Apr 16, 2024  
2017-2018 Undergraduate College Catalog 
    
2017-2018 Undergraduate College Catalog [ARCHIVED CATALOG]

Course Descriptions


 

Environmental Policy

  
  • ENP 280 - Introduction to GIS & Spatial Analysis


    Geospatial communication is a fundamental element of contemporary life. Students will explore the theory, method and application of spatial analysis and Geographic Information Systems (GIS) for various applications, including environmental and social policy, public participation, cultural geography, education and public participation technology, and agent-space interaction. Through laboratory exercises and guided discussions students will effectively ask and answer spatially-based social, environmental and technological questions to develop applied GIS and spatial analysis skills, critical geographic thinking and communication.
    Credits: 3
    EHS
  
  • ENP 300 - Place-Based Environmental Policy


    Students will engage in a place-based approach to understanding our relationship with the environment. Applied examples of innovative sustainability initiatives and policies will be investigated through field trips, readings and guest speakers. Students will gain a deeper understanding of local issues and solutions and how they fit into national and global contexts and how they can be implemented to work for change.
    Prerequisites: SCI-150 MUST BE TAKEN AS A PRE-REQUISITE OR A CO-REQUISITE.
    Credits: 3
    EHS
  
  • ENP 310 - Environmental Justice


    Students will learn about environmental justice (EJ) history, theory, framework, and practice through an interdisciplinary approach that will forcus primarily within the United States and select global examples. Students will examine how environmental impacts are inequitably experienced by those of varying race, class gender, and region and make connections between race, power, and access. Additionally, students will analyze historical and contemporary national/state governmental and policy responses and institutional and community strategies of EJ in practice.
    Prerequisites: Complete ENP-200
    Credits: 3
    EHS
  
  • ENP 360 - Environmental Law


    Environmental law is one of the most dynamic and exciting areas of law, and it plays a pivotal role in protecting the personal health and welfare of all people, guiding economic development and business life, and shielding our most precious natural treasures and resources from misuse or harm. Students examine a representative selection of federal statutes and regulations including, but not limited to the National Environmental Policy Act, the Endangered Species Act, and Clean Water and Air Acts.
    Prerequisites: 60 completed credits and Legal Studies Major or Minor or Environmental Policy Major
    Credits: 3
    EHS
  
  • ENP 400 - Environmental Policy Assessment and Development


    This course will critique environmental policies of the United States of America, the United Nations and one other nation. The goals of these policies will be identified. The success of these policies, in terms of the goals they have set for themselves will be evaluated. Students will develop and present alternatives for improving or replacing existing policies.
    Prerequisites: ENP-200
    Credits: 3
    EHS
  
  • ENP 410 - Ecological Economics


    Ecological economics is an emerging discipline that seeks to reconcile traditional economics with biophysical limits. We will explore the differing worldviews of neoclassical and ecological economics, and reevaluate the relationship between the human economy and the economy of nature. We will examine mainstream economic issues through an ecological economic perspective and apply economic concepts to environmental issues to gain a more comprehensive understanding of how to propose solutions to solve economic and social problems that promote human and environmental resilience.
    Prerequisites: 60 Credits and one of the following: ECN-110, ECN-205,ECN-210, ECN-255.
    Credits: 3
    EHS
  
  • ENP 450 - Environmental Decision Making


    Students will explore the several modes of making environmental policy decisions: Technical Analyses, Cost-Effectiveness, Benefit/Cost Analyses, Risk Assessments, Alternatives Assessment, Environmental Impact Analyses, and Ethical Analyses. They will be assigned an environmental policy question and prepare a written report, presented orally, containing their policy recommendations on this question and defending these recommendations on the basis of these decision making models.
    Prerequisites: ENP-200.
    Credits: 3
    EHS
  
  • ENP 490 - Environmental Policy Internship


    Students will complete a two credit internship experience that will reflect the focus area they have chosen with the faculty advisor. The internship will provide experience in the field exposure to issues, and an opportunity for integration and reflection. Choice of internship site will be related to Focus Area chosen.
    Prerequisites: ENP-450
    Credits: 3
    EHS

Event Management

  
  • EVT 125 - Creating Event Experiences


    This course provides a foundation of knowledge and skills required for the successful management of events, in both business and leisure contexts. Areas of focus include basic project management techniques, experience design principles, concept and theme development, program design destination/site research and selection, sourcing of vendors and service providers, and fundamental target marketing concepts. As a central project students develop a multi-day experience for a target audience at a specific destination, designed to enhance an anchor event.
    Credits: 3
    CCM
  
  • EVT 240 - Event Planning and Coordination


    Students will learn the skills necessary for executing a wide variety of events, including corporate, social, sport, cultural entertainment, fundraising and publicity applications. Topics include site selection program design and planning timelines, as well as detailed logistical preparation such as registration or ticket sales, audio/visual and production requirements, food & beverage needs room setups, décor/ambience, crowd control security, staffing and post-event evaluation. Students complete a series of projects that illustrate a range of challenges inherent in event planning and coordination.(Offered Fall only)
    Prerequisites: Complete EVT-125 and either MKT-110-OR BUS-120.
    Credits: 3
    CCM
  
  • EVT 295 - Event Management Practicum


    Students gain first-hand knowledge and experience by completing a series of activities encompassing the planning, execution and management of special events, from initial concept development to post-event evaluations. Students work with the course facilitator to identify a series of brief field experiences with planners of several on- or off-campus events, in order to observe and participate in each function on the checklist. Students also document and reflect on these learning experiences.
    Prerequisites: EVT-240
    Credits: 3
    BUS
  
