Apr 19, 2024  
2015-2016 Undergraduate College Catalog 
    
2015-2016 Undergraduate College Catalog [ARCHIVED CATALOG]

Course Descriptions


 

Electronic Game Develop

  
  • EGD 225 - Drawing for Game Development


    Drawing for Game Development is your opportunity to discover the magic of absorbing environments and convincing figures by applying the time tested principles of perspective, anatomy, light and composition to the challenge of creating effective art for games. The result will be the disciplined drawing skills that you will need to realize the dynamic characters and environments of your imagination.
    Prerequisites: ART-135, GDES.BS, GART.BS students only, or by permission of CCM Division Dean.
    Credits: 3
    CCM
  
  • EGD 230 - Level Design


    A level designer controls moment by moment what a player sees, hears and feels during the game experience. Following the broader direction of the game designer, the level designer creates the setting and crafts the challenges for each individual level. The style and content of individual game levels must establish the right mood, support the anticipated functionality advance the storyline, and satisfy the idiosyncratic requirements of the players. Building on the design foundation of Conceptual Design, this course teaches students how to successfully design, draft, document, and implement successful game levels.
    Prerequisites: EGD-202 and EGD-212, grades C or higher, and GDES.BS students only, or by permission of CCM Division Dean.
    Credits: 3
    CCM
  
  • EGD 235 - 3D Modeling


    This course focuses on the modeling and texturing of non-deformable assets for use in real-time 3D engines. Students will design and build 30 meshes that consist of functional and descriptive geometry that is capable of performing in polygon-restrictive real-time engines. Students will implement complimentary and efficient texture mapping workflows that allow for the presentation of dynamic and vibrant game assets. All work is presented in a constructive group critique.
    Prerequisites: EGD-215, grade C or higher, and GDES.BS, GART.BS students only, or by permission of CCM Division Dean.
    Credits: 3
    CCM
  
  • EGD 240 - Creative Portfolio Tools


    In the Creative Portfolio Tools course, students explore and develop a variety of portfolio tools to assist in a successful launch of their careers in the creative industry. These include websites, presenting portfolio, creating a personal image, business cards, cover letters and resumes, developing reels and other video based promotions, and using social media and networking. The course is modular and self paced allowing students to work on materials specific to their area of employment, and their needs for gaining internships and/or employment.
    Prerequisites: GDES.BS, GART.BS, EGPR.BS, MCRM.BS majors only.
    Credits: 1
    CCM
  
  • EGD 245 - Foundations of Concept Painting


    To harness the power of the visual, the successful concept artist must couple a balanced composition of light, form, space, and axes of action with narrative. In this course you will learn to tell the engaging stories of your imagination by exercising the fundamentals of digital painting.
    Prerequisites: EGD-225, GDES.BS, GART.BS students only, or by permission of CCM Division Dean.
    Credits: 3
    CCM
  
  • EGD 300 - Game Technology II


    Acquire the integration skills needed to successfully build a 3D game. In Game Engine I we explore both the technical construction and practical design of games in a 3D game engine. The technical skills required to use the game engine software are combined with knowing how and when to use “spaces” in a level, construct an interface, establish moods, and direct a player’s attention through sound effects, lighting, camera angles, and text to create a complete working game.
    Prerequisites: EGD-202 with a minimum grade of C, GDES.BS students or by permission of CCM Division Dean.
    Credits: 3
    CCM
  
  • EGD 310 - Interactive Storytelling


    Telling stories in games is not like telling stories in movies or books: the addition of interactivity robs writers of many of the tools used to create emotion, develop character arcs and even maintain a consistent plot line. This class examines the conflicting demands of gameplay and story, and then discusses alternate story-telling methods that can transform stories in games from simplistic, clunky add-ons into mature and compelling art forms.
    Prerequisites: EGD-212 with minimum grade C. GDES.BS students only, or by permission of CCM Division Dean.
    Credits: 3
    CCM
  
  • EGD 312 - Applied Ludology


    Students learn to apply methodologies of modern ludic theory in both the deconstruction and analysis of games and their systems, as well as the generation of innovative gameplay solutions. We will cover an array of topics that range from understanding forms of logic and reasoning to evaluating gameplay analytics in an effort to develop a comprehensive framework for game design problem-solving.
    Prerequisites: GDES.BS or CREM.BS Game Design Specialization students,only.  Must have completed EGD-212 with a C or higher.
    Credits: 3
    CCM
  
