Mar 28, 2024  
2017-2018 Undergraduate College Catalog 
    
2017-2018 Undergraduate College Catalog [ARCHIVED CATALOG]

Course Descriptions


 

Education

  
  • EDU 312 - Elementary Math Methods


    The Vermont and NCTM Standards are used as the basis for course content. Topics will include number sense and operations, geometry and measurement; function and algebra, fractions and decimals, probability and statistics, use of technology, and problem solving. Hands-on activities and lessons are used to explore each of these conceptual areas. Commercial math materials and texts will be examined and evaluated. Students will spend two hours per week observing and working in a kindergarten through sixth grade classroom where they will do their full-time student teaching in the final semester. (Fall only)
    Prerequisites: TAKE EDU-250, EDU-251, EDU-255, AND EDU-256
    Credits: 3
    EHS
  
  • EDU 313 - Social Studies for Social Justice


    The Vermont and the NCSS Standards are used as the basis for course content. Topics within social studies will include Vermont and US history and geography, local and state citizenship issues cultural comparisons, local, state and national economic systems, nature of conflicts and the changing roles of members of society over time and place. (Spring only)
    Prerequisites: TAKE EDU-250, EDU-251, EDU-255, AND EDU-256
    Credits: 3
    EHS
  
  • EDU 315 - Middle School Organization


    Examines ways to structure the learning environment and to organize and implement instruction to best meet students’ needs and maximize their learning. Addresses teaming scheduling, teacher-based guidance/advisories service learning, and family connections. Participants will explore and have direct experience with a variety of planning strategies. They will analyze existing organizational structures and propose improvements upon or justifications for existing practices. Students will spend one-half day per week working in middle school classrooms.
    Prerequisites: EDU-335
    Credits: 3
    EHS
  
  • EDU 320 - Managing the Learning Environment


    Students explore the underlying principles and research-based best practices of elementary-level classroom management and organization to prepare them as a professional in the field. The course will include a focus on the elements of successful classroom: space design, selection of materials, short and long term planning, using assessment data to plan curriculum, organizing for pro-social behavior and collaboration with
    staff, colleagues and families.
    Prerequisites: Complete EDU-310 and have a GPA of 3.0.  Or have permission of the program director.
    Credits: 3
    EHS
  
  • EDU 325 - Science Methods, Middle Grades


    Students will explore science methodology that is,research and experience based, and supported by,National Science Education Standards and Vermont’s,Framework of Standards and Learning Opportunities.,We will examine and model an inquiry-based and,constructivist approach to science instruction,through hands-on activities with standards-based,curricula in science. This is the capstone course,that prepares students for student teaching and a,professional position in a middle/high school,classroom. Students spend two hours a week in a,field experience.
    Prerequisites: EDU-115
    Credits: 3
    EHS
  
  • EDU 326 - Mathematics Methods, Middle Grades


    Students will explore mathematical methodology,that is research and experience based, and,supported by NCTM curriculum and Vermont’s,Framework of Standards and Learning Opportunities.,We will examine and model an investigative,approach to mathematics instruction through,hands-on activities with standards-based curricula,in mathematics. This is the capstone course that,prepares students for student teaching and a,professional position in a middle/high,school classroom. Students spend two hours a week,in a field experience.
    Credits: 3
    EHS
  
  • EDU 330 - English/Language Arts Methods


    Students will explore the pedagogy that brings together the various bodies of knowledge that inform the teaching of English/Language Arts. This is the capstone course that prepares student for student teaching and a professional position in a middle/high school classroom. Students spend two hours a week in a field experience.
    Prerequisites: EDU-335
    Credits: 3
    EHS
  
  • EDU 331 - Social Studies/History Methods


    This course focuses on the pedagogy that brings together the various bodies of knowledge that inform the teaching of History/Social Studies. This is the capstone course that prepares students for student teaching and a professional position in a middle/high school classroom. Students spend two hours a week in a field experience.
    Prerequisites: EDU-335
    Credits: 3
    EHS
  
  • EDU 332 - Secondary Teaching Methods


    Students in this course explore the underlying principles of secondary-level pedagogy that will prepare students for student teaching and for a professional position in a middle/high school classroom. Champlain students will explore content-specific methods within the broad framework of “secondary methods.” Students spend one full day each week in a field experience.
    Prerequisites: Complete EDU-335
    Credits: 3
    EHS
  
  • EDU 335 - Curriculum Design & Differentiated,Instruction


    Students will investigate and implement differentiated instruction as a philosophical approach to meeting the instructional needs of all students in a middle/high school classroom. We will also examine and apply differentiated learning strategies to real life situations. Differeniating lesson plans and instruction will be modeled throughout this course. This course will include a two-three hour field placement in a differentiated classroom.
    Prerequisites: EDU-245
    Credits: 3
    EHS
  
  • EDU 380 - Gender Identity & Bullying in Late,Childhood


    This course is an Independent Study,,How do children learn what it means to be,masculine or feminine, and is there a correlation,between these expressions of gender and bullying?,This course will examine the impact of gender,identity in the socialization of youth in late,childhood and early adolescence. The student and,professor will combine theoretical and field,based research to explore topics such as dominant,gender norms in society, gender identity,development in children, motivations for bullying,and exclusion among students based on gender,norms and perceived identities, and supporting,students through their identity development and,bullying prevention.
    Prerequisites: Permission Required
    Credits: 3
    EHS
  
  • EDU 381 - Learning, Technology & Media


    Students will research, explore and implement a wide variety of media-focused and new digital media technologies to complement and support teaching and learning in the 21st century K-12 classrooms. Students will crowdsource and share platforms and projects together, eith an eye towards how classroom teaching and learning can be better supported by pedagogically sound and well-conceived media and technology.
    Prerequisites: Education majors with 60 credits or Dean’s approval
    Credits: 3
    EHS
  
