Sep 20, 2024  
2014-2015 Undergraduate College Catalog 
    
2014-2015 Undergraduate College Catalog [ARCHIVED CATALOG]

Course Descriptions


 

Digital Filmmaking

  
  • DFM 320 - The Business of Film


    Students examine the business of the film industry highlighting areas where film and business intersect. Specific areas of study include: (1) the development of business related knowledge and skills necessary for effectively maintaining a professional film career, (2) the vocabulary terminology, and structure of the film industry and (3) the distinction between film and the business aspects of the industry at the corporate level. The course will serve the student wishing to increase his/her understanding of common business practices related to the film industry as well as the student who is considering further study of film business management.
    Prerequisites: Must complete 30 credits before taking this course.
    Credits: 3
    CCM
  
  • DFM 325 - Advanced Cinematography


    Advanced Cinematography begins where the introductory course Cinematography and Lighting ends, allowing students interested in focusing on cinematography to develop their skill sets and aesthetics. The course offers journeymen students of cinematography work in lighting, lenses movement, crew management and scene coverage. Over the course of the semester, students will produce a number of short works in both field and studio environments as well as study examples of popular cinematography and technical issues.
    Prerequisites: 57 Credits, “C” or higher in DFM 225 (Cinematography and Lighting) or by permission of the CCM Dean.
    Credits: 3
    CCM
  
  • DFM 328 - Screenwriting II


    This is an intensive workshop course in writing short original screenplays for those with prior experience in dramatic writing (for stage or screen). Students entering this class will be expected to know the basics of dramatic structure and thinking in images, and to be willing to experiment with a range of formal and thematic approaches to creating and revising work. In this course, working in the short form will allow each student to develop a complete, polished work within one semester, with written feedback on multiple drafts.
    Prerequisites: DFM-228
    Credits: 3
    CCM
  
  • DFM 330 - Video Compositing and Special Effects


    This course will introduce you to both the magic and technical demands of special effects and compositing. You’ll learn many techniques including keying, blue screen motion graphics and color correction. In considering the aesthetic role of special effects. You will be able to discern when and when not to introduce special effects in your film. You will work with special effects lighting, makeup and prosthetics, and put it all together with node-based and timeline-based applications to create professional-quality films.
    Prerequisites: Complete DFM-230 DFM-310 is the required corequisite course
    Credits: 3
    CCM
  
  • DFM 340 - Film Scoring


    This course will take students through the exciting process of creating music for film. First discussing the history of music in film, and the production process, the course will then dive into the actual process of writing cues for film, including spotting, syncing to picture understanding visual sequences and dramatic intent. Students will be challenged to write cues for a variety of visual sequences in different tempos and moods.
    Prerequisites: Complete DFM-120 or by permission of Dean.
    Credits: 3
    CCM
  
  • DFM 381 - Independent Study: Film Producer


    Student will be given a feature-length screenplay and orchestrate all pre-production (scheduling budgeting, hiring, gathering funds, etc.) needed in order to get the film moved into the production phase
    Credits: 3
    CCM
  
  • DFM 383 - Experimental Moving Image


    Students will explore experimental film production. The course will encourage students to break boundaries and reevaluate their relationship to conventional film by applying inventive formal approaches to conceptually rigorous and challenging content. Students will study the history, theory and artistry of the experimental genre, and produce experimental work of their own.
    Prerequisites: DFM.BFA or CREM.BFA majors with at least 57 completed credits; others by permission.
    Credits: 3
    CCM
  
  • DFM 389 - Urban Indie Filmmaking


    In this course students will apply their training from the screenwriting and cinematography intensive workshops to their own film productions. In a cohort based learning environment and under the guidance of an experienced filmmaker, students each direct one film and produce another student’s film. In addition to this, the class screens and analyzes a number of short films to provide a foundation for each student’s filmmaking and its technical treatment.
    Prerequisites: Permission to enroll in Summer Montreal Filmmaking Program required. Complete DFM-225 and DFM-228.
    Credits: 6
    CCM
  
  • DFM 410 - Independent Film Project


    This course will introduce you to both the magic and technical demands of special effects and compositing. You?ll learn many techniques including keying, blue screen, motion graphics and color correction. In considering the aesthetic role of special effects, you will be able to discern when and when not to introduce special effects in your film. You will work with special effects lighting, makeup and prosthetics, and put it all together with node-based and timeline-based applications to create professional-quality films.
    Prerequisites: DFM-315
    Credits: 3
    CCM
  
  • DFM 420 - Senior Portfolio


    In this course students will finalize and compile their collected film works to create a final reel. Students will also gain fluency in the latest output methods in digital film distribution.
    Prerequisites: DFM-410
    Credits: 3
    CCM
  
  • DFM 440 - Advanced Projects in Sonic Arts


    Offers the opportunity to do advanced scoring and sound design work. Students will propose a substantial project (such as scoring a film, or building sound for game levels), then take the project from conception to final recording including composition, sound design orchestration, recording, signal processing mixing and mastering. Some exceptional projects may be selected for live recording sessions in a professional studio. Students will create portfolio pieces that go beyond technical proficiency, honing their work to generate emotional impact.
    Prerequisites: DFM-120 and one of the following: DFM-340, EGD-350 MCM-330. Or by permission of Dean.
    Credits: 3
    CCM
  
  • DFM 450 - Filmmaking Thesis


    This course is designed for students interested in either graduate level studies, further academic investigation or both. Students will create a personal manifesto and examine in depth a topic by relating it to their own body of work, analyze its historical and theoretical position and produce a written thesis.
    Prerequisites: Must be a Digital Filmmaking major Must have completed 90 credits
    Credits: 3
    CCM
  
  • DFM 480 - Advanced Projects in Sonic Arts


    Building on the knowledge and practices from Fundamentals of Music and other Sonic Arts courses, students now have the opportunity to do advanced scoring work. Students will propose advanced composition projects and, with the approval and guidance of the instructor, will take the projects through to completion. If they elect to do so, music may be recorded in a live studio with live players.
    Prerequisites: COMPLETE DFM-120 AND ONE OF THE FOLLOWING: EGD-350, DFM-340 MCM-330.
    Credits: 3
    CCM
  