  • EGD 315 - 3D Modeling II


    3D Modeling II builds on the subjects covered in 3D Modeling I with a focus on modeling organic forms using digital sculpting software and techniques. Although the course focuses on organic forms, digital sculpting technology and related workflows are prevalent in the modeling of solid surface objects as well. We will also focus on using 3D painting, mesh topology and hi-poly to low-poly baking.
    Prerequisites: EGD-235 and EGD-225 with a minimum grade of C, GART.BS students or by permission of CCM Division Dean.
    Credits: 3
    CCM
  
  • EGD 320 - Game Production II


    Collaborate with other development team members to create a playable 3D game level. We introduce you to the tools your favorite game companies utilize then help you use them to document, schedule, and ship a successful 3D game on time. Through completion of the main class assignment, students gain a portfolio piece to impress hiring managers.
    Prerequisites: EGD-220, minimum grade of C. Game Design Students: EGD-300, minimum grade of C Game Art Students: EGD-235, minimum grade of C Management of Creative Media: MGT-260, minimum grade C
    Credits: 3
    CCM
  
  • EGD 335 - 3D Animation,Animation & Special Effects, Advanced


    This course focuses on the aesthetics of motion with emphasis on the principles of traditional animation. Students begin with the basics of putting 3D models in motion and work through the tools, techniques, and principles required to animate fully articulated characters using skeletal deformation and control rigs. This course emphasizes the realization of the principles of animation through group critique.
    Prerequisites: EGD-235 with a minimum grade of C, GART.BS students, or by permission of CCM Division Dean.
    Credits: 3
    CCM
  
  • EGD 340 - Game Systems and Experience Design


    At the core of every game experience are the systems that generate that experience. In this advanced game design course, we will examine a full spectrum of game experiences and deconstruct their systems. We will look at the many facets of creating a player-centric game experience from the cultural significance of games and play to conceptualizing and proving concepts for a broad range of game media target markets and purposes.
    Prerequisites: GDES.BS students only or by permission of CCM Division Dean.  Complete EGD-212 with a minimum grade of C.
    Credits: 3
    CCM
  
  • EGD 345 - 3D Character Development


    In this course students work to create believable dynamic and ultimately hyper-realistic characters through the reference and understanding of existing anatomical structures. Students utilize digital sculpting tools and techniques that mimic those of traditional sculpture to achieve highly detailed character models. A strong emphasis is put on anatomy, design and detail.
    Prerequisites: EGD-315, EGD-245 minimum grades of C, GART.BS students only, or by permission of CCM Division Dean.
    Credits: 3
    CCM
  
  • EGD 350 - Sound Design for Interactivity and Games


    The course starts with a critical look at interactive sound history examining its cultural impacts, and analyzing the underlying theory of creating immersive sound environments. Following this, the course will look at techniques and design principles specific to interactivity as students begin to learn the fundamentals of the core technology. These include sound editing software for creation and editing as well as game software. The course culminates with the creating of a complete interactive audio package.
    Prerequisites: DFM-120
    Credits: 3
    CCM
  
  • EGD 355 - Game Environments


    The artist plays an important role in the development of the immersive 3D environments that games are played in. The successful environment artist understands how to control mood and atmosphere through spatial definition, lighting coloring and effects all in support of game-play and design. This course puts emphasis on the artistic side of level design and students work with both proprietary and custom-created game-art assets to build an in-game environment that is both beautiful and immersive.
    Prerequisites: EGD-235 with a minimum grade of C, GDES.BS, GART.BS students only, or by permission of CCM Division Dean.
    Credits: 3
    CCM
  
  • EGD 360 - Level Design II


    The goal of the successful level designer is to create compelling experiences for the player. Level Design II builds off the foundational conceptual and technical knowledge established in Level Design I. Students in this course explore advanced topics of level design while building and polishing game level environments. Some topics include creating and balancing mechanics systems and gameplay, developing engaging play environments, narrative and content development lighting and special effects, and engine scripting and optimization.
    Prerequisites: EGD-230 with grade of C or higher, EGD-215 with grade of C- or higher, GDES.BS students only, or by permission of CCM Division Dean.
    Credits: 3
    CCM
  
  • EGD 365 - Technical Art


    Technical Art brings together programming and art, relying extensively on an artist’s knowledge of workflow, tools and art-production practices in the area of 3d graphics production. By combining this knowledge with a foundation in programming, students write tools and develop art pipelines to be used personally by other artists and production teams. This course requires no previous knowledge of programming and covers the creation of custom tools and associated user-faces in a 3d software environment.
    Prerequisites: 60 Credits and EGD-235, minimum grade C.
    Credits: 3
    CCM
  
  • EGD 375 - 3D Animation II


    Students extend knowledge of animation for game development (learned in EGD-335) through applied aesthetic, technical and narrative techniques. Students will realize the create of a functional in-game, player character and NPC(s). This course will prepare animators to quickly integrate within production teams in a game development studio.
    Prerequisites: Complete EGD-335 with a minimum grade of C. Game Art students only or by approval of the CCM Dean’s Office.
    Credits: 3
    CCM
  