  • EDU 430 - Student Teaching Seminar


    This seminar was developed to provide students with an opportunity to share and reflect on pedagogical and interpersonal issues they encounter during their student teaching experience. The goal will be to imporove the quality of pre-service teaching. Emphasis will be placed on building a professional learning community with peers. We will explore issues such as assessment, multicultural education, the use of technology, teacher evaluation and emerging trends in education. We will also use this course to develop students’ licensing portfolios.
    Prerequisites: EDU-335 Must complete 90 credits, pass the Praxis I exam and have a cumulative GPA of 3.0 or better to enroll in this course.
    Credits: 3
    EHS
  
  • EDU 490 - Integrated Curr & Student Teaching


    Students will spend four and one-half days each week as a student teacher in a kindergarten through sixth grade classroom. Lesson plans and a two-week thematic unit will be developed and taught under the supervision of the cooperating teacher and college supervisor. Lesson and unit plans will be linked with the Vermont Standards. Weekly seminars will provide opportunities for students to share learning and teaching experiences as well as to share information on teacher licensing, final portfolio development and job placement. (Spring only)
    Prerequisites: EDU-312 and EDU-313 (Elementary Ed) or EDU-335 (Middle and Secondary Ed). Must complete 90 credits, pass the Praxis I exam and have a cumulative GPA of 3.0 or better to enroll in this course.
    Credits: 9
    EHS
  
  • EDU 581 - Integrating Financial Literacy Into the,Curriculum


    Students explore personal finance and financial,literacy and models for integrating this topic,into the middle and high school curriculum.,Students will explore their own understanding and,practices of personal finance. They will examine,existing curricula on the topic, review text,books, and listen to presentations from experts in,the field. In addition, participants will use the,National Standards in K-12 Personal Finance,Education to support a Classroom Action Project,focused on integrating financial literacy,knowledge and skills into the curriculum.
    Prerequisites: Bachelor’s Degree
    Credits: 3
    EHS
  
  • EDU 582 - Building Blocks for Literacy


    BUILDING BLOCKS FOR LITERACY provides a conceptual,understanding of the research-based components,necessary to deliver effective language and,literacy learning opportunities across education,settings. Participants will become familiar with,ongoing evidence-based practices that integrate,current research with family and professional, wisdom and values. Participants will learn how,language acquisition, phonological awareness,,shared book reading and the speech to print,connection contribute to a quality iteracy,program. There will be an in-depth study of,language pragmatics, vocabulary,comprehension and,the alphabetic principle in order to identify,early learning literacy gaps and apply strategies,to scaffold childrens learning.
    Prerequisites: Successful completion of the 12 hour online course OR,previous enrollment in a BUILDING BLOCKS FOR LITERACY® live,training or class.
    Credits: 3
    EHS

Education and Human Services

  
  • EHS 100 - Making Connections


    Students will meet together in an interdisciplinary, seminar-style setting to build a foundational understanding of integrative thinking and learning and to begin to make connections among the various elements of the Champlain College student-experiences and competencies. Students will take part in a real-world community awareness or service experience as a class and then examine the experience from the perspectives of social work criminal justice, the law, environmental policy education, and psychology.
    Credits: 1
    EHS
  
  • EHS 200 - Hot Topics Seminar


    Students will meet together in an interdisciplinary, seminar-style setting to build a greater understanding of integrative thinking and learning and to add focus on ethics within the EHS professions as they examine hot topics. Students will view provocative movies such as Girls Rising and/or participate with a presenter, and critically examine the experience from the perspectives of social work criminal justice, the law, environmental policy education psychology, and their experiences in Core and LEAD.
    Prerequisites: Complete EHS-100 or have transfer students status
    Credits: 1
    EHS
  
  • EHS 210 - Social Justice Intensive


    Students will meet together in an interdisciplinary, seminar-style setting to build a greater understanding of integrative thinking and learning and to add a focus within a social justice context. Students will participate in an off-campus service learning project and critically examine the experience from the perspectives of social work, criminal justice, the law, environmental policy education, psychology, and additionally consider their experiences in Core, and LEAD.
    Prerequisites: Complete EHS-100 or have transfer students status
    Credits: 1
    EHS
  
  • EHS 300 - Community Advocacy and Inquiry Abroad


    Students will connect in-depth community involvement with academic learning to enhance understanding of theoretical and practical approaches of their professional field. They will complete a project specific to their field site. The international setting facilitates comparative investigation of international and American community issues while developing integrative approaches and solutions. Service settings will vary to accommodate individual majors. Class will meet once a week for two hours and 45 minutes; students will spend at least three hours per week at the field site.
    Prerequisites: 57 COMPLETED CREDITS. CO-REQUISITE ANY APPROVED DUBLIN COR-330 COURSE.
    Credits: 3
    EHS
  
  • EHS 490 - EHS Internship Experience


    Students will connect this internship experience with academic learning to enhance their understanding of a chosen aspect of theoretical or practical approaches of their professional field.  Within the course, they will develop an internship proposal including their learning outcomes, their final project plan, and their own relevant reading list.  They will participate in an internship and a weekly online forum throughout the semester to support their identified learning outcomes. Internship settings will vary to accommodate individual majors or minors.
    Prerequisites:  90 Credits, EHS Major or EHS Minor; student’s secured internship.
    Credits: 3
    EHS
  
  • EHS 495 - Int’l Service Internship: the Gambia


    This course allows EHS majors to partake in international service internship placements. The course includes a four-week trip to The Gambia, a small but thriving country in western Africa. The international setting facilitates learning around cultural sensitivity and global awareness. The course in intended for upper-level students from all EHS majors and should ideally be taken during the summer between the junior and seniors years. Admission to the course is selective and will follow an application process.
    Credits: 3
    EHS

Electronic Business

  
  • EBC 110 - Internet, Information & Business


    Introduces the history and evolution of the Internet and information systems by examining the structure, business applications, systems and architecture. Students will learn terminology and gain a working knowledge of Internet-related hardware, software, communications protocols, and capabilities. Hands-on multi-media and web-based projects will reinforce the topics covered. This course utilizes an online course management system, which students will use to post assignments, take quizzes and engage in discussion outside of class. Reliable internet access outside of the classroom is required.
    Credits: 3
    BUS
  
  • EBC 320 - Implementing Internet Bus Solutions


    Introduces the skills involved in collaborative technology-related projects. Allows students to participate in cross-functional teams of developers, designers, and electronic-business professionals for the purpose of creating custom e-business solutions for real organizations. This course serves as a capstone course for three majors: Electronic Business and Commerce Multi-Media and Graphic Design and Web Site Development and Management. (Spring only, starting 2002)
    Credits: 3
    BUS
  
  • EBC 330 - Internet-Based Business Rel.