  • EVT 315 - Event Publicity, Promotion and Sponsorship


    Events require publicity to gain attendees, promotion to engage clients and customers, and sponsorships to help off-set costs. Students will learn the skills necessary to promote, and market an event, and may also be responsible for design, planning, organization and implementation. The course will emphasize the marketing techniques required to ensure a successful event, including pitching potential event sponsors, creating supporting sponsorship documents/media kits, integrating budgeting and measurement of success, and exploring how to get trade, press and media coverage for the promotional event.
    Prerequisites: Complete MKT-110 OR BUS-120 and 60 credits
    Credits: 3
    CCM
  
  • EVT 340 - The Business of Event Management


    This course will cover the planning and organization of special events, as well as the broader strategic and business aspects of event management. Topics will include concept development, proposals and agreements, site evaluation, budgeting, generating revenue, and coordination between multiple stakeholders and service providers. Special attention will be paid to risk management and techniques for ensuring the success of an event. Project-based learning exercises are supplemented by case studies and guest speakers. Students create a comprehensive operations manual for a multi-faceted event. (Offered Fall only)
    Prerequisites: Complete EVT-240
    Credits: 3
    CCM
  
  • EVT 450 - Event Management Seminar


    An exploration of a wide range of current and,emerging issues in the hotel, restaurant and,tourism industry. Presented as a series of,discussion-based seminars, the course uses a,combination of recent magazine articles, current,news reports, Internet websites and book,excerpts to illustrate the range of challenges to,be faced by hospitality managers in the near,future. Students participate in both the selection,of topics and presentation of material, and gain,experience in running a meeting. (Fall only)
    Prerequisites: HSP-270
    Credits: 3
    BUS
  
  • EVT 490 - Senior Event Management,Apprenticeship


    This course consists of an on-site management,internship at a full-service resort property,,working closely with an individual department,manager/mentor at least 2 full days per week.,Students select a specific area of management that,they are interested in pursuing and are paired,with an appropriate manager/mentor to observe and,participate in his or her daily duties and,challenges. The class includes a weekly online,group discussion component. (Spring only)
    Prerequisites: Must complete 90 credits before taking this course.
    Credits: 6
    BUS

Filmmaking

  
  • FLM 100 - Film Studies: Screenings


    Provides critical exposure to film in all its varieties. Students will apply aspects from other film courses to evaluate criteria for a,”successful” (or “failed”) film. Post-screening discussions, readings of key essays, and periodic analysis or response papers will foster student’s ability to critically analyze and articulate all aspects ofthe craft, including screenwriting cinematography, editing, acting, and sound. This course will be taken over three different semesters.
    Prerequisites: Filmmaking majors only.
    Credits: 1
    CCM
  
  • FLM 110 - Filmmaking, Introduction to


    In this course students are introduced to the language of film. Through a combination of lecture, screenings, discussion research and cohort projects students will investigate the fundamentals of time-based media (the fourth dimension), the evolving landscape of film production and the social impact of filmic-storytelling.
    Credits: 3
    CCM
  
  • FLM 128 - Screenwriting I


    The course provides an intensive introduction to screenwriting. Presented as a seminar and writing workshop, the class reads and discusses short and feature-length screenplays, including their own works-in-progress, as well as comparing the screenwriting of professionals to the films those scripts became. Writing one short and one feature-length screenplay leads students to integrate theory and practice as they explore the viability of story ideas in the film medium character development, conflict, dialogue writing dramatic structure, and industry standards for script formatting.
    Prerequisites: Complete COR-115 for FILM and CREM majors. All other majors complete 30 credits and COR-115.
    Credits: 3
    CCM
  
  • FLM 210 - Film History


    As an overview of film history and aesthetics this course explores film history from 1895 to the present. Emphasis is on the development of film as a technology, an art form, an industry, and a cultural institution. The class will research and discuss genres, movements, directors, and landmarks in film history.
    Prerequisites: Must complete 30 credits before taking this course.
    Credits: 3
    CCM
  
  • FLM 211 - Film History II


    A continued overview of film history and aesthetics, this course picks up where Film History I(FLM 210) leaves off, with the cinema in the 1950’s and French New Wave, and continues to present-day cinema. Emphasis will continue to be on the development of film as a technology, an art form, an industry, and a cultural institution. The class will research and discuss genres, movements directors, and landmarks in film history including international cinemas.
    Prerequisites: Complete FLM-210 OR any COR-2XX.
    Credits: 3
    CCM
  
  • FLM 215 - Filmmaking I


    In this course you will be introduced to holistic filmmaking. Technical aspects such as character, plot points, color palettes Aristotelian drama, shooting, lighting and video compositing will add to your current shooting and editing skills. In this course you will begin your journey toward becoming an independent filmmaker by creating professional quality digital film work suitable for festivals, competition distribution or personal portfolio. You will also investigate the aesthetic and sociological issues inherent to time-based media through research and screenings.
    Prerequisites: Film majors only. Complete FLM-225, FLM-128 and FLM-230.
    Credits: 3
    CCM
  
  • FLM 225 - Cinematography and Lighting


    This course focuses on cinematic storytelling and explores digital video cinematography techniques for both studio and field. Students will familiarize themselves with multiple digital video camera formats. Students will also use lighting equipment, determine set and lighting needs block scenes, and become familiar with topics including film space, continuity, lenses, color, filters and camera control. Over the course of the semester, students will collaborate to produce a number of short works in both field and studio environments.
    Prerequisites: Complete either FLM-110 or MCM-110. Take FLM-225L concurrently.
    Credits: 3
    CCM
  