  • DFM 490 - Filmmaking Internship


    Students gain practical experience as interns in a professional aspect of filmmaking. The student, instructor and work site supervisor work together to determine specific learning objectives for each student. In addition to involvement in the workings of their placement organization students will complete their own related project.
    Prerequisites: Must be a Digital Filmmaking major to take this course. Must complete 90 credits before taking this course. Permission of Dean or Program Director required.
    Credits: 3
    CCM

Economics

  
  • ECN 110 - Economics, Survey of


    A non-mathematical introduction to the basic principles of macroeconomics and microeconomics. These basics will be of value to students in understanding and formulating ideas relating to economic policy. The course will also work to clarify their economic relationship to our society and to the global community.
    Credits: 3
    BUS
  
  • ECN 205 - Microeconomics


    Discusses the nature and method of economics with emphasis on microeconomic theory. Focus is on demand, supply, market equilibrium, elasticity costs of production and resource pricing. Examines the market structures of pure competition oligopoly and monopoly.
    Credits: 3
    BUS
  
  • ECN 210 - Macroeconomics


    A general survey course that covers theories and applications of macroeconomics. Business firms international economics, labor and government are included. Also examines monetary policy, taxes public finances, economic output and growth, and international trade in the world economy.
    Credits: 3
    BUS
  
  • ECN 255 - Managerial Economics


    This course covers the basic microeconomic theories within a business context as they apply to markets, analysis of cost, producer and consumer behaviors, industrial organization strategic thinking, and pricing strategies. These economic concepts will be continually applied to current events, policy issues, and business situations.
    Prerequisites: Take BUS-115 or MTH-120.
    Credits: 3
    BUS
  
  • ECN 260 - Ecological Economics


    Ecological economics is an emerging discipline that seeks to reconcile traditional economics with biophysical limits. We will explore the differing worldviews of neoclassical and ecological economics, and reevaluate the relationship between the human economy and the economy of nature. We will examine mainstream economic issues through an ecological economic perspective and apply economic concepts to environmental issues to gain a more comprehensive understanding of how to propose solutions to solve economic and social problems that promote human and environmental resilience.
    Prerequisites: 30 Credits and one of the following: ECN-205, ECN-210 ECN-255.
    Credits: 3
    BUS
  
  • ECN 350 - Financial & Economic Modeling


    This course will develop the quantitative skills that are required for any business student. The student will learn key microeconomic principles such as supply and demand, non-quantifiable costs externalities and general economic thinking. The student will also work with quantitative tools including risk analysis, forecasting techniques demand analysis, sales and customer data analysis and quality measurement. The course uses Excel as a training ground for encounters with the best and most interesting principles of business economics financial planning and accounting. The course is designed to teach the skills of building “models” that allow for scenario analysis or to help inform good decision-making.
    Prerequisites: Complete MTH-180, MGT-240.
    Credits: 3
    BUS

Education

  
  • EDU 105 - Foundations of Learning and Practicum


    This course provides students with opportunities to explore how children learn. Students will develop lesson plans and a standards-based mini unit. They will connect the theories of Piaget Vygotsky, Erikson, Dewey, Montessori and Gardner to the real classroom. The course will focus on learning materials, learning environments, and communicating with children. The students will implement a Service Learning project in a local school or agency during their seven-week internship, a long-term assignment during this course.
    Credits: 4
    EHS
  
  • EDU 112 - Integrating Technology


    Students will learn to facilitate the integration of technology skills and concepts through designing supporting curriculum, identifying and evaluating software, and developing and practicing methods for technology use. Students will design lessons and learning opportunities using the ISTE standards for middle/secondary level students. This course prepares education students to develop their professional portfolio.
    Credits: 3
    EHS
  
  • EDU 115 - Learning Theory


    This course is designed to provide pre-service teachers with the foundations of psychological theory, research, and profesional practice relating to development and learning in classroom settings. The role of psychology of education in studying and influencing teaching and learning will be explored with an emphasis on direct application to planning, implementing, and evaluating instruction in the middle/high school classroom. Students spend two hours a week in a field experience.
    Credits: 3
    EHS
  
  • EDU 125 - Children’s Literature & the Expressive Arts


    This course introduces the basics of integrating Childrens Literature and the Expressive Arts (art, music and movement and drama) across the curriculum. Students actively participate in activities in all of these areas both in the college classroom and in the local community. The course integrates this study of the Expressive Arts with a study of Childrens Literature including genres, authors, response to literature and reading aloud.
    Credits: 3
    EHS
  
  • EDU 135 - Teaching Diverse Learners


    Course provides students with an understanding of children and youth with disabilities and other special needs. Students learn about the community services, educational programs, and services designed to help children with special needs reach their maximum potential. Emphasis is on the characteristics of various disabilities, their effect on children and their families, strategies for effective intervention, and special needs and strategies that promote the acceptance of diversity in the classroom. Best practices for inclusion including curriculum adaptations and accommodations, and effective strategies for collaboration among professionals will be discussed. (Spring only; course title changed beginning Spring 2015)
    Prerequisites: EDU-105 or EDU-115
    Credits: 3
    EHS
  
  • EDU 150 - Reading and Language Development


    Examines the development of language skills - listening, speaking, reading, writing - and appropriate activities to enhance such skills. A holistic approach to beginning reading will be emphasized. (Fall only)
    Prerequisites: EDU-125
    Credits: 3
    EHS
  
  • EDU 160 - Math & Science


    Explores theory, activities, and materials to help the child understand concepts and develop skills in basic math and science. Explores materials that further physical and logic mathematical knowledge.
    Credits: 3
    EHS
  
  • EDU 205 - Infant/Toddler Seminar & Practicum


    Students explore developmentally appropriate practice for the early care and education of young children from birth through two years of age. The course examines infant/toddler growth and development as well as appropriate curriculum for this age group. The topics of observation, assessment, and diversity are also addressed. In addition, the course explores the essential relationship between parents and teachers. One credit of the course encompasses a half day placement each week in an infant/toddler setting. Students will have to complete a background-check as required by placement site.
    Prerequisites: EDU-105 or course in Psychology or Human Development
    Credits: 3
    EHS
  