    Provides an in-depth exploration of the largest and most important aspect of Internet commerce: Business-to-Business. Case studies and current events combine to illustrate the full integration of Internet technologies into business at every level from manufacturing, supply chain and inventory management to customer relationships. This course is only offered online and is a required course for all e-Business Management majors in order to reinforce the skills needed for effective online communication. Reliable Internet access outside of the classroom required.
    Prerequisites: EBC-110 Must complete 30 credits before taking this course.
    Credits: 3
    BUS
  
  • EBC 410 - Net-Based Business Relationships


    Credits: 3
    BUS
  
  • EBC 411A - IBT: Search Engine Optimization


    Search engines have become the most widely used websites on the Internet today being used by consumers looking for products, business seeking services, and students performing research. This course will introduce students to the process for optimizing a website for both organic and paid search engine placement. Students will learn how to strategically decide on which keywords to include or buy and will have the opportunity to practice buying keywords in different pay-per-click search engine channels.
    Prerequisites: MKT-110 + 90 credits or Continuing Professional Studies student.
    Credits: 1
    BUS
  
  • EBC 411B - IBT: Google AdWords


    Google.com is the most widely used search engine and accounts for 54% of all web searches as of 2005. Combine this with the fact that search marketing is the fastest growing advertising medium and you’ve got one of the most powerful marketing mediums available today. This class will guide students on how to effectively setup and manage Google AdWords campaigns including the following: strategy, implementation, ad creation budget management and analysis.
    Prerequisites: MKT-110 + 90 completed credits or Continuing Professional Studies student.
    Credits: 1
    BUS
  
  • EBC 411C - IBT: Web Analytics


    Measuring a website’s activity is becoming more important everyday. This class will explore topics such as finding out how people found your site how they explored it, and how to optimize the site to offer the visitor the best experience. Students will learn how to use web analytic software to measure return on investment, conversion rates and overall site activity such as visits, page views and top referrers.
    Prerequisites: MKT-110 + 90 completed credits or Continuing Professional Studies student.
    Credits: 1
    BUS
  
  • EBC 411D - Internet Bus Tactics: Social Networking


    Teens and college students continue to utilize new methods of interactive and online communication. The newest way is through social networking websites such as MySpace.com, Facebook.com and Flickr.com. Students will critically examine the top social networking sites, build business profiles and explore marketing tactics ranging from gaining group members to running ads on these different sites. Ethical issues and challenges encountered with the use of these sites will be discussed. Blogs and networks will also be addressed.
    Prerequisites: MKT-110 + 90 completed credits or Continuing Professional Studies student.
    Credits: 1
    BUS
  
  • EBC 411E - IBT: Online Visibility


    Creating online visibility for a business, service or product is becoming more complex as more and more tools become available. Moving outside the realm of advertising and building websites, this course will provide students with hands-on experience in using the web to disseminate information about their product or service in this examination of PR-oriented online tactics. E-mail marketing, RSS feeds, news release distribution viral marketing, and referrals will all be explored and utilized as students disseminate information utilizing online tools.
    Prerequisites: MKT-110 + 90 completed credits or Continuing Professional Studies student.
    Credits: 1
    BUS
  
  • EBC 411F - IBT: Ethical Policy Development


    Technological advances tend to outpace the development of sound and ethical policy in the business community. Students will examine appropriate and inappropriate uses of customer and employee data, and will write an extensive privacy policy developed for a specific business. Students will learn to formulate written policy as an effective and efficient means of addressing ethical issues.
    Prerequisites: MKT-110 + 90 completed credits or Continuing Professional Studies student.
    Credits: 1
    BUS
  
  • EBC 460 - Internet Issues and Strategies


    Examines the strategic and social implications of,Internet technologies. Students will examine how,the Internet has changed business and how that,change has affected society. Current events,,in-depth reading, analysis, discussion and hands,on application of new internet tools will be used.,This is a hybrid course which meets both face to,face once per week and online through the use of,an online course management system. Reliable,internet access outside of the classroom is,required.
    Prerequisites: Must complete 90 credits before taking this course.
    Credits: 3
    BUS

Electronic Game Develop

  
  • EGD 100 - Game History and Development


    How did the game industry evolve into the eye-popping, genre-driven, electronic industry it is today? We examine the history of electronic games, the evolution of the computer and console market, and a host of today’s most influential and significant games. Then we turn a critical eye toward testing games, learning to tune gameplay designs for increased playability and fun. As we play-test Beta versions of games to uncover and fix as many defects as possible, we’ll also learn how to design effective tests, use bug database software, and interpret player feedback. Firsthand experience is invaluable when it comes to evaluating and tuning the strength of your own game designs.
    Prerequisites: GDES.BS, GART.BS, EGPR.BS, MCRM.BS, CREM.BS students only or by permission of CCM division Dean
    Credits: 3
    CCM
  
  • EGD 110 - Introduction to Game Design


    What’s the difference between an FPS and an RPG? Are discovery and exploration important in every style of game, or can they detract from a cool game concept? We answer these questions by examining genres in games and analyzing some of the gameplay styles associated with them. Then, once we’ve discovered strengths and weaknesses inherent to particular game styles we’ll develop skills necessary to formulate and evauluate our own original gameplay ideas.
    Prerequisites: GDES.BS, MCRM.BS, CREM.BS students only or by permission of CCM Division Dean
    Credits: 3
    CCM
  