  • FLM 225L - Cinematography & Lighting Studio


    Prerequisites: Must be taken concurrently with FLM-225
    Credits: 0
    CCM
  
  • FLM 230 - Audio & Video Editing


    Through a combination of classroom instruction and project-based work in the Multimedia and Video labs, students will develop skills in audio and video recording, digitizing, producing and editing for implementation in television, radio and multimedia.
    Prerequisites: Complete FLM-110 or MCM-110. Take FLM-230L concurrently.
    Credits: 3
    CCM
  
  • FLM 230L - Audio & Video Editing Studio


    Prerequisites: Take FLM-230 concurrently.
    Credits: 3
    CCM
  
  • FLM 240 - Applied Video


    You understand the principles of video creation and you’re eager for more. In this class you will investigate video as a phenomenon, the evolution creative possibilities, technical components and output methods such as Pod-casting, installation and DVD authoring. Through a combination of lecture, research and hands on investigation you will be introduced to video history, the format wars, sound design, advanced editing styles and compression.
    Prerequisites: Complete FLM-230
    Credits: 3
    CCM
  
  • FLM 250 - Introduction to Stop Motion Animation


    This course guides students through the active creation of several individual stop motion animation projects while developing their knowledge and expertise in traditional stop motion animation techniques using modern computing technology. Students present their developing ideas and original projects for critical assessment. Students are also exposed to the rich history and evolution of stop motion animation.
    Prerequisites: 27 completed credits
    Credits: 3
    CCM
  
  • FLM 260 - Documentary Filmmaking


    This course will explore the history of documentary filmmaking with a focus on the social impact of the form. The potential power of video for advocacy, activism, and social change will be highlighted through screenings and production exercises. Students will produce documentary sequences based on the core documentary elements of observation, interview, and montage.
    Prerequisites: Complete FLM-110 or MCM-110.
    Credits: 3
    CCM
  
  • FLM 280 - Irish Culture Through Film


    Credits: 3
    CCM
  
  • FLM 281 - Canadian Culture Through Films


    This course will help students understand the complexities of Canadian society and its various cultures/identities through the study of film. Specific focus will be paid to Quebecois and Aboriginal perspectives. Film viewings and supplementary readings, as well as numerous site visits, will teach students about the fundamental cultural and historical characteristics of Montreal, Quebec and Canada.
    Credits: 3
    CCM
  
  • FLM 285 - Directing & Acting for the Screen


    Provides student film directors with practical tools for working with actors. Additionally, the class offers an introduction to acting technique and finding the emotional honesty in a film scene. Students will analyze texts, unpack what it means to have a director’s vision, and direct and act in scenes from screenplays. The class will present and peer review directed scences.
    Prerequisites: Complete FLM-228.
    Credits: 3
    CCM
  
  • FLM 301 - Topics in Cinema


    Topics in Cinema is a rotating-subject course designed to introduce students to a wide range of concepts within the field of film studies. Its scope is broad and changes from semester to semester; topics may include but are not limited to the study of specific filmmakers, specific film genres, certain national cinemas, film movements, or other special topics.
    Prerequisites: Complete FLM-210
    Credits: 3
    CCM
  
  • FLM 311 - Film Theory


    The consideration of film along threoretical lines is a tradition nearly as old as the medium itself. This course weaves a roughly chronological path through the history of film theory, with the central goal of investigating how theorists have understood how and why filmes create meaning, and to identify the historical intellectual, artistic, and political factors that gave rise to various strands of film theory., Through texts and film screenings, the course will examine specific theories including Realist Formalist, Constructivist, Semiotic and Feminist approaches.
    Prerequisites: Complete either FLM-210 OR Any COR-2XX
    Credits: 3
    CCM
  
  • FLM 315 - Filmmaking II


    In this course students will apply their understanding of genre, theory and technology to film production. In a cohort based learning environment students will create digital films inspired by historical, theoretical and critical movements. Students will solidify and deepen their directorial voice and locate themselves within the film history cannon. In addition this class screens and analyzes a number of short films to provide a foundation for each student film and its technical treatment.
    Prerequisites: Complete FLM-215
    Credits: 3
    CCM
  
  • FLM 320 - The Business of Film


    Students examine the film industry highlighting areas where film and business intersect specifically: (1)the development of business-related knowledge and skills necessary for maintaining a professional film career, and (2)the vocabulary, terminology, and the structure of the industry as it relates to the independent producer/director. Students collaboratively produce a short Senior film teaming up with Filmmaking majors. Throught lectures and hands-on experience the course illustrates correlations between the business of film and the art of ilm in the changing media landscape.
    Prerequisites: Must complete 57 credits before taking this course.
    Credits: 3
    CCM
  
  • FLM 325 - Advanced Cinematography


    Advanced Cinematography begins where the introductory course Cinematography and Lighting ends, allowing students interested in focusing on cinematography to develop their skill sets and aesthetics. The course offers journeymen students of cinematography work in lighting, lenses movement, crew management and scene coverage. Over the course of the semester, students will produce a number of short works in both field and studio environments as well as study examples of popular cinematography and technical issues.
    Prerequisites: Complete 57 credits and “C” or higher in FLM-225 or by permission of the CCM Dean.
    Credits: 3
    CCM
  
  • FLM 328 - Screenwriting II


    This is an intensive workshop course in writing original screenplays for those with prior experience in dramatic writing. Students entering this class will be expected to know the basics of dramatic structure and thinking in images, and to be willing to experiment with a range of formal and thematic approaches to creating and revising work. Because students working on feature-length screenplays will be unable to complete such a project in one-semester, students may take this course twice for credit.
    Prerequisites: Complete FLM-128
    Credits: 3
    CCM
  