  • EDU 230 - Content Literacy


    Students will learn to construct a framework for supporting and teaching reading in the content area. We will focus on developing research-based methods, strategies, and procedures for designing instruction that supports literacy in each of the core disciplines: Math, Science, English, and History. We will develop skills in assessing reading levels and teaching vocabulary development and reading strategies. Students spend two hours a week in a field experience.
    Prerequisites: EDU-115
    Credits: 3
    EHS
  
  • EDU 245 - Service Learning


    Students will learn how to use service learning as an instructional strategy that blends community service with academic learning. Emphasis is placed on reflection, active student participation, and connecting the curriculum to the real world. Through field experiences students will participate in one or more service-learning projects that will involve service to area schools or child-centered agencies .
    Prerequisites: EDU-115
    Credits: 3
    EHS
  
  • EDU 250 - Preschool Curriculum


    Students plan curriculum related to themes as well as develop environments for teaching. Nutrition, parent communication and assessment of children are examined. This course is taken concurrently with Preschool Field Experience (EDU 251).
    Prerequisites: EDU-105 EDU-251 is the required corequisite course.
    Credits: 3
    EHS
  
  • EDU 251 - Preschool Field Experience


    Students work two half-days or two full days per week in a preschool setting carrying out lessons for small and large groups on a theme-related curriculum. Observations in a variety of preschool classroom areas are completed. This course is taken concurrently with Integrated Preschool Curriculum (EDU 250).
    Prerequisites: EDU-105 EDU-250 is the required corequisite course.
    Credits: 2
    EHS
  
  • EDU 255 - Primary Curriculum


    Students plan lessons and units for teaching in primary classrooms. Emphasis is on social studies curriculum planning for the five to eight year old child. Observations in a variety of primary classroom areas are completed. This course is taken concurrently with Primary Field Experience (EDU 256).
    Prerequisites: EDU-105 EDU-256 is the required corequisite course.
    Credits: 3
    EHS
  
  • EDU 256 - Primary School Field Experience


    Students work two half-days or two full days per week in a kindergarten, first, second or third grade, planning and carrying out lessons for small and large groups on a theme-related curriculum. This course is taken concurrently with Integrated Primary Curriculum (EDU 255).
    Prerequisites: EDU-105 EDU-255 is the required corequisite course.
    Credits: 3
    EHS
  
  • EDU 275 - Exploring Young Children’s Learning


    Students explore young children’s learning through,the reading of professional journals, through,discussion and reflection regarding their own,practical experience at the VAEYC Conference, and,through reflective writing focused on their own,classroom experiences. Through the exploration of,young children?s learning students are challenged,to apply their new skills and knowledge in the,development of their classroom curriculum,,routines, and learning environment.,* Students must attend the VAEYC Conference,TO REGISTER FOR THIS COURSE, please go to:,http://classlist.champlain.edu/ycl
    Prerequisites: Attendance at 2 day VAEYC Conference, October 21, 2010 ?,October 23, 2010, is required.
    Credits: 3
    EHS
  
  • EDU 300 - Classroom Management


    Course will focus on the elements of a successful classroom: space design, selection of appropriate learning materials, daily, weekly and long-range planning, use of support staff, teacher planning and organization, handling behavior and misbehavior, and parental involvement.
    Prerequisites: COMPLETE EDU-250, EDU-251, EDU-255, EDU-256
    Credits: 3
    EHS
  
  • EDU 310 - Elementary Language Arts


    This course focuses on the teaching of Language Arts to students in kindergarten through sixth grade and is based on the Vermont Standards. Topics include early literacy development selection and management of a reading program development of reading and writing strategies, and the use of fiction and nonfiction for directed lessons and research. A variety of assessment techniques are also explored. Students spend two hours per week observing and working in a kindergarten through sixth grade classroom. (Fall only)
    Prerequisites: EDU-250, EDU-251, EDU-255, AND EDU-256
    Credits: 3
    EHS
  
  • EDU 311 - Elementary Science Methods


    The Vermont and NSTA Standards are used as the basis for course content. Topics will include science process skills, physical science, life science, earth and space science, science and technology, and the scientific experiment. Students complete a long-term thematic unit on a topic of interest, relating lessons to the Vermont and/or NSTA Standards. Commercial science materials and texts will be examined and evaluated. Students will spend two hours per week observing and working in a kindergarten through sixth grade. (Spring only)
    Prerequisites: EDU-250 EDU-251, EDU-255, AND EDU-256
    Credits: 3
    EHS
  
  • EDU 312 - Elementary Math Methods


    The Vermont and NCTM Standards are used as the basis for course content. Topics will include number sense and operations, geometry and measurement; function and algebra, fractions and decimals, probability and statistics, use of technology, and problem solving. Hands-on activities and lessons are used to explore each of these conceptual areas. Commercial math materials and texts will be examined and evaluated. Students will spend two hours per week observing and working in a kindergarten through sixth grade classroom where they will do their full-time student teaching in the final semester. (Fall only)
    Prerequisites: TAKE EDU-250, EDU-251, EDU-255, AND EDU-256
    Credits: 3
    EHS
  
  • EDU 313 - Elementary Social Studies Methods


    The Vermont and the NCSS Standards are used as the basis for course content. Topics within social studies will include Vermont and US history and geography, local and state citizenship issues cultural comparisons, local, state and national economic systems, nature of conflicts and the changing roles of members of society over time and place. (Spring only)
    Prerequisites: TAKE EDU-250, EDU-251, EDU-255, AND EDU-256
    Credits: 3
    EHS
  
  • EDU 315 - Middle School Organization


    Examines ways to structure the learning environment and to organize and implement instruction to best meet students’ needs and maximize their learning. Addresses teaming scheduling, teacher-based guidance/advisories service learning, and family connections. Participants will explore and have direct experience with a variety of planning strategies. They will analyze existing organizational structures and propose improvements upon or justifications for existing practices. Students will spend one-half day per week working in middle school classrooms.
    Prerequisites: EDU-335
    Credits: 3
    EHS
  