  • EGD 115 - Introduction to Game Art and Animation


    Introduction to Game Art and Animation is an exploration of the world of game art, the technologies in use and what it takes to become a game artist. Students study the history aesthetics, technology, practices and workflow used in all facets of game art creation. This class prepares Game Art and Animation students for their academic professional program and the game industry.
    Prerequisites: GART.BS or CREM.BS students only, or by permission of the CCM Division Dean.
    Credits: 3
    CCM
  
  • EGD 120 - Visual Communication for Game Design


    Communication is at the center of success for a Game Designer. Visual Communication for Game Designers takes an integrated approach exploring technology, visual design aesthetics and principles, and visual design communication forms most often used by game designers to successfully communicate their ideas to their teams and build and test good user interaction models.
    Prerequisites: Game Design majors only.
    Credits: 3
    CCM
  
  • EGD 202 - Game Technology I


    Game designers need an essential skill set that allows them to realize their concepts through working prototypes. In Game Technology I students learn how to develop and manipulate game mechanics and environments through visual and traditional scripting tools. This class is the first in a series that supports skills needed for level editing and design, prototyping, and working in game engines.
    Prerequisites: CIT-135 (Introduction to Computer Theory) or CSI-140 (Introduction to Programming) and GDES.BS or GART.BS students, or by permission of CCM Division Dean.
    Credits: 3
    CCM
  
  • EGD 212 - Principles of Game Design


    The Principles of Game Design focuses on preparing the game designer to lead in the development of a game. The course covers the full spectrum of a game designer’s role and responsibilities including conceptualization documentation, team management, and defining all aspects of the design from target market to the world and gameplay.
    Prerequisites: GDES.BS, CREM.BS, or by permission of the CCM Dean. Complete EGD 110 with a “C” or better.  Complete EGD 120.  Enroll in EGD 202 concurrently.
    Credits: 3
    CCM
  
  • EGD 215 - 3D Art, Introduction to


    This course is an introduction to the process of creating digital art using 30 graphics software. With an emphasis on foundational 3D concepts and aesthetics, the practices of modeling, texturing and animation will be explored. Students will learn about and work within the limitations of graphics production for realtime gaming environments but much work and skills at the introductory level are transferable to film and video production. This course also introduces students to rigorous personal production habits and the process of constructive critique.
    Prerequisites: GDES.BS, GART.BS, EGPR.BS, CREM.BS students only, or by permission of CCM Division Dean. GDES students must complete EGD-120; EGPR and CREM students must complete EGD-120 or EGD-105; GART students must complete EGD-105 and EGD-115.
    Credits: 3
    CCM
  
  • EGD 220 - Game Production I


    Learn to function as a productive member of a game design team. As we work through the phases of game development– exploring the collaborative responsibilities of artists and designers along the way–we’ll learn to document game ideas and bring them to fruition as solid, playable, 2D game prototypes.
    Prerequisites: GDEA, GART, EGPR, MCRM majors only, or by permission of the Dean of the Division. Game Design majors, complete EGD-212 and EGD-202 with grade C or higher. Game Art and Animation majors, complete EGD-205 with grade C or higher. Game Programming majors, complete EGP-200 with grade C- or higher. Management and Creative Media majors, complete EGD-100 and co-req MGT-260.
    Credits: 3
    CCM
  
  • EGD 230 - Level Design


    A level designer controls moment by moment what a player sees, hears and feels during the game experience. Following the broader direction of the game designer, the level designer creates the setting and crafts the challenges for each individual level. The style and content of individual game levels must establish the right mood, support the anticipated functionality advance the storyline, and satisfy the idiosyncratic requirements of the players. Building on the design foundation of Conceptual Design, this course teaches students how to successfully design, draft, document, and implement successful game levels.
    Prerequisites: EGD-202 and EGD-212, grades C or higher, and GDES.BS students only, or by permission of CCM Division Dean.
    Credits: 3
    CCM
  
  • EGD 240 - Creative Portfolio Tools


    In the Creative Portfolio Tools course, students explore and develop a variety of portfolio tools to assist in a successful launch of their careers in the creative industry. These include websites, presenting portfolio, creating a personal image, business cards, cover letters and resumes, developing reels and other video based promotions, and using social media and networking. The course is modular and self paced allowing students to work on materials specific to their area of employment, and their needs for gaining internships and/or employment.
    Prerequisites: GDES.BS, GART.BS, EGPR.BS, MCRM.BS majors only.
    Credits: 1
    CCM
  
  • EGD 245 - Foundations of Concept Painting


    To harness the power of the visual, the successful concept artist must couple a balanced composition of light, form, space, and axes of action with narrative. In this course you will learn to tell the engaging stories of your imagination by exercising the fundamentals of digital painting.
    Prerequisites: EGD-225, GDES.BS, GART.BS students only, or by permission of CCM Division Dean.
    Credits: 3
    CCM
  
  • EGD 300 - Game Technology II


    Acquire the integration skills needed to successfully build a 3D game. In Game Engine I we explore both the technical construction and practical design of games in a 3D game engine. The technical skills required to use the game engine software are combined with knowing how and when to use “spaces” in a level, construct an interface, establish moods, and direct a player’s attention through sound effects, lighting, camera angles, and text to create a complete working game.
    Prerequisites: EGD-202 with a minimum grade of C, GDES.BS students or by permission of CCM Division Dean.
    Credits: 3
    CCM
  
  • EGD 310 - Interactive Storytelling


    Telling stories in games is not like telling stories in movies or books: the addition of interactivity robs writers of many of the tools used to create emotion, develop character arcs and even maintain a consistent plot line. This class examines the conflicting demands of gameplay and story, and then discusses alternate story-telling methods that can transform stories in games from simplistic, clunky add-ons into mature and compelling art forms.
    Prerequisites: EGD-212 with minimum grade C. GDES.BS students only, or by permission of CCM Division Dean.
    Credits: 3
    CCM
  