  • FLM 330 - Video Compositing and Special Effects


    This course will introduce you to both the magic and technical demands of special effects and compositing. You’ll learn many techniques including keying, blue screen motion graphics and color correction. In considering the aesthetic role of special effects. You will be able to discern when and when not to introduce special effects in your film. You will work with special effects lighting, makeup and prosthetics, and put it all together with node-based and timeline-based applications to create professional-quality films.
    Prerequisites: Complete  FLM-230
    Credits: 3
    CCM
  
  • FLM 383 - Experimental Moving Image


    Students will explore experimental film production. The course will encourage students to break boundaries and reevaluate their relationship to conventional film by applying inventive formal approaches to conceptually rigorous and challenging content. Students will study the history, theory and artistry of the experimental genre, and produce experimental work of their own.
    Prerequisites: FLM.BFA or CREM.BFA majors with at least 57 completed credits; others by permission.
    Credits: 3
    CCM
  
  • FLM 389 - Urban Indie Filmmaking


    In this course students will apply their training from the screenwriting and cinematography intensive workshops to their own film productions. In a cohort based learning environment and under the guidance of an experienced filmmaker, students each direct one film and produce another student’s film. In addition to this, the class screens and analyzes a number of short films to provide a foundation for each student’s filmmaking and its technical treatment.
    Prerequisites: Permission to enroll in Summer Montreal Filmmaking Program required. Complete FLM-225 and FLM-228.
    Credits: 6
    CCM
  
  • FLM 410 - Independent Film Project


    Students work on a senior film project from conceptualization to production. Process steps include brainstorming, pitching, storyboarding production planning, shooting and editing. Students are expected to complete principal photography and a rough cuton a portfolio film that they will direct and executive produce. Through this project students will hone in their technical skills and refine their filmmaker’s voice.
    Prerequisites: Complete FLM-315
    Credits: 3
    CCM
  
  • FLM 420 - Senior Portfolio


    In this course students will finalize and compile their collected film works to create a final reel. Students will also gain fluency in the latest output methods in digital film distribution.
    Prerequisites: Complete FLM-410
    Credits: 3
    CCM
  
  • FLM 450 - Filmmaking Thesis


    This course is designed for students interested in either graduate level studies, further academic investigation or both. Students will create a personal manifesto and examine in depth a topic by relating it to their own body of work, analyze its historical and theoretical position and produce a written thesis.
    Prerequisites: Must be a Filmmaking major and must have completed 90 credits
    Credits: 3
    CCM
  
  • FLM 490 - Filmmaking Internship


    Students gain practical experience as interns in a professional aspect of filmmaking. The student, instructor and work site supervisor work together to determine specific learning objectives for each student. In addition to involvement in the workings of their placement organization students will complete their own related project.
    Prerequisites: Film majors only.  Must complete 60 credits prior to taking,this course.
    Credits: 3
    CCM

Finance

  
  • FIN 240 - Financial Management I


    This is a first course in corporate finance. The course is designed to introduce students to the concepts and techniques necessary to analyze and implement optimal investment decisions. The course covers the effect of time and uncertainty on decision making. Topics include discounting techniques and applications, stock and bond valuation, diversification and portfolio choice, and capital budgeting.
    Prerequisites: ACC-130
    Credits: 3
    BUS
  
  • FIN 300 - Investments


    A comprehensive study of investments and investment markets, giving a broad perspective from the viewpoint of the individual and institutional investor. Covers corporate securities, public securities, real-estate and mortgage investments, and the organization and operation of the principal securities markets. Students are required to establish a hypothetical investment portfolio and follow their investments.
    Prerequisites: ACC-130
    Credits: 3
    BUS
  
  • FIN 310 - Applied Regression Analysis


    A key challenge facing successful managers is processing the vast amounts of data available. Topics may include: the application of data analysis, statistical inference, regression model selection, and an introduction to time series models for financial and business analysis.
    Prerequisites: Complete MTH-180 OR MTH-280
    Credits: 3
    BUS
  
  • FIN 340 - Financial Management II


    This is a second course in corporate finance. The course is designed to further students’ knowledge of the concepts and techniques necessary to analyze and implement optimal investment and financing decisions. Topics include capital budgeting, capital structure decisions, cash management, and option theory. Students will work on cases and write memoranda explaining rationale and decisions.
    Prerequisites: MGT-240 or ACC-341
    Credits: 3
    BUS
  
  • FIN 410 - Advanced Investment Topics


    Derivatives and alternative investments have become increasingly important in managing financial risk, seeking diversification and improved returns, and obtaining exposure to asset classes. This course focuses on portfolio management, alternative investments and derivatives, including futures, options and swaps.
    Prerequisites: FIN-300
    Credits: 3
    BUS

Game Art and Animation

  
  • GAA 105 - Game Art Fundamentals


    Game Art Fundamentals covers the essential art and design topics of elements of design, color theory, and composition. These principles are introduced through digital art practices and media used in the game development industry and the Game Art & Animation Program.
    Prerequisites: GART.BS, CREM.BFA students only or by permission of GART Program Director
    Credits: 3
    CCM - Communication and Creative Media
  
  • GAA 125 - Drawing for Realism I


    Learn to draw the human figure through the study of form, volume, structure and anatomy in order to clearly visualize position and proportion of anatomical landmarks. Students will use traditional drawing techniques to understand the concepts of proportion, foreshortening, lighting and composition to realistically render the human form.

     

     
    Prerequisites: GART only and CREM students with portfolio approval.
    Credits: 3
    CCM - Communication and Creative Media

  
  • GAA 135 - Introduction to 3D Modeling & Texturing


    This course is an introduction to the foundation principles of 3D modeling and texturing for games. Students will learn to create optimized and aesthetically successful textured 3D models that work within the constraints of graphics production for real-time 3D game engines.

