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Mar 28, 2024
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GAA 135 - Introduction to 3D Modeling & Texturing This course is an introduction to the foundation principles of 3D modeling and texturing for games. Students will learn to create optimized and aesthetically successful textured 3D models that work within the constraints of graphics production for real-time 3D game engines.
Prerequisites: GART.BS, GDES.BS, EGPR.BS, CREM.BFA students only, or by permission of GART Program Director. Credits: 3 CCM - Communication and Creative Media
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