  • EGD 312 - Applied Ludology


    Students learn to apply methodologies of modern ludic theory in both the deconstruction and analysis of games and their systems, as well as the generation of innovative gameplay solutions. We will cover an array of topics that range from understanding forms of logic and reasoning to evaluating gameplay analytics in an effort to develop a comprehensive framework for game design problem-solving.
    Prerequisites: GDES.BS or CREM.BS Game Design Specialization students,only.  Must have completed EGD-212 with a C or higher.
    Credits: 3
    CCM
  
  • EGD 320 - Game Production II


    Collaborate with other development team members to create a playable 3D game level. We introduce you to the tools your favorite game companies utilize then help you use them to document, schedule, and ship a successful 3D game on time. Through completion of the main class assignment, students gain a portfolio piece to impress hiring managers.
    Prerequisites: EGD-220, minimum grade of C. Game Design Students: EGD-300, minimum grade of C Game Art Students: EGD-235, minimum grade of C Management of Creative Media: MGT-260, minimum grade C
    Credits: 3
    CCM
  
  • EGD 340 - Game Systems and Experience Design


    At the core of every game experience are the systems that generate that experience. In this advanced game design course, we will examine a full spectrum of game experiences and deconstruct their systems. We will look at the many facets of creating a player-centric game experience from the cultural significance of games and play to conceptualizing and proving concepts for a broad range of game media target markets and purposes.
    Prerequisites: GDES.BS students only or by permission of CCM Division Dean.  Complete EGD-212 with a minimum grade of C.
    Credits: 3
    CCM
  
  • EGD 350 - Sound Design for Interactivity and Games


    The course starts with a critical look at interactive sound history examining its cultural impacts, and analyzing the underlying theory of creating immersive sound environments. Following this, the course will look at techniques and design principles specific to interactivity as students begin to learn the fundamentals of the core technology. These include sound editing software for creation and editing as well as game software. The course culminates with the creating of a complete interactive audio package.
    Prerequisites: DFM-120
    Credits: 3
    CCM
  
  • EGD 360 - Level Design II


    The goal of the successful level designer is to create compelling experiences for the player. Level Design II builds off the foundational conceptual and technical knowledge established in Level Design I. Students in this course explore advanced topics of level design while building and polishing game level environments. Some topics include creating and balancing mechanics systems and gameplay, developing engaging play environments, narrative and content development lighting and special effects, and engine scripting and optimization.
    Prerequisites: EGD-230 with grade of C or higher, EGD-215 with grade of C- or higher, GDES.BS students only, or by permission of CCM Division Dean.
    Credits: 3
    CCM
  
  • EGD 380B - Advanced Seminar: Game Design


    Advanced Seminars vary in topic and are designed to provide the advanced student with time for personal development of their portfolio in the area of their specialty. Examples of projects include: Designing and documenting an original game concept. Designing, documenting, and constructing a series of level mods. Conceptualizing and documenting an original game narrative. Designing and constructing a series of original game models. Designing, constructing, rigging, and animating one or more original 3D characters. Conceptualizing and creating a character bible. Students propose and create a production schedule for their semester projects, and present them in a public showing at completion of the course. See current semester course offerings for available topics.
    Prerequisites: GDES.BS students only or by permission of CCM Division Dean. Complete EGD-212 with a grade of C or higher and have permission of the Program Director.
    Credits: 3
    CCM
  
  • EGD 380C - Adv Seminar: Conceptual Art


    The advanced seminar is a studio course dedicated to the development of your portfolio. You will begin the term with a written project statement of your objectives and your production timetable. In your guided study over the remaining semester you can expect to accomplish polished work worthy of exhibition and your portfolio. A successful project may include traditional or digital conceptual art.
    Prerequisites: EGD-245 with a grade of C or higher, approval of Program Director or Instructor, GART.BS students only or by permission of the CCD Division Dean.
    Credits: 3
    CCM
  
  • EGD 380D - Adv Seminar: Game Writing


    Advanced Seminars vary in topic and are designed to provide the advanced student with time for personal development of their portfolio in the area of their specialty. Examples of projects include: Designing and documenting an original game concept. Designing, documenting, and constructing a series of level mods. Conceptualizing and documenting an original game narrative. Designing and constructing a series of original game models. Designing, constructing, rigging, and animating one or more original 3D characters. Conceptualizing and creating a character bible. Students propose and create a production schedule for their semester projects, and present them in a public showing at completion of the course. See current semester course offerings for available topics.
    Prerequisites: GDES.BS or CREM.BFA students only or by permission of CCM Division Dean.  Complete EGD-310 with a grade C or higher.
    Credits: 3
    CCM
  
  • EGD 380P - Advanced Seminar in Game Programming


    Advanced Seminars vary in topic and are designed to provide the advanced student with time for personal development of their portfolio in the area of their specialty. Examples of projects include: Designing and documenting an original game concept. Designing, documenting, and constructing a series of level mods. Conceptualizing and documenting an original game narrative. Designing and constructing a series of original game models. Designing, constructing, rigging, and animating one or more original 3D characters. Conceptualizing and creating a character bible. Students propose and create a production schedule for their semester projects, and present them in a public showing at completion of the course. See current semester course offerings for available topics.
    Prerequisites: EGPR.BS students in Montreal, or by permission of the CCD Division Dean, and approval of Program Director or Instructor.
    Credits: 3
    CCM
  
  • EGD 390 - Game Development Internship


    The opportunity to experience mentorship within a professional game development environment is extremely beneficial towards making future employment connections. This course affords the student the opportunity to do just that; to take their first steps in applying the knowledge technique, and creativity developed in classes to real industry projects. Students will spend a minimum of 150 hours on site, either working on projects directly or supporting a development team. Students maintain a weekly web blog of internship experiences and a discourse with a faculty advisor, and conclude with a self-evaluation of the internship.
    Prerequisites: Game Design or Art and Animation majors only. 60 completed credits and permission of program director.
    Credits: 3
    CCM
  
  • EGD 410 - Senior Portfolio: Game Design


    Looking to land a job as a game designer? In today’s fast changing industry, you’ll need to demonstrate top-notch skills, get attention and stand out from the crowd. This class allows you to define, refine, and develop an individual body of work that will capture the attention of hiring managers. Emphasis is on presentation editing, and organization of a personal portfolio under the guidance of faculty to ensure a professional product.
    Prerequisites: 90 credits completed, GDES.BS students only, or by permission of the CCM Division Dean.
    Credits: 3
    CCM
  