     

     
    Prerequisites: GART.BS, GDES.BS, EGPR.BS, CREM.BFA students only, or by permission of GART Program Director.
    Credits: 3
    CCM - Communication and Creative Media

  
  • GAA 175 - Introduction to Animation for Games


    This course is an introduction to the fundamental principles of animation and the aesthetics of motion. Students will learn to apply these principles to create beginner level 2D and 3D animations.

     

     
    Prerequisites: GART.BS, GDES.BS or CREM.BFA students only, or by permission of the GART Program Director.
    Credits: 3
    CCM - Communication and Creative Media

  
  • GAA 205 - 2D Game Art


    In 2D Game Art, students will explore the many ways in which 2-dimensional bitmap and vector art are used in game media and the tools and processes necessary to create this type of artwork. Topics include 2D game genres and aesthetics, sprite design and animation, storyboarding, 2D backgrounds and cut-scenes, interface design and tools, and the use of 2D artwork across a variety of platforms from mobile to consoles.
    Prerequisites: GAA-105, GAA-125 and GART.BS, CREM.BFA, or by permission of GART Program Director.
    Credits: 3
    CCM - Communication and Creative Media
  
  • GAA 225 - Drawing for Realism II


    Learn to use linear perspective systems to convey the illusion of dimensional forms in space on a two dimensional surface. Gain a working knowledge of perspective concepts in order to accurately design realistic objects in space from various points of view using digital 2D drawing/painting tools.
    Prerequisites: GAA 125 Drawing for Realism I
    Credits: 3
    CCM - Communication and Creative Media
  
  • GAA 235 - 3D Modeling


    Building on the fundamental skills developed in Introduction to 3D Modeling & Texturing, students create detailed 3D models that are optimized for use in real-time game engines. Focus will be on refining high poly to low poly baking techniques, texture creation workflow, and in-engine material and lighting techniques.
    Prerequisites: GAA-135, grade C or higher, and GART.BS, GDES.BS, CREM.BFA students only, or by permission of GART Program Director.
    Credits: 3
    CCM - Communication and Creative Media
  
  • GAA 245 - Foundations of Concept Painting


    To harness the power of the visual, the successful concept artist must couple a balanced composition of light, form, space, and axes of action with narrative. In this course you will learn to tell the engaging stories of your imagination by exercising the fundamentals of digital painting.
    Prerequisites: GAA-225, GART.BS students only, or by permission of CCM Division Dean.
    Credits: 3
    CCM - Communication and Creative Media
  
  • GAA 255 - 3D Modeling II


    3D Modeling II builds on the subjects covered in 3D Modeling I with a focus on modeling organic forms using digital sculpting software and techniques. Although the course focuses on organic forms, digital sculpting technology and related workflows are prevalent in the modeling of solid surface objects as well. We will also focus on using 3D painting, mesh topology and hi-poly to low-poly baking.
    Prerequisites: GAA 235, grade C or higher, and GART, GDES, CREM
    Credits: 3
    CCM - Communication and Creative Media
  
  • GAA 275 - 3D Animation I


    This course focuses on the aesthetics of motion with emphasis on the principles of traditional animation. Students begin with the basics of putting 3D models in motion and work through the tools, techniques, and principles required to animate fully articulated characters using skeletal deformation and control rigs. This course emphasizes the realization of the principles of animation through group critique.
    Prerequisites: GAA 175, grade C or higher, and GART, GDES, CREM
    Credits: 3
    CCM - Communication and Creative Media
  
  • GAA 345 - 3D Character Development


    In this course students work to create believable dynamic and ultimately hyper-realistic characters through the reference and understanding of existing anatomical structures. Students utilize digital sculpting tools and techniques that mimic those of traditional sculpture to achieve highly detailed character models. A strong emphasis is put on anatomy, design and detail.
    Prerequisites: GAA-255, GAA-245 minimum grades of C, GART.BS students only, or by permission of CCM Division Dean.
    Credits: 3
    CCM - Communication and Creative Media
  
  • GAA 355 - Game Environments


    The artist plays an important role in the development of the immersive 3D environments that games are played in. The successful environment artist understands how to control mood and atmosphere through spatial definition, lighting, coloring and effects all in support of game-play and design. This course puts emphasis on the artistic side of level design and students work with both proprietary and custom-created game-art assets to build an in-game environment that is both beautiful and immersive.
    Prerequisites: GAA-235 with a minimum grade of C, GDES.BS, GART.BS students only, or by permission of CCM Division Dean.
    Credits: 3
    CCM - Communication and Creative Media
  
  • GAA 365 - Technical Art


    Technical Art brings together programming and art, relying extensively on an artist’s knowledge of workflow, tools and art-production practices in the area of 3d graphics production. By combining this knowledge with a foundation in programming, students write tools and develop art pipelines to be used personally by other artists and production teams. This course requires no previous knowledge of programming and covers the creation of custom tools and associated user-faces in a 3d software environment.
    Prerequisites: 60 Credits and GAA-235, minimum grade C.
    Credits: 3
    CCM - Communication and Creative Media
  
  • GAA 375 - 3D Animation II


    Students extend knowledge of animation for game development (learned in GAA-275) through applied aesthetic, technical and narrative techniques. Students will animate functional in-game, player characters and NPC(s). This course will prepare animators to quickly integrate within production teams in a game development studio.
    Prerequisites: Complete GAA-275 with a minimum grade of C. Game Art students only or by approval of the CCM Dean’s Office.
    Credits: 3
    CCM - Communication and Creative Media
  