  • EDU 325 - Science Methods, Middle Grades


    Students will explore science methodology that is,research and experience based, and supported by,National Science Education Standards and Vermont’s,Framework of Standards and Learning Opportunities.,We will examine and model an inquiry-based and,constructivist approach to science instruction,through hands-on activities with standards-based,curricula in science. This is the capstone course,that prepares students for student teaching and a,professional position in a middle/high school,classroom. Students spend two hours a week in a,field experience.
    Prerequisites: EDU-115
    Credits: 3
    EHS
  
  • EDU 326 - Mathematics Methods, Middle Grades


    Students will explore mathematical methodology,that is research and experience based, and,supported by NCTM curriculum and Vermont’s,Framework of Standards and Learning Opportunities.,We will examine and model an investigative,approach to mathematics instruction through,hands-on activities with standards-based curricula,in mathematics. This is the capstone course that,prepares students for student teaching and a,professional position in a middle/high,school classroom. Students spend two hours a week,in a field experience.
    Credits: 3
    EHS
  
  • EDU 330 - English/Language Arts Methods


    Students will explore the pedagogy that brings together the various bodies of knowledge that inform the teaching of English/Language Arts. This is the capstone course that prepares student for student teaching and a professional position in a middle/high school classroom. Students spend two hours a week in a field experience.
    Prerequisites: EDU-335
    Credits: 3
    EHS
  
  • EDU 331 - Social Studies/History Methods


    This course focuses on the pedagogy that brings together the various bodies of knowledge that inform the teaching of History/Social Studies. This is the capstone course that prepares students for student teaching and a professional position in a middle/high school classroom. Students spend two hours a week in a field experience.
    Prerequisites: EDU-335
    Credits: 3
    EHS
  
  • EDU 335 - Curriculum Design & Differentiated,Instruction


    Students will investigate and implement differentiated instruction as a philosophical approach to meeting the instructional needs of all students in a middle/high school classroom. We will also examine and apply differentiated learning strategies to real life situations. Differeniating lesson plans and instruction will be modeled throughout this course. This course will include a two-three hour field placement in a differentiated classroom.
    Prerequisites: EDU-245
    Credits: 3
    EHS
  
  • EDU 380 - Gender Identity & Bullying in Late,Childhood


    This course is an Independent Study,,How do children learn what it means to be,masculine or feminine, and is there a correlation,between these expressions of gender and bullying?,This course will examine the impact of gender,identity in the socialization of youth in late,childhood and early adolescence. The student and,professor will combine theoretical and field,based research to explore topics such as dominant,gender norms in society, gender identity,development in children, motivations for bullying,and exclusion among students based on gender,norms and perceived identities, and supporting,students through their identity development and,bullying prevention.
    Prerequisites: Permission Required
    Credits: 3
    EHS
  
  • EDU 381 - Learning, Technology & Media


    Credits: 3
    EHS
  
  • EDU 430 - Student Teaching Seminar


    This seminar was developed to provide students with an opportunity to share and reflect on pedagogical and interpersonal issues they encounter during their student teaching experience. The goal will be to imporove the quality of pre-service teaching. Emphasis will be placed on building a professional learning community with peers. We will explore issues such as assessment, multicultural education, the use of technology, teacher evaluation and emerging trends in education. We will also use this course to develop students’ licensing portfolios.
    Prerequisites: EDU-335 Must complete 90 credits, pass the Praxis I exam and have a cumulative GPA of 3.0 or better to enroll in this course.
    Credits: 3
    EHS
  
  • EDU 490 - Integrated Curr & Student Teaching


    Students will spend four and one-half days each week as a student teacher in a kindergarten through sixth grade classroom. Lesson plans and a two-week thematic unit will be developed and taught under the supervision of the cooperating teacher and college supervisor. Lesson and unit plans will be linked with the Vermont Standards. Weekly seminars will provide opportunities for students to share learning and teaching experiences as well as to share information on teacher licensing, final portfolio development and job placement. (Spring only)
    Prerequisites: EDU-312 and EDU-313 (Elementary Ed) or EDU-335 (Middle and Secondary Ed). Must complete 90 credits, pass the Praxis I exam and have a cumulative GPA of 3.0 or better to enroll in this course.
    Credits: 9
    EHS
  
  • EDU 581 - Integrating Financial Literacy Into the,Curriculum


    Students explore personal finance and financial,literacy and models for integrating this topic,into the middle and high school curriculum.,Students will explore their own understanding and,practices of personal finance. They will examine,existing curricula on the topic, review text,books, and listen to presentations from experts in,the field. In addition, participants will use the,National Standards in K-12 Personal Finance,Education to support a Classroom Action Project,focused on integrating financial literacy,knowledge and skills into the curriculum.
    Prerequisites: Bachelor’s Degree
    Credits: 3
    EHS
  
  • EDU 582 - Building Blocks for Literacy


    BUILDING BLOCKS FOR LITERACY provides a conceptual,understanding of the research-based components,necessary to deliver effective language and,literacy learning opportunities across education,settings. Participants will become familiar with,ongoing evidence-based practices that integrate,current research with family and professional, wisdom and values. Participants will learn how,language acquisition, phonological awareness,,shared book reading and the speech to print,connection contribute to a quality iteracy,program. There will be an in-depth study of,language pragmatics, vocabulary,comprehension and,the alphabetic principle in order to identify,early learning literacy gaps and apply strategies,to scaffold childrens learning.
    Prerequisites: Successful completion of the 12 hour online course OR,previous enrollment in a BUILDING BLOCKS FOR LITERACY® live,training or class.
    Credits: 3
    EHS

Education and Human Services

  
  • EHS 300 - Community Advocacy and Inquiry Abroad


    Students will connect in-depth community involvement with academic learning to enhance understanding of theoretical and practical approaches of their professional field. They will complete a project specific to their field site. The international setting facilitates comparative investigation of international and American community issues while developing integrative approaches and solutions. Service settings will vary to accommodate individual majors. Class will meet once a week for two hours and 45 minutes; students will spend at least three hours per week at the field site.
    Prerequisites: 57 COMPLETED CREDITS. CO-REQUISITE ANY APPROVED DUBLIN COR-330 COURSE.
    Credits: 3
    EHS
  