  • EGD 420 - Senior Production


    In EGD 420 - Senior Production, seniors successful in pitching their games during the college capstone in the Fall semester continue into full production. Forming large production teams, games are taken to the perfect polished state of gold master, ready for publication. Academic emphasis for the class is focused on working successfully in a professional studio environment, preparing for entrance into the job market, and taking personal craft to the next level.
    Prerequisites: CCC-410 with a minimum grade of C or better. GDES.BS GART.BS EGPR.BS, MCRM.BS students only, or by permission of the CCM Division Dean.
    Credits: 5
    CCM

Electronic Game Programming

  
  • EGP 140 - Fundamentals of Programming & Scripting


    Provides a basic foundation in game programming,with C++. We approach C++ from a game programming,perspective covering fundamentals of the language,and game programming basics. The course is,intended for students enrolled in the eGame Design,program, or as a general elective for students in,non-programming majors. Assignments and,activities will involve the creation of simple,games throughout the course.
    Credits: 3
    ITS
  
  • EGP 200 - Introduction to Modern Graphics Programming


    This course delves into the basics of modern computer graphics from a programming perspective.  Through the use of modern graphics development tools, students are introduced to 2D and 3D coordinate spaces, drawing primitives, lighting and shading, data flow and manipulation, and modern GPU capabilities.  Linear algebra algorithms will be refreshed and/or introduced for applicable topics.
    Prerequisites: Complete CSI-240 with a minimum grade of C or better.
    Credits: 3
    ITS - Information Technology and Science
  
  • EGP 280 - Intermediate Seminar


    Credits: 3
    ITS
  
  • EGP 300 - Intermediate Graphics & Animation Programming


    This course builds upon the technical foundations of knowledge attained in EGP 200.  Students get an introduction to advanced 3D graphics such as post-processing and advanced lighting algorithms.  The animation side introduces mesh manipulation techniques, such as morphing and skeletal animation, using modern GPU-based algorithms.  Linear algebra algorithms will be refreshed and/or introduced for applicable topics.
    Prerequisites: Complete EGP-200 and EGP-310
    Credits: 3
    ITS - Information Technology and Science
  
  • EGP 310 - Game Architecture


    Game Architecture explores components and subsystems of electronic games and their associated architectures. Topics include game state representation, time management, the main game loop and game subsystems. Game design and planning from first concept to start of development are explored in detail. In addition to game architecture, we will also look into the issues of game design, team building, and management. The focus will be on those implementations that work well, and will include situations to avoid and how to fix errors.
    Prerequisites: Complete CSI-240 with a minimum grade of C.
    Credits: 3
    ITS
  
  • EGP 400 - Advanced Realtime Rendering


    Advanced Real-Time Rendering Techniques continues from the technical foundations of knowledge attained in Graphics Programming II. Students will explore real-time rendering topics including volumetric rendering, procedurally generated graphics, virtual reality, ray-tracing, and advanced GPU programming. Projects are introduced to implement advanced visual effects.
    Prerequisites: COMPLETE EGP-300 WITH A MINIMUM GRADE OF C.
    Credits: 3
    ITS
  
  • EGP 405 - Networking for Online Games


    Students learn the architectural, design and implementation strategies used to develop online games. They develop and stress test reliable and efficient protocols to address network latency (game lag), security and scalability requirements. Students will utilize distributed object caching along with these protocols to implement registration, authentication, server discovery and game lobby systems.
    Prerequisites: Complete EGP-200, EGP-310.
    Credits: 3
    ITS
  
  • EGP 410 - AI For Games


    This course provides a technical introduction to the core concepts of artifical intelligence (AI). Students will be introduced to the history of AI agents (agent architecture and multi-agent behavior), search (search space, uninformed and informed search, constraint satisfaction, game playing), knowledge representation (logical encoding of domain knowledge, logical reeasoning systems), planning (search over plan space partial-order planning, practical planning) uncertainty and probability, learning (inductive learning, linear separators, decision trees boosting, reinforcement learning), and perception and cognition (natural language, machine vision robotics).
    Prerequisites: Complete EGP-200, EGP-310.
    Credits: 3
    ITS
  
  • EGP 411 - Artificial Opponents


    In this course, students with a firm foundation in the basic techniques of Game AI (Artificial Intelligence) will be able to apply those techniques to the challenging discipline of programming Artificial Opponents. Artificial Opponents provide direct completion for players using all the rules and capabilities of a Human Player. (Fall only)
    Prerequisites: EGP-410, Minimum grade C.
    Credits: 3
    ITS
  
  • EGP 420 - Console Programming


    Console Programming focuses on console video game system development using contemporary architectures and development tools. Students will assimilate and implement techniques for efficient game console programming. Implemented programs will also incorporate techniques for effective use of 2D graphics, 3D graphics controllers, memory management and the audio system.
    Prerequisites: Complete EGP-200, EGP-310.
    Credits: 3
    ITS
  
  • EGP 425 - Game Physics


    Students learn the theory and practical application of techniques used in games to simulate real-world physical interactions. Implementation of 2D and 3D algorithms to effect movement, particle systems, collision detection gravitational forces, kinematics, and spring systems are covered. Implementations trade-offs of efficiency for accuracy are adapted for real time games.
    Prerequisites: Complete EGP-300, SCI-250;
    Credits: 3
    ITS
  
  • EGP 480 - Advanced Seminar


    Credits: 3
    ITS

English

  
  • ENG 111 - Critical Reading & Expository Writing I


    Develops the ability to use writing for learning thinking, and communicating. Includes an emphasis on critical reading of various texts for meaning form, and voice. In order to discover their writing voices so they may communicate at a college level, students write several short formal and informal papers in response to their reading. They react to and summarize texts, develop and organize ideas, incorporate the ideas of others revise and edit.
    Credits: 3
    EHS
  