  • GAA 380 - Adv Seminar: Art & Animation


    The Advanced Seminar in Game Art & Animation course is designed as a supplement to the foundation classes in Game Art & Animation allowing students to concentrate on creating marketable portfolio pieces of their own determination. Students will create a detailed semester-long plan, including specific milestones and deliverables, and work throughout the semester with an instructor on creating dynamic work for their portfolio.
    Prerequisites: Game Art and Animation majors only, 60 credits complete (or by permission of CCM Division Dean) and must have approval of program director before taking this course.
    Credits: 3
    CCM - Communication and Creative Media
  
  • GAA 415 - Senior Portfolio: Art & Animation


    Game Art & Animation majors enroll in this course. The culmination of your art degree is your portfolio. As a game artist this includes a demo-reel, complimentary website, print materials and some final preparations for transitioning into the job market. In Senior Portfolio you will finalize your portfolio work and compile your visual portfolio into a dynamic and marketable combination of materials. To successfully complete the course you are required to have an approved body of work.
    Prerequisites: 90 credits completed, GART.BS students only, or by permission of the CCM Division Dean.
    Credits: 3
    CCM - Communication and Creative Media

Geography

  
  • GEO 110 - World Geography


    A study of the cultural, political, social,,economic and physical aspects of geography on a,regional basis.
    Credits: 3
    EHS

Graphic Design and Digital Media

  
  • GDD 1 - First Year Studio


    Credits: 0
    CCM
  
  • GDD 2 - Sophomore Studio


    Credits: 0
    CCM
  
  • GDD 3 - Junior/Senior Studio


    Credits: 0
    CCM
  
  • GDD 100 - Form and Color


    A rewarding practice in any visual art discipline begins with language of vision. In this course you will explore the dynamics of two-dimensional form beginning with basic compositional study using only black and white forms, and then more complex projects incorporating principles of tonality and color theory. You will also be developing your skills in physical artwork, essential to later course work. Basic art supplies are required; a packet is available in the College Bookstore, or contact the instructor or department prior to the semester for the list.
    Prerequisites: Graphic Design, Game Art, and Game Design majors only
    Credits: 3
    CCM
  
  • GDD 110 - Digital Artwork


    This course familiarizes you with the two broad,categories of digital artwork-tonal and hard-edge,images. Beginning with the ability to decide which,software applications to use to achieve a certain,effect, you will rapidly develop a solid skill set,in each of the two predominant industry-standard,software applications currently used in graphic,design professional practice. You will become,aware of how the aesthetic aspects of images are,influenced by the technical means by which they,are produced.
    Credits: 3
    CCM
  
  • GDD 111 - Visual & Digital Fundamentals


    This course will introduce you to the fundamental language of visual form and basic skills on the Macintosh operating system, including the industry-standard software applications used to create, acquire, and manipulate digital images. You will learn about two-dimensional design color theory and terminology, and will apply these principles to a variety of basic design projects. Color, form and meaning will be explored as well in terms of cultural, psychological physiological, and historical aspects
    Credits: 3
    CCM
  
  • GDD 115 - The Digital Image


    With the advent of digital technology, the pleasure of taking and viewing digital photographs and video clips is now commonplace. The professional designer, however, must be able to control this technology to a much greater degree than does the layperson, and to that end this course introduces you to the finer points of planning, capturing, transferring, modifying, and formatting your still and video imagery for use in successful graphic design projects. While students may borrow both digital still- and video-cameras from the College free of charge, owning a good SLR digital camera would be very helpful; ask the instructor for recommendations.
    Credits: 3
    CCM
  
  • GDD 115L - Digital Image - Studio Component


    With the advent of digital technology, the pleasure of taking and viewing digital photographs and video clips is now commonplace. The professional designer, however, must be able to control this technology to a much greater degree than does the layperson, and to that end this course introduces you to the finer points of planning, capturing, transferring, modifying, and formatting your still and video imagery for use in successful graphic design projects. While students may borrow both digital still- and video-cameras from the College free of charge, owning a good SLR digital camera would be very helpful; ask the instructor for recommendations.
    Credits: 0
    CCM
  
  • GDD 150 - Pre-College Graphic Design Preparatory Course


    The Pre-College Graphic Design Summer Program provides an opportunity for students to create or refine their portfolios, get a taste of college life at Champlain, and earn three general elective college credits. Students are immersed in graphic design foundational studies, including observational drawing, an introduction to color and composition, and digital skills building. The Program is further enhanced by a mock internship experience that exposes students to professionals working in the field and provides them the opportunity to create a “real-world” project.  When not attending class, students enjoy recreational activities as well as cultural and social events that highlight the advantages of studying in Vermont.
    Credits: 3
    CCM
  
  • GDD 181 - Design Solutions


    Here is your opportunity to bring your communication ideas to life. You will learn how to plan, design, typeset, produce artwork, proof and manage production for brochures, posters, and other communication collateral materials. You will learn the basic language of design and the overall production process-all to help you produce these projects yourself or work with design and production professionals to produce complex projects. Some basic art supplies will be required.
    Credits: 3
    CCM
  
  • GDD 200 - Design and Communication


    One of the most exciting aspects of the graphic designer’s work is to create symbols and images which not only communicate messages, but also engender an aesthetic response for a viewer. In this course you will tackle basic symbol-making and message-communication challenges, practicing your recently gained knowledge of, and skills in perspective drawing, formal two-dimensional design, tonality, color theory, and digital art-making to solve visual communication challenges through a genuinely personal creative process. Basic art supplies are required.
    Prerequisites: GDD-100
    Credits: 3
    CCM
  
  • GDD 201 - Introduction to Typography


    An understanding of typography is fundamental to your professional graphic design practice. Through an historical overview of the evolution of letterforms, you will understand the visual evolution of the Latin alphabet as a result of social, cultural, and technical influences. You will gain an understanding of the nuances of type design and develop proficiency in speaking the language of type specification, in creating beautiful designs using letterforms and blocks of text, and in setting typography digitally.
    Prerequisites: GDD- 100 or approval of Dean.
    Credits: 3
    CCM
  