  • EHS 390 - EHS Internship Experience


    Students will connect this internship experience with academic learning to enhance their understanding of a chosen aspect of theoretical or practical approaches of their professional field.  Within the course, they will develop an internship proposal including their learning outcomes, their final project plan, and their own relevant reading list.  They will participate in an internship, face-to-face classes, and an online forum throughout the semester to support their identified learning outcomes. Internship settings will vary to accommodate individual majors or minors.
    Prerequisites:  60 Credits, EHS Major or EHS Minor
    Credits: 3
    EHS
  
  • EHS 495 - Int’l Service Internship: the Gambia


    This course allows EHS majors to partake in international service internship placements. The course includes a four-week trip to The Gambia, a small but thriving country in western Africa. The international setting facilitates learning around cultural sensitivity and global awareness. The course in intended for upper-level students from all EHS majors and should ideally be taken during the summer between the junior and seniors years. Admission to the course is selective and will follow an application process.
    Credits: 3
    EHS

Electronic Business

  
  • EBC 110 - Internet, Information & Business


    Introduces the history and evolution of the Internet and information systems by examining the structure, business applications, systems and architecture. Students will learn terminology and gain a working knowledge of Internet-related hardware, software, communications protocols, and capabilities. Hands-on multi-media and web-based projects will reinforce the topics covered. This course utilizes an online course management system, which students will use to post assignments, take quizzes and engage in discussion outside of class. Reliable internet access outside of the classroom is required.
    Credits: 3
    BUS
  
  • EBC 320 - Implementing Internet Bus Solutions


    Introduces the skills involved in collaborative technology-related projects. Allows students to participate in cross-functional teams of developers, designers, and electronic-business professionals for the purpose of creating custom e-business solutions for real organizations. This course serves as a capstone course for three majors: Electronic Business and Commerce Multi-Media and Graphic Design and Web Site Development and Management. (Spring only, starting 2002)
    Credits: 3
    BUS
  
  • EBC 330 - Internet-Based Business Rel.


    Provides an in-depth exploration of the largest and most important aspect of Internet commerce: Business-to-Business. Case studies and current events combine to illustrate the full integration of Internet technologies into business at every level from manufacturing, supply chain and inventory management to customer relationships. This course is only offered online and is a required course for all e-Business Management majors in order to reinforce the skills needed for effective online communication. Reliable Internet access outside of the classroom required.
    Prerequisites: EBC-110 Must complete 30 credits before taking this course.
    Credits: 3
    BUS
  
  • EBC 410 - Net-Based Business Relationships


    Credits: 3
    BUS
  
  • EBC 411A - IBT: Search Engine Optimization


    Search engines have become the most widely used websites on the Internet today being used by consumers looking for products, business seeking services, and students performing research. This course will introduce students to the process for optimizing a website for both organic and paid search engine placement. Students will learn how to strategically decide on which keywords to include or buy and will have the opportunity to practice buying keywords in different pay-per-click search engine channels.
    Prerequisites: MKT-110 + 90 credits or Continuing Professional Studies student.
    Credits: 1
    BUS
  
  • EBC 411B - IBT: Google AdWords


    Google.com is the most widely used search engine and accounts for 54% of all web searches as of 2005. Combine this with the fact that search marketing is the fastest growing advertising medium and you’ve got one of the most powerful marketing mediums available today. This class will guide students on how to effectively setup and manage Google AdWords campaigns including the following: strategy, implementation, ad creation budget management and analysis.
    Prerequisites: MKT-110 + 90 completed credits or Continuing Professional Studies student.
    Credits: 1
    BUS
  
  • EBC 411C - IBT: Web Analytics


    Measuring a website’s activity is becoming more important everyday. This class will explore topics such as finding out how people found your site how they explored it, and how to optimize the site to offer the visitor the best experience. Students will learn how to use web analytic software to measure return on investment, conversion rates and overall site activity such as visits, page views and top referrers.
    Prerequisites: MKT-110 + 90 completed credits or Continuing Professional Studies student.
    Credits: 1
    BUS
  
  • EBC 411D - Internet Bus Tactics: Social Networking


    Teens and college students continue to utilize new methods of interactive and online communication. The newest way is through social networking websites such as MySpace.com, Facebook.com and Flickr.com. Students will critically examine the top social networking sites, build business profiles and explore marketing tactics ranging from gaining group members to running ads on these different sites. Ethical issues and challenges encountered with the use of these sites will be discussed. Blogs and networks will also be addressed.
    Prerequisites: MKT-110 + 90 completed credits or Continuing Professional Studies student.
    Credits: 1
    BUS
  
  • EBC 411E - IBT: Online Visibility


    Creating online visibility for a business, service or product is becoming more complex as more and more tools become available. Moving outside the realm of advertising and building websites, this course will provide students with hands-on experience in using the web to disseminate information about their product or service in this examination of PR-oriented online tactics. E-mail marketing, RSS feeds, news release distribution viral marketing, and referrals will all be explored and utilized as students disseminate information utilizing online tools.
    Prerequisites: MKT-110 + 90 completed credits or Continuing Professional Studies student.
    Credits: 1
    BUS
  
  • EBC 411F - IBT: Ethical Policy Development


    Technological advances tend to outpace the development of sound and ethical policy in the business community. Students will examine appropriate and inappropriate uses of customer and employee data, and will write an extensive privacy policy developed for a specific business. Students will learn to formulate written policy as an effective and efficient means of addressing ethical issues.
    Prerequisites: MKT-110 + 90 completed credits or Continuing Professional Studies student.
    Credits: 1
    BUS
  
  • EBC 460 - Internet Issues and Strategies


    Examines the strategic and social implications of,Internet technologies. Students will examine how,the Internet has changed business and how that,change has affected society. Current events,,in-depth reading, analysis, discussion and hands,on application of new internet tools will be used.,This is a hybrid course which meets both face to,face once per week and online through the use of,an online course management system. Reliable,internet access outside of the classroom is,required.
    Prerequisites: Must complete 90 credits before taking this course.
    Credits: 3
    BUS

