities and prognosis are discussed.
    Prerequisites: SCI 225 
    Credits: 3
    CE
  
  • HIT 210 - Pharmacology


    This course is an introduction to pharmacology including terminology, drug category, use, side effects, contraindications, and interactions. Common dosage ranges and routes of administration will also be examined. A general understanding of the actions and reasons for use of various groups of pharmacologic agents is introduced. Medications are discussed according to major drug classifications and body systems.
    Prerequisites: HIT 200 
    Credits: 3
    CE
  
  • HIT 220 - Coding and Classification Systems


    This course focuses on the application of basic coding rules, principles, guidelines, and conventions. Students are introduced to principles of various classificaion systems with emphasis on the ICD-9-CM classification system utilizing manual and computer applications.
    Prerequisites: HIT 110 
    Credits: 3
    CE
  
  • HIT 230 - Reimbursement Methodologies


    This courses focuses on the history, rationale and methodology of the systems used by third-party payers to determine the reimbursement health care providers will receive. Reimbursement concepts include fee-for-service, managed care, capitation systems, Diagnosis-Related Groups (DRGs), Resource Based Relative Value Scale (RBRVS), Ambulatory Payment Classifications (APCs), and related concepts. The use of the charge description master (charge master) in reimbursement will be discussed. The importance of compliance with regulations and the related issues of fraud and abuse will also be addressed.
    Prerequisites: HIT 220 
    Credits: 3
    CE
  
  • HIT 300 - Health Data Systems and Technology


    This course covers basic computer system architecture, file structure, and design for health care settings. Topics include system analysis, design, security, and selection for a variety of hardware environments. This course provides students with a review of computer fundamentals and the fundamentals of the electronic health record and an introduction to the information systems life cycle with software applications. Security and confidentiality issues, concerns and implications in relation to the electronic health record will be addressed.
    Prerequisites: HIT 220 , SWE-130
    Credits: 3
    CE

History

  
  • HIS 110 - American History I


    Students will study American political, economic cultural and social history from the age of discovery through the Civil War. In addition to gaining an awareness of the great sweep of early American history, students will focus on important individuals, crucial events and fundamental concepts in the unfolding of the American nation. Class assignments are designed to help students develop reading, writing, and critical thinking skills necessary for both further historical study and general academic success.
    Credits: 3
    EHS
  
  • HIS 111 - American History II


    Students will explore American political economic, cultural and social history from the dawn of Reconstruction through the present. In addition to gaining a valuable framework for modern United States history, students will focus on the individuals, events and concepts that were crucial in both the internal struggle to achieve the American dream and external rise to the level of global superpower. Class assignments are designed to help students develop reading writing, and critical thinking skills necessary for both further historical study and general academic success.
    Credits: 3
    EHS
  
  • HIS 170 - Film and World War II


    Students will explore the interaction between film and history in relation to World War II. In addition to gaining a general understanding of the origins, major events, and consequences of the Second World War, the students will also study the interdisciplinary relationship between film and history. In addition to gaining a valuable historical framework the student will also build critical thinking skills by taking an analytical approach to the study of film. Themes covered in the class might include: film as propaganda, women and the war, the Final Solution the Japanese relocation, Hollywood and the war. Students will be evaluated primarily on writing assignments.
    Credits: 3
    CE
  
  • HIS 210 - Legacy of World Civilization I


    Students will explore the nature and evolution of the major contributions of world societies from their ancient Near East origins through the 16th century. In addition to gaining a valuable historical framework, the student will also build critical thinking skills by taking an analytical and thematic approach. Themes might include: the changing status of women; the human perception of the divine; the question of individual freedom; culture as a mirror of society; the development of Western thought. Students will be evaluated primarily on writing assignments.
    Prerequisites: Must complete 30 credits before taking this course.
    Credits: 3
    EHS
  
  • HIS 211 - Legacy World Civilization II


    Students will explore the nature and evolution of world societies from the 16th century to the present. This course will build on HIS 210, both in regard to historical framework and developing academic skills. Students will study history through a thematic approach and focus more on challenging analytical assignments. Themes might include: the expanding role of women; the influence of nationalism and imperialism; the expansion of individual freedom; life in the shadow of war. Students will be evaluated primarily on writing assignments.
    Prerequisites: HIS-210
    Credits: 3
    EHS
  
  • HIS 300 - Vermont History


    This 300-level course introduces students to the,factual record documenting the history of Vermont,,while helping students see the place of Vermont in,the history of the United States. Through,supervised research, students will learn to find,and use various categories of resources available,to investigators studying Vermont history and,culture. Students will write papers, design a,research project and focus on a topic of,particular interest.,,
    Prerequisites: Must complete 30 credits or have permission of Program,Director.
    Credits: 3
    EHS
  
  • HIS 313 - Modern American Social History


    Students will study important themes in the social history of the United States since the Civil War. This course allows students to expand their critical thinking skills through an examination of primary and secondary sources. Themes might include: the evolving status of women; the immigrant experience; the concept of the American dream; the paradox of freedom vs. slavery; the minority experience; the tensions between social classes. Students will be evaluated primarily on writing assignments.
    Prerequisites: HIS-211
    Credits: 3
    CE
  
  • HIS 314 - Roots of Identity


    What, if anything, makes Canadians different from,Americans? In considering the complexity and,ambiguity of Canadian identity, students will,examine key elements of Canadian history,,geography, demography, multicultural practices,,and views about religion and social welfare.,Since Canadians often define themselves in terms,of contrast to Americans, students will study the,formidable challenge faced by Canadians of living,next door to the world’s richest and most powerful,country. Special emphasis will be given to,Quebec’s status as a distinct “nation.”
    Prerequisites: HIS-211
    Credits: 3
    EHS
  
  • HIS 315 - Modern Irish Social History


    How was modern Ireland created and what does it mean to be ?Irish?? Are Americans of Irish descent even part of the Irish nation? How are ethnic identities, religious practices, and even the remembrance of history being shaped to legitimize different political agendas? As Ireland becomes more racially and ethically diverse, will its new residents and their children ever become ?Irish?? Students will explore historical texts and consider broader questions about the nature of immigration/emigration nationalism, religion, culture, ethnicity, gender and ?identity.?
    Prerequisites: HIS-211
    Credits: 3
    EHS
  
  • HIS 316 - Early History of Ireland


    Credits: 3
    EHS
 

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