  • GDD 201L - Intro to Typography - Studio


    An understanding of typography is fundamental to your professional graphic design practice. Through an historical overview of the evolution of letterforms, you will understand the visual evolution of the Latin alphabet as a result of social, cultural, and technical influences. You will gain an understanding of the nuances of type design and develop proficiency in speaking the language of type specification, in creating beautiful designs using letterforms and blocks of text, and in setting typography digitally.
    Credits: 0
    CCM
  
  • GDD 202 - Form and Space


    Explore the expressive possibilities of spatial form, and examine the relationship between volumetric form and its two-dimensional representation. Practice in going back and forth between three-dimensional form and drawn rendering will prepare you for professional-level work in exhibition, package, product, and architectural design- disciplines often addressed within professional graphic design practice. Basic art materials are required.
    Prerequisites: Complete ART-110 or ART 135 and GDD-100 or GDD-111.
    Credits: 3
    CCM
  
  • GDD 202L - Form and Space - Studio


    Explore the expressive possibilities of spatial form, and examine the relationship between volumetric form and its two-dimensional representation. Practice in going back and forth between three-dimensional form and drawn rendering will prepare you for professional-level work in exhibition, package, product, and architectural design- disciplines often addressed within professional graphic design practice. Basic art materials are required.
    Credits: 0
    CCM
  
  • GDD 203 - Form in Motion


    Form in Motion introduces the principles of motion graphic design through applied practice. The focus will be on the relationship between typographic principles and animation fundamentals. Students synthesize the language of motion with elements of narrative structure to realize kinetic solutions. In addition to exploring systems and the synthesis of text and image, the course also provides knowledge and skills in creative ideation in motion.
    Prerequisites: Complete GDD-201
    Credits: 3
    CCM
  
  • GDD 203L - Form in Motion- Studio Component


    Form in Motion introduces the principles of motion graphic design through applied practice. The focus will be on the relationship between typographic principles and animation fundamentals. Students synthesize the language of motion with elements of narrative structure to realize kinetic solutions. In addition to exploring systems and the synthesis of text and image, the course also provides knowledge and skills in creative ideation in motion.
    Credits: 0
    CCM
  
  • GDD 205 - Publication Design I


    Publication design constitutes a vast area within the graphic design profession, and its mastery is fundamental to professional graphic design practice. This course will introduce you to the fundamental principles of publication layout and design and an industry-standard page layout software application to create multiple-page print publications. You will become familiar with the terminology of publication design enabling in-depth publication conceptualization and design in later coursework. Basic art supplies are required to create paper mock-ups.
    Prerequisites: GDD-120
    Credits: 3
    CCM
  
  • GDD 205L - Publication Design I-Studio Component


    Publication design constitutes a vast area within the graphic design profession, and its mastery is fundamental to professional graphic design practice. This course will introduce you to the fundamental principles of publication layout and design and an industry-standard page layout software application to create multiple-page print publications. You will become familiar with the terminology of publication design enabling in-depth publication conceptualization and design in later coursework. Basic art supplies are required to create paper mock-ups.
    Prerequisites: GDD-120
    Credits: 0
    CCM
  
  • GDD 206 - Web Design I


    Students will explore various aspects of basic web page organization, design, and construction. The web page will be considered as a visual challenge - exploiting a relatively restrictive format to maximize visual impact and effective communication and organizing the content into an easily navigable hierarchy. Basic HTML authoring and digital kinetics will be introduced, and visual principles and digital artwork skills from earlier coursework will be reinforced through introductory web page projects.
    Prerequisites: GDD-100 or GDD-111
    Credits: 3
    CCM
  
  • GDD 206L - Web Design I-Studio Component


    Students will explore various aspects of basic web page organization, design, and construction. The web page will be considered as a visual challenge - exploiting a relatively restrictive format to maximize visual impact and effective communication and organizing the content into an easily navigable hierarchy. Basic HTML authoring and digital kinetics will be introduced, and visual principles and digital artwork skills from earlier coursework will be reinforced through introductory web page projects.
    Prerequisites: GDD-110 (was MMG-101) or GDD-111 (was MMG-102) or permission of the program director.
    Credits: 0
    CCM
  
  • GDD 212 - Digital Interactive Design


    In this course you will be introduced to the powerful Macromedia Flash authoring environment learning how to create dynamic and interactive media for web sites, CD-ROM’s, DVD’s, mobile devices, kiosks, and more. Flash’s capabilities for delivering high quality animation, sound, and video will be explored. We will take several projects from conceptualization through to digital publishing, creatively solving design and technical challenges along the way. Flash’s ‘Actionscript’ programming language will enable you to enhance the design, performance, and interactivity of your projects.
    Prerequisites: Must have completed one of the following: GDD-112, GDD-110 GDD-111, WEB-125 or are a Game Art and Animation Major.
    Credits: 3
    CCM
  
  • GDD 220 - Visual Creativity & Meaning


    Continuing where Art History (ART-120) left off this course follows the progression of aesthetic styles from the Renaissance to the pre-digital mid-twentieth century. Blurring the boundary between ‘fine art’ and the ‘applied’ or ‘decorative arts’, and against the backdrop of an emerging capital-based economy and industrialization, we trace how artists architects, and designers created visual work in response to their era. You will discover the bedrock late-nineteenth- and early twentieth-century art and design movements so central to design as we see it today.
    Prerequisites: ART-120
    Credits: 3
    CCM
  