Electronic Game Develop

  
  • EGD 100 - Game History and Development


    How did the game industry evolve into the eye-popping, genre-driven, electronic industry it is today? We examine the history of electronic games, the evolution of the computer and console market, and a host of today’s most influential and significant games. Then we turn a critical eye toward testing games, learning to tune gameplay designs for increased playability and fun. As we play-test Beta versions of games to uncover and fix as many defects as possible, we’ll also learn how to design effective tests, use bug database software, and interpret player feedback. Firsthand experience is invaluable when it comes to evaluating and tuning the strength of your own game designs.
    Prerequisites: GDES.BS, GART.BS, EGPR.BS, MCRM.BS, CREM.BS students only or by permission of CCM division Dean
    Credits: 3
    CCM
  
  • EGD 110 - Introduction to Game Design


    What’s the difference between an FPS and an RPG? Are discovery and exploration important in every style of game, or can they detract from a cool game concept? We answer these questions by examining genres in games and analyzing some of the gameplay styles associated with them. Then, once we’ve discovered strengths and weaknesses inherent to particular game styles we’ll develop skills necessary to formulate and evauluate our own original gameplay ideas.
    Prerequisites: GDES.BS, MCRM.BS, CREM.BS, PWRT.BS students with Game Production Specialization, or by permission of CCM Division Dean
    Credits: 3
    CCM
  
  • EGD 115 - Introduction to Game Art and Animation


    Introduction to Game Art and Animation is an exploration of the world of game art, the technologies in use and what it takes to become a game artist. Students study the history aesthetics, technology, practices and workflow used in all facets of game art creation. This class prepares Game Art and Animation students for their academic professional program and the game industry.
    Prerequisites: GART.BS or CREM.BS students only, or by permission of the CCM Division Dean.
    Credits: 3
    CCM
  
  • EGD 120 - Visual Communication for Game Design


    Communication is at the center of success for a Game Designer. Visual Communication for Game Designers takes an integrated approach exploring technology, visual design aesthetics and principles, and visual design communication forms most often used by game designers to successfully communicate their ideas to their teams and build and test good user interaction models.
    Prerequisites: Game Design majors only.
    Credits: 3
    CCM
  
  • EGD 202 - Game Technology I


    Game designers need an essential skill set that allows them to realize their concepts through working prototypes. In Game Technology I students learn how to develop and manipulate game mechanics and environments through visual and traditional scripting tools. This class is the first in a series that supports skills needed for level editing and design, prototyping, and working in game engines.
    Prerequisites: CIT-135 (Introduction to Computer Theory) or CSI-140 (Introduction to Programming) and GDES.BS or GART.BS students, or by permission of CCM Division Dean.
    Credits: 3
    CCM
  
  • EGD 205 - 2D Game Art


    In 2D Game Art, students will explore the many ways in which 2-dimensional bitmap and vector art are used in game media and the tools and processes necessary to create this type of artwork. Topics include 2D game genres and aesthetics, sprite design and animation storyboarding, 2D backgrounds and cut-scenes interface design and tools, and the use of 2D artwork across a variety of platforms from mobile to consoles.
    Prerequisites: ART-135, EGD-115, and GART.BS student, or by permission of CCM Division Dean.
    Credits: 3
    CCM
  
  • EGD 212 - Principles of Game Design


    The Principles of Game Design focuses on preparing the game designer to lead in the development of a game. The course covers the full spectrum of a game designer’s role and responsibilities including conceptualization documentation, team management, and defining all aspects of the design from target market to the world and gameplay.
    Prerequisites: EGD-110 and EGD-202 (Co-req) and GDES.BS, CREM.BS, PWRT.BS Game Writing Specialization, or by permission of CCM Division Dean.
    Credits: 3
    CCM
  
  • EGD 215 - 3D Art, Introduction to


    This course is an introduction to the process of creating digital art using 30 graphics software. With an emphasis on foundational 3D concepts and aesthetics, the practices of modeling, texturing and animation will be explored. Students will learn about and work within the limitations of graphics production for realtime gaming environments but much work and skills at the introductory level are transferable to film and video production. This course also introduces students to rigorous personal production habits and the process of constructive critique.
    Prerequisites: GDES.BS, GART.BS, EGPR.BS, CREM.BS students only, or by permission of CCM Division Dean. GDES, EGPR and CREM students must complete GDD-111, GART students must complete GDD-111 and EGD-115.
    Credits: 3
    CCM
  
  • EGD 220 - Game Production I


    Learn to function as a productive member of a game design team. As we work through the phases of game development– exploring the collaborative responsibilities of artists and designers along the way–we’ll learn to document game ideas and bring them to fruition as solid, playable, 2D game prototypes.
    Prerequisites: GDEA, GART, EGPR, MCRM majors only, or by permission of the Dean of the Division. Game Design majors, complete EGD-212 and EGD-202 with grade C or higher. Game Art and Animation majors, complete EGD-205 with grade C or higher. Game Programming majors, complete EGP-200 with grade C- or higher. Management and Creative Media majors, complete EGD-100 and co-req MGT-260.
    Credits: 3
    CCM
  
  • EGD 225 - Drawing for Game Development


    Drawing for Game Development is your opportunity to discover the magic of absorbing environments and convincing figures by applying the time tested principles of perspective, anatomy, light and composition to the challenge of creating effective art for games. The result will be the disciplined drawing skills that you will need to realize the dynamic characters and environments of your imagination.
    Prerequisites: ART-135, GDES.BS, GART.BS students only, or by permission of CCM Division Dean.
    Credits: 3
    CCM
  
  • EGD 230 - Level Design


    A level designer controls moment by moment what a player sees, hears and feels during the game experience. Following the broader direction of the game designer, the level designer creates the setting and crafts the challenges for each individual level. The style and content of individual game levels must establish the right mood, support the anticipated functionality advance the storyline, and satisfy the idiosyncratic requirements of the players. Building on the design foundation of Conceptual Design, this course teaches students how to successfully design, draft, document, and implement successful game levels.
    Prerequisites: EGD-202 and EGD-212, grades C or higher, and GDES.BS students only, or by permission of CCM Division Dean.
    Credits: 3
    CCM
  
  • EGD 235 - 3D Modeling


    This course focuses on the modeling and texturing of non-deformable assets for use in real-time 3D engines. Students will design and build 30 meshes that consist of functional and descriptive geometry that is capable of performing in polygon-restrictive real-time engines. Students will implement complimentary and efficient texture mapping workflows that allow for the presentation of dynamic and vibrant game assets. All work is presented in a constructive group critique.
    Prerequisites: EGD-215, grade C or higher, and GDES.BS, GART.BS students only, or by permission of CCM Division Dean.
    Credits: 3
    CCM
  