  • ENG 112 - Critical Reading & Expos Writing II


    In addition to building on the skills learned in the first semester, this second-semester course develops the ability to write essays with an emphasis on research, critical reading and thinking. Students continue to learn strategies for writing texts that are clear, coherent comprehensive, creative, concise and correct for a specific audience and purpose.
    Prerequisites: ENG-111
    Credits: 3
    EHS
  
  • ENG 201 - Literature of the Bible


    This course examines the great literature of ,the Bible outside the usual religious context of,the work. Central to western thought, literature,,music, and philosophy, close examination of,biblical texts will prepare the student for,understandings applicable to many disciplines.,Students will explore various genres including,narrative, poetry, wisdom literature, and letters.,With an emphasis on close reading and written as,well as oral analysis, the course will culminate,in a final writing project chosen by the student,and approved by the instructor.
    Prerequisites: ENG-112 OR COR-125
    Credits: 3
    EHS
  
  • ENG 215 - Reading and Writing Fiction


    A study of fiction of various lengths, with an emphasis on elements of fiction and techniques of writing fiction. Students will practice close analysis of narratives and emulate successful techniques in their own original creative writing.
    Prerequisites: COR-125.
    Credits: 3
    EHS
  
  • ENG 220 - Literature, Introduction to


    An introduction to the major literary genres: ,poetry, drama and fiction. Selections are chosen,from American, European and non-Western,literature. The emphasis of this course is on,improving the student’s ability to read,perceptively and write effectively . A continued,emphasis is placed on the improvement of writing,skills.
    Prerequisites: ENG-110, ENG-112 OR COR-125
    Credits: 3
    EHS
  
  • ENG 240 - American Literature I


    A study of American literature to 1850, especially as it reflects the cultural history of the period. Works by such authors as Bradstreet, Poe Hawthorne, and Thoreau are studied. There is also a continued emphasis on developing effective writing skills.
    Prerequisites: ENG-112 OR COR-125
    Credits: 3
    EHS
  
  • ENG 241 - American Literature II


    A study of major American writers of fiction poetry and drama since 1850, including Twain Frost, Fitzgerald, Faulkner, Ginsberg, Elizabeth Bishop, Saul Bellow, and Alice Walker. Continued emphasis on developing writing skills.
    Prerequisites: ENG-112 OR COR-125
    Credits: 3
    EHS
  
  • ENG 242 - Brit Lit I: Mid Ages to 18th Century


    A study of early writers of British literature including Chaucer, Shakespeare, Milton and Swift. The historical, social and political backgrounds of the period also are discussed. A continued emphasis is placed on the improvement of writing skills.
    Prerequisites: ENG-112 OR COR-125
    Credits: 3
    EHS
  
  • ENG 243 - British Literature II


    A study of major British writers from 1800 to the present including Wordsworth, Keats, Tennyson Dickens, Yeats, Joyce, Achebe, Walcott, Heaney and Boland. Continued emphasis on strong writing skills.
    Prerequisites: ENG-112 OR COR-125
    Credits: 3
    EHS
  
  • ENG 245 - World Literature


    In this upper-lever literature course, students,will read, will learn research techniques and,practice analytical skills to assess research,findings; through mastery of a technical,vocabulary students will recognize critical,approaches to literature. Students will read,primary literary texts, excerpts and some entire,works. To consider the constraint of translation,,students will sometimes compare translations of,the same work. By learning a high-level,application of systematic analysis, students will,learn an approach that allows for the,investigation of any literary topic.
    Prerequisites: ENG-112,ENG-220 with minimum grade of C.
    Credits: 3
    EHS
  
  • ENG 250 - Reading & Writing Poetry


    Students will read a wide range of poetry and write their own. Since this course will satisfy program literature requirements, students will also write about poetry-their own as well as published work-in order to understand what poetry is and does. Genres of writing, in addition to poetry, will include paraphrase, explication traditional literary criticism, and reader response.
    Prerequisites: ENG-112 OR COR-125
    Credits: 3
    EHS
  
  • ENG 260 - Survey of Drama


    A study of selected plays from the Greek theater the Renaissance, French classical theater, 20th century realism and naturalism, the theater of the absurd, and current theater. Focuses on the dramatic presentation of ideas and the physical and technical changes that have taken place in theater, such as the development of stages settings, lighting and acting. A continued emphasis is placed on the improvement of writing skills.
    Prerequisites: ENG-112 or COR-125 or DFM-110
    Credits: 3
    EHS
  
  • ENG 262 - Survey of Modern Drama


    A study of selected plays from the advent of,realism (Ibsen, Chekhov) to the present, with a,focus on the dramatic presentation of ideas.,Aspects of directing, acting and stage designing,are included. A continued emphasis is placed on,the improvement of writing skills.
    Prerequisites: ENG-112 OR COR-125
    Credits: 3
    EHS
  
  • ENG 265 - Literature of Sport


    Students will read, discuss, and write about a,selection of short fiction, poetry, creative,non-fiction, memoir, and novels that contain,sports themes or use sport as their central focus.,A continued emphasis is placed on the improvement,of thinking, speaking, and writing skills.
    Prerequisites: ENG-112 OR COR-125
    Credits: 3
    EHS
  
  • ENG 270 - Introduction to the Novel


    A study of the novel as a literary form, with emphasis on plot, character development, style point of view, structure and theme. The class reads, discusses in detail and writes about major novels and novellas.
    Prerequisites: ENG-112 OR COR-125
    Credits: 3
    EHS
  
  • ENG 330 - The Irish Experience


    The Irish Experience is an upper level literature,elective where students will study contemporary,Irish poetry and culture on campus and through a,cultural immersion travel experience to Ireland.,Students will write, read, and explicate,intensely, getting an opportunity to discuss their,writing and reading at home and abroad. They will,use their writing, the literature, interactions,with Irish people, class discussion, and their,hiking and biking excursions to spawn a number of,their own poems.,,
    Prerequisites: ENG-112 and ENG-250 or ENG-220.,Permission of instructor required.
    Credits: 3
    EHS
  