  • GDD 250 - Professional Communication Practices


    Students will explore and develop a variety of portfolio tools to assist in a successful launch of their career in the graphic design industry. These include portfolio building and presenting, creating a personal image, business cards, cover letters and resumes, and using social media and networking. The course allows students to work on materials specific to gaining internships and employment.  Students will analyze and apply ethical codes of conduct to a variety of scenarios applicable to their industry.
    Prerequisites:

    45 credits completed OR GDD 270 (Typography 2) as a pre or co-requisite

    GDD majors only 
    Credits: 1
    CCM (Communication and Creative Media)

  
  • GDD 270 - Intermediate Typography


    Building upon the history and basic use of letterforms, students will now extend their typographic practice by focusing on font usage paragraph and page structure and grid development. Working with more complex issues of hierarchy, contrast, scale, rhythm, and spatial relationships in typographic projects that focus on sequential designs, such as the pages of a book. Historical context and current technologies will also be discussed.
    Prerequisites: GDD-201
    Credits: 3
    CCM
  
  • GDD 270L - Intermediate Type-Studio Component


    Building upon the history and basic use of letterforms, students will now extend their typographic practice by focusing on font usage paragraph and page structure and grid development. Working with more complex issues of hierarchy, contrast, scale, rhythm, and spatial relationships in typographic projects that focus on sequential designs, such as the pages of a book. Historical context and current technologies will also be discussed.
    Prerequisites: GDD-201
    Credits: 0
    CCM
  
  • GDD 280 - Introduction to 3D for Motion Graphics


    Develop 3D skills for motion design. Obtain a solid grounding in basic elements and principles of design in 3D digital graphics by creating product graphics, signage systems, 3D illustrations, type animation and infographics.
    Prerequisites: GDD 203 (Form in Motion)

    OR FLM 330 (Video Compositing)

    OR EGD 105 (Game Art Fundamentals)
    Credits: 3
    CCM - Communication and Creative Media

  
  • GDD 300 - Projects in Graphic Design I


    Your learning and preparation through projects designed to teach specific skills will integrate into a more comprehensive design process. You will be introduced to approaches to solving communications problems of diverse character and increasingly practical application. A clear process for working within technical and time constraints will be emphasized. Work in this course will contribute to your professional portfolio and prepare you for a successful apprenticeship.
    Prerequisites: GDD-270
    Credits: 3
    CCM
  
  • GDD 300 - Publication Design


    In this course, the 550-year tradition of publication comes to life. You will learn how to develop design concepts for publications of all types, from small brochures, to complex magazines-and to implement those designs within production-ready digital documents. You will consider various kinds of publications in terms of information architecture, typography, and imagery. This course also explores how principles of publication layout and design apply to emerging publication forms. Emphasis is on design coherence, technical mastery, and an understanding of production details in the print environment. Basic art supplies are required.
    Prerequisites: GDD-205 (previously GDD-211 and MMG-212)
    Credits: 3
    CCM
  
  • GDD 301 - Advanced Typography


    Having explored the history and basic use of letterforms, you can now delve deeper into various aspects of the written word, typography, and its relation to imagery. In this course you will approach design solutions using solely typographic form and together with images. From font usage, to paragraph and page structure, students explore how typographic form interacts with literary content and how the current critical milieu influences typographic thinking. Specific technical and/or aesthetic considerations necessary in composing type for digital delivery are considered, and students will also try their hand at digital font design.
    Prerequisites: GDD-201
    Credits: 3
    CCM
  
  • GDD 302 - Graphic Design for Objects & Spaces


    Graphic design for packages, products, exhibits and architectural signs comprise a significant portion of professional design practice. In this course, students are learn how to conceptualize and mock-up designs for three-dimensional objects and spaces, and to create the artwork ready for production of full-scale graphics. Students practice visualizing graphical elements in three dimensions, controlling digital artwork to precise specifications and tolerances, and communicating with architects and production personnel in various production areas. Students are required to have basic art supplies, and to purchase limited quantities of model-building materials.
    Prerequisites: GDD-201
    Credits: 3
    CCM
  
  • GDD 303 - Illustration, Introduction to


    Generating effective imagery remains a vital skill for today’s visual communicators. In this course students will be free to work digitally and/or in traditional media to solve real world illustration problems including advertising, editorial sequential, spots and more. Through discussion and group critiques students will discover illustration theory. How do value, color, and form evoke mood in illustration? How can composing in no more than two elements lend meaning and weight? What is the axis of action in a picture and why is it important? These are just a few of the questions that will be explored through instruction, slides, examples, demonstrations and hands-on problem solving. Students will investigate the history and the future of the field of illustration and its application in sound, motion and interactivity.
    Prerequisites: ART-110 or GDD-110 or GDD-211.
    Credits: 3
    CCM
  
  • GDD 305 - Publication Design II


    In this course, the 550-year tradition of publication comes to life. You will learn how to develop design concepts for publications of all types, from small brochures, to complex magazines-and to implement those designs within production-ready digital documents. You will consider various kinds of publications in terms of information architecture, typography, and imagery. This course also explores how principles of publication layout and design apply to emerging publication forms. Emphasis is on design coherence, technical mastery, and an understanding of production details in the print environment. Basic art supplies are required.
    Prerequisites: GDD-211 (was MMG-212)
    Credits: 3
    CCM
  
  • GDD 306 - Web Design II


    How does form, layout, color, typography and imagery contribute to a graphical interface?s ease of use? How does an ATM or a web page become described as “friendly?” User interface design is the art and science of how humans interact with machines. In this course, you will explore the digital experience from the user’s point of view working on projects in web site design with implications ranging from online shopping to automated checkouts, and discovering how to achieve a perfect harmony between form and function in a digital interface.
    Prerequisites: GDD-206
    Credits: 3
    CCM
 

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