  • EGD 240 - Creative Portfolio Tools


    In the Creative Portfolio Tools course, students explore and develop a variety of portfolio tools to assist in a successful launch of their careers in the creative industry. These include websites, presenting portfolio, creating a personal image, business cards, cover letters and resumes, developing reels and other video based promotions, and using social media and networking. The course is modular and self paced allowing students to work on materials specific to their area of employment, and their needs for gaining internships and/or employment.
    Prerequisites: 30 credits completes, GDES.BS, GART.BS, EGPR.BS, MCRM.BS majors only.
    Credits: 1
    CCM
  
  • EGD 245 - Foundations of Concept Painting


    To harness the power of the visual, the successful concept artist must couple a balanced composition of light, form, space, and axes of action with narrative. In this course you will learn to tell the engaging stories of your imagination by exercising the fundamentals of digital painting.
    Prerequisites: EGD-225, GDES.BS, GART.BS students only, or by permission of CCM Division Dean.
    Credits: 3
    CCM
  
  • EGD 300 - Game Technology II


    Acquire the integration skills needed to successfully build a 3D game. In Game Engine I we explore both the technical construction and practical design of games in a 3D game engine. The technical skills required to use the game engine software are combined with knowing how and when to use “spaces” in a level, construct an interface, establish moods, and direct a player’s attention through sound effects, lighting, camera angles, and text to create a complete working game.
    Prerequisites: EGD-202 with a minimum grade of C, GDES.BS students or by permission of CCM Division Dean.
    Credits: 3
    CCM
  
  • EGD 310 - Interactive Storytelling


    Telling stories in games is not like telling stories in movies or books: the addition of interactivity robs writers of many of the tools used to create emotion, develop character arcs and even maintain a consistent plot line. This class examines the conflicting demands of gameplay and story, and then discusses alternate story-telling methods that can transform stories in games from simplistic, clunky add-ons into mature and compelling art forms.
    Prerequisites: EGD-212 with minimum grade C. GDES.BS students only, or by permission of CCM Division Dean.
    Credits: 3
    CCM
  
  • EGD 312 - Game Media Theory


    As pop culture, game media in the 21st century is as important as film, television, literature or the web. Additionally games are now being used for a variety of purposes from educational and training tools to marketing and promotion. Game Media Theory explores the relevance of games in 21st century culture and establishes a theoretical framework and vocabulary for deconstruction, critical evaluation, and design for games across all categories and uses.
    Prerequisites: EGD-212, minimum grade C.
    Credits: 3
    CCM
  
  • EGD 315 - 3D Modeling II


    3D Modeling II builds on the subjects covered in 3D Modeling I with a focus on modeling organic forms using digital sculpting software and techniques. Although the course focuses on organic forms, digital sculpting technology and related workflows are prevalent in the modeling of solid surface objects as well. We will also focus on using 3D painting, mesh topology and hi-poly to low-poly baking.
    Prerequisites: EGD-235 and EGD-225 with a minimum grade of C, GART.BS students or by permission of CCM Division Dean.
    Credits: 3
    CCM
  
  • EGD 320 - Game Production II


    Collaborate with other development team members to create a playable 3D game level. We introduce you to the tools your favorite game companies utilize then help you use them to document, schedule, and ship a successful 3D game on time. Through completion of the main class assignment, students gain a portfolio piece to impress hiring managers.
    Prerequisites: EGD-220, minimum grade of C. Game Design Students: EGD-300, minimum grade of C Game Art Students: EGD-235, minimum grade of C Management of Creative Media: MGT-260, minimum grade C
    Credits: 3
    CCM
  
  • EGD 335 - 3D Animation,Animation & Special Effects, Advanced


    This course focuses on the aesthetics of motion with emphasis on the principles of traditional animation. Students begin with the basics of putting 3D models in motion and work through the tools, techniques, and principles required to animate fully articulated characters using skeletal deformation and control rigs. This course emphasizes the realization of the principles of animation through group critique.
    Prerequisites: EGD-235 with a minimum grade of C, GART.BS students, or by permission of CCM Division Dean.
    Credits: 3
    CCM
  
  • EGD 340 - Game Systems and Experience Design


    At the core of every game experience are the systems that generate that experience. In this advanced game design course, we will examine a full spectrum of game experiences and deconstruct their systems. We will look at the many facets of creating a player-centric game experience from the cultural significance of games and play to conceptualizing and proving concepts for a broad range of game media target markets and purposes.
    Prerequisites: Complete EGD-212, Minimimum grade C, GDES.BS students only or by permission of CCM Division Dean.
    Credits: 3
    CCM
  
  • EGD 345 - 3D Character Development


    In this course students work to create believable dynamic and ultimately hyper-realistic characters through the reference and understanding of existing anatomical structures. Students utilize digital sculpting tools and techniques that mimic those of traditional sculpture to achieve highly detailed character models. A strong emphasis is put on anatomy, design and detail.
    Prerequisites: EGD-315, EGD-245 minimum grades of C, GART.BS students only, or by permission of CCM Division Dean.
    Credits: 3
    CCM
  
  • EGD 350 - Sound Design for Interactivity and Games


    The course starts with a critical look at interactive sound history examining its cultural impacts, and analyzing the underlying theory of creating immersive sound environments. Following this, the course will look at techniques and design principles specific to interactivity as students begin to learn the fundamentals of the core technology. These include sound editing software for creation and editing as well as game software. The course culminates with the creating of a complete interactive audio package.
    Prerequisites: DFM-120
    Credits: 3
    CCM
  
  • EGD 355 - Game Environments


    The artist plays an important role in the development of the immersive 3D environments that games are played in. The successful environment artist understands how to control mood and atmosphere through spatial definition, lighting coloring and effects all in support of game-play and design. This course puts emphasis on the artistic side of level design and students work with both proprietary and custom-created game-art assets to build an in-game environment that is both beautiful and immersive.
    Prerequisites: EGD-235 with a minimum grade of C, GDES.BS, GART.BS students only, or by permission of CCM Division Dean.
    Credits: 3
    CCM
  