  • ENG 335 - Cultural Immersion Through Irish Lit: The Dublin Literary Experience


    This literature course requires students to apply critical and creative thinking to the study of literature and its place in Irish culture. Students discuss and write about the status of literature and writers within Irish culture attend lectures, and observe the prominent place Irish media give to literary achievement. Students will visit major landmarks of literary culture within Dublin that may include: Trinity College Library, the Irish Writers? Museum, the James Joyce Centre, the National Gallery, homes of Irish writers (Joyce, Shaw, Yeats and more).
    Prerequisites: ENG-112 or COR-125
    Credits: 3
    EHS
  
  • ENG 340 - Cultural Immersion Through Modern Canadian Literature


    Prerequisites: ENG-112 OR COR-115 OR PERMISSION OF CCM DEAN
    Credits: 3
    EHS
  
  • ENG 350 - Literature Seminar


    This upper-level literature course allows and requires students to apply critical and creative thinking to the study of literature. Working with a faculty member, students propose a research project, report regularly to the faculty member present findings to the seminar and write a final comprehensive paper. Under faculty guidance students conduct a survey of scholarly findings. Students practice the steps of a competent plan for the study of a literary topic, master research tools and discover standard techniques of the discipline.
    Prerequisites: One Literature Elective (subject ENG) NOT ENG-111, ENG-112 or ENG-315
    Credits: 3
    EHS
  
  • ENG 350A - Literary Seminar: Canadian Storytelling Through Lit and Song - Maritime Provinces


    Credits: 3
    EHS
  
  • ENG 350B - Adv. Lit Seminar: James Joyce’s Dublin


    Credits: 3
    EHS
  
  • ENG 360 - Adaptations:Narrative to Film


    What is gained and/or lost when a literary text is adapted for the big screen? This course explores the relationship between original written narrative and film, the transition from the written word to the visual experience, and the cultural impact of this translation. Students will read, view, discuss and write about works of fiction and the films they inspired.
    Prerequisites: TAKE 3 CREDITS FROM SUBJECT ENG, LEVEL 200. DFM MAJORS ALLOWED WITH DFM-228 AND 60 CREDITS.
    Credits: 3
    EHS
  
  • ENG 361 - Shakespearean Drama


    Students will read, discuss, and research Shakespeare’s tragedies, such as Hamlet, King Lear Macbeth, Othello, and Romeo and Juliet, as well as selected comedies and histories. Elizabethan drama, the English Renaissance, and the political social, religious and economic history of the 15th and 16th centuries also are studied. Students will access and evaluate critical work on Shakespeare.
    Prerequisites: ENG-112 OR COR-125
    Credits: 3
    EHS
  
  • ENG 420 - Literature: An Evolving Canon


    What influences you to read what you read? Does or should a literary canon exist? What forces migrate choices? Students will explore in new contexts literature they have previously read and explore more literarture from around the world that transcends a variety of biases, and they will debate, create adn defend their choices for what is “must read” literature.
    Prerequisites: ENG-350. TAKE 3 CREDITS OF A LITERATURE ELECTIVE.
    Credits: 3
    EHS

Environmental Policy

  
  • ENP 100 - Introduction to Environmental Issues


    Teaches the multidisciplinary approach necessary for successful investigation and resolution of environmental issues. Social and natural sciences are presented as means by which such issues may be quantified and evaluated. Successful and unsuccessful efforts of resolving environmental issues using combinations of means are investigated and discussed. Emphasis is placed on defining, retaining or restoring sustainable global ecosystems.
    Credits: 3
    EHS
  
  • ENP 150 - Environmental History: Traditions and Possibilities


    Students will explore the complex and evolving historical relationship between humans and their surroundings, beginning with the earliest hunter/gathers and continuing through the Agricultural, Industrial, and Communications Revolutions. They will use the tools of environmental history to deepen their understanding of environmental history’s,”lessons” for human civilization and consider future possibilitiesfor 21st century human communities.
    Prerequisites: Complete ENP-100
     
    Credits: 3
    EHS
  
  • ENP 200 - Sustainability and Environmental Policy


    Students will examine how the political vision developed by our forefathers, based on maximum exploitation of seemingly unlimited natural resources, has shaped policy and management and has led to current pressing environmental issues. Students will explore the history of US environmental policy and its role in forming domestic and international policies and laws. The evolution of the concept of sustainability and how that is shaping natural resource policy and management both nationally and globally will be considered in-depth.
    Prerequisites: ENP-100
    Credits: 3
    EHS
  
  • ENP 210 - The Environmental Impacts of Consumerism


    Students will examine consumerism both personally and globally as it impacts the environment, in an era where people are often considered “consumers” first and “citizens” second. Through recent writings, websites and examining personal habits we will evaluate social, environmental and psychological impacts of consumerism and materialist values and compare them to cultures with alternative worldviews. We will test tools for analysis, consider ethical guidelines for personal and institutional choices, and review initiatives for how to move to a less consumptive society.
    Prerequisites: ENP-100 or SCI-150 or co-requisite COR-210.
    Credits: 3
    EHS
  
  • ENP 250 - Environmental Policy and Globalization


    Students will explore the complex concept of globalization, its history and global impacts, to develop a working definition. From that, students will examine the institutional structures economic drivers, cultural, ethical and political implications of globalization through the lens of environmental issues. Environmental policies politics and the role of international institutions and multinational corporations will be investigated as they contribute to environmental degradation or sustainability. Antiglobalization and counter movements will also be considered.
    Prerequisites: ENP-200
    Credits: 3
    EHS
  
  • ENP 270 - Food Systems and Policy


    This course examines the reciprocal impacts of food production, distribution and consumption on environmental issues from a local, regional and global perspective. Utilizing basic systems theory as an investigative tool, students will identify leverage points of action and explore the various challenges in creating a more sustainable, socially responsible and ecologically centered food system. Special emphasis will be placed upon issues located at the intersection of environmental and food policy platforms.
    Prerequisites: Complete ENP-100
    Credits: 3
    EHS
 

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