  • EGD 360 - Level Design II


    The goal of the successful level designer is to create compelling experiences for the player. Level Design II builds off the foundational conceptual and technical knowledge established in Level Design I. Students in this course explore advanced topics of level design while building and polishing game level environments. Some topics include creating and balancing mechanics systems and gameplay, developing engaging play environments, narrative and content development lighting and special effects, and engine scripting and optimization.
    Prerequisites: EGD-230 with grade of C or higher, EGD-215 with grade of C- or higher, GDES.BS students only, or by permission of CCM Division Dean.
    Credits: 3
    CCM
  
  • EGD 365 - Technical Art


    Technical Art brings together programming and art, relying extensively on an artist’s knowledge of workflow, tools and art-production practices in the area of 3d graphics production. By combining this knowledge with a foundation in programming, students write tools and develop art pipelines to be used personally by other artists and production teams. This course requires no previous knowledge of programming and covers the creation of custom tools and associated user-faces in a 3d software environment.
    Prerequisites: 60 Credits and EGD-235, minimum grade C.
    Credits: 3
    CCM
  
  • EGD 380A - Adv Seminar: Art & Animation


    The Advanced Seminar in Game Art & Animation course is designed as a supplement to the foundation classes in Game Art & Animation allowing students to concentrate on creating marketable portfolio pieces of their own determination. Students will create a detailed semester-long plan, including specific milestones and deliverables, and work throughout the semester with an instructor on creating dynamic work for their portfolio.
    Prerequisites: Game Art and Animation or Game Design majors only (or by permission of CCM Division Dean) and must have approval of program director before taking this course.
    Credits: 3
    CCM
  
  • EGD 380B - Advanced Seminar: Game Design


    Advanced Seminars vary in topic and are designed to provide the advanced student with time for personal development of their portfolio in the area of their specialty. Examples of projects include: Designing and documenting an original game concept. Designing, documenting, and constructing a series of level mods. Conceptualizing and documenting an original game narrative. Designing and constructing a series of original game models. Designing, constructing, rigging, and animating one or more original 3D characters. Conceptualizing and creating a character bible. Students propose and create a production schedule for their semester projects, and present them in a public showing at completion of the course. See current semester course offerings for available topics.
    Prerequisites: EGD-212 with a grade of C or higher, GDES.BS students only or by permission of CCM Division Dean.
    Credits: 3
    CCM
  
  • EGD 380C - Adv Seminar: Conceptual Art


    The advanced seminar is a studio course dedicated to the development of your portfolio. You will begin the term with a written project statement of your objectives and your production timetable. In your guided study over the remaining semester you can expect to accomplish polished work worthy of exhibition and your portfolio. A successful project may include traditional or digital conceptual art.
    Prerequisites: EGD-245 with a grade of C or higher, approval of Program Director or Instructor, GART.BS students only or by permission of the CCD Division Dean.
    Credits: 3
    CCM
  
  • EGD 380D - Adv Seminar: Game Writing


    Advanced Seminars vary in topic and are designed to provide the advanced student with time for personal development of their portfolio in the area of their specialty. Examples of projects include: Designing and documenting an original game concept. Designing, documenting, and constructing a series of level mods. Conceptualizing and documenting an original game narrative. Designing and constructing a series of original game models. Designing, constructing, rigging, and animating one or more original 3D characters. Conceptualizing and creating a character bible. Students propose and create a production schedule for their semester projects, and present them in a public showing at completion of the course. See current semester course offerings for available topics.
    Prerequisites: EGD-310, grade C or higher. GDES.BS students only, or by permission of CCM Division Dean.
    Credits: 3
    CCM
  
  • EGD 380P - Advanced Seminar in Game Programming


    Advanced Seminars vary in topic and are designed to provide the advanced student with time for personal development of their portfolio in the area of their specialty. Examples of projects include: Designing and documenting an original game concept. Designing, documenting, and constructing a series of level mods. Conceptualizing and documenting an original game narrative. Designing and constructing a series of original game models. Designing, constructing, rigging, and animating one or more original 3D characters. Conceptualizing and creating a character bible. Students propose and create a production schedule for their semester projects, and present them in a public showing at completion of the course. See current semester course offerings for available topics.
    Prerequisites: EGPR.BS students in Montreal, or by permission of the CCD Division Dean, and approval of Program Director or Instructor.
    Credits: 3
    CCM
  
  • EGD 390 - Game Development Internship


    The opportunity to experience mentorship within a professional game development environment is extremely beneficial towards making future employment connections. This course affords the student the opportunity to do just that; to take their first steps in applying the knowledge technique, and creativity developed in classes to real industry projects. Students will spend a minimum of 150 hours on site, either working on projects directly or supporting a development team. Students maintain a weekly web blog of internship experiences and a discourse with a faculty advisor, and conclude with a self-evaluation of the internship.
    Prerequisites: Game Design or Art and Animation majors only. 60 completed credits and permission of program director.
    Credits: 3
    CCM
  
  • EGD 410 - Senior Portfolio: Game Design


    Looking to land a job as a game designer? In today’s fast changing industry, you’ll need to demonstrate top-notch skills, get attention and stand out from the crowd. This class allows you to define, refine, and develop an individual body of work that will capture the attention of hiring managers. Emphasis is on presentation editing, and organization of a personal portfolio under the guidance of faculty to ensure a professional product.
    Prerequisites: 90 credits completed, GDES.BS students only, or by permission of the CCM Division Dean.
    Credits: 3
    CCM
  
  • EGD 415 - Senior Portfolio: Art & Animation


    Animation or Game Design major to enroll in this course. The culmination of your art degree is your portfolio. As a game artist this includes a demo-reel, complimentary website, print materials and some final preparations for transitioning into the job market. In Senior Portfolio you will finalize your portfolio work and compile your visual portfolio work into a dynamic and marketable combination of materials. To successfully complete you course you are required to have an approved body of work.
    Prerequisites: 90 credits completed, GART.BS students only, or by permission of the CCM Division Dean.
    Credits: 3
    CCM
 

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