  • EGD 380A - Adv Seminar: Art & Animation


    The Advanced Seminar in Game Art & Animation course is designed as a supplement to the foundation classes in Game Art & Animation allowing students to concentrate on creating marketable portfolio pieces of their own determination. Students will create a detailed semester-long plan, including specific milestones and deliverables, and work throughout the semester with an instructor on creating dynamic work for their portfolio.
    Prerequisites: Game Art and Animation or Game Design majors only (or by permission of CCM Division Dean) and must have approval of program director before taking this course.
    Credits: 3
    CCM
  
  • EGD 380B - Advanced Seminar: Game Design


    Advanced Seminars vary in topic and are designed to provide the advanced student with time for personal development of their portfolio in the area of their specialty. Examples of projects include: Designing and documenting an original game concept. Designing, documenting, and constructing a series of level mods. Conceptualizing and documenting an original game narrative. Designing and constructing a series of original game models. Designing, constructing, rigging, and animating one or more original 3D characters. Conceptualizing and creating a character bible. Students propose and create a production schedule for their semester projects, and present them in a public showing at completion of the course. See current semester course offerings for available topics.
    Prerequisites: GDES.BS students only or by permission of CCM Division Dean. Complete EGD-212 with a grade of C or higher and have permission of the Program Director.
    Credits: 3
    CCM
  
  • EGD 380C - Adv Seminar: Conceptual Art


    The advanced seminar is a studio course dedicated to the development of your portfolio. You will begin the term with a written project statement of your objectives and your production timetable. In your guided study over the remaining semester you can expect to accomplish polished work worthy of exhibition and your portfolio. A successful project may include traditional or digital conceptual art.
    Prerequisites: EGD-245 with a grade of C or higher, approval of Program Director or Instructor, GART.BS students only or by permission of the CCD Division Dean.
    Credits: 3
    CCM
  
  • EGD 380D - Adv Seminar: Game Writing


    Advanced Seminars vary in topic and are designed to provide the advanced student with time for personal development of their portfolio in the area of their specialty. Examples of projects include: Designing and documenting an original game concept. Designing, documenting, and constructing a series of level mods. Conceptualizing and documenting an original game narrative. Designing and constructing a series of original game models. Designing, constructing, rigging, and animating one or more original 3D characters. Conceptualizing and creating a character bible. Students propose and create a production schedule for their semester projects, and present them in a public showing at completion of the course. See current semester course offerings for available topics.
    Prerequisites: GDES.BS or CREM.BFA students only or by permission of CCM Division Dean.  Complete EGD-310 with a grade C or higher.
    Credits: 3
    CCM
  
  • EGD 380P - Advanced Seminar in Game Programming


    Advanced Seminars vary in topic and are designed to provide the advanced student with time for personal development of their portfolio in the area of their specialty. Examples of projects include: Designing and documenting an original game concept. Designing, documenting, and constructing a series of level mods. Conceptualizing and documenting an original game narrative. Designing and constructing a series of original game models. Designing, constructing, rigging, and animating one or more original 3D characters. Conceptualizing and creating a character bible. Students propose and create a production schedule for their semester projects, and present them in a public showing at completion of the course. See current semester course offerings for available topics.
    Prerequisites: EGPR.BS students in Montreal, or by permission of the CCD Division Dean, and approval of Program Director or Instructor.
    Credits: 3
    CCM
  
  • EGD 390 - Game Development Internship


    The opportunity to experience mentorship within a professional game development environment is extremely beneficial towards making future employment connections. This course affords the student the opportunity to do just that; to take their first steps in applying the knowledge technique, and creativity developed in classes to real industry projects. Students will spend a minimum of 150 hours on site, either working on projects directly or supporting a development team. Students maintain a weekly web blog of internship experiences and a discourse with a faculty advisor, and conclude with a self-evaluation of the internship.
    Prerequisites: Game Design or Art and Animation majors only. 60 completed credits and permission of program director.
    Credits: 3
    CCM
  
  • EGD 410 - Senior Portfolio: Game Design


    Looking to land a job as a game designer? In today’s fast changing industry, you’ll need to demonstrate top-notch skills, get attention and stand out from the crowd. This class allows you to define, refine, and develop an individual body of work that will capture the attention of hiring managers. Emphasis is on presentation editing, and organization of a personal portfolio under the guidance of faculty to ensure a professional product.
    Prerequisites: 90 credits completed, GDES.BS students only, or by permission of the CCM Division Dean.
    Credits: 3
    CCM
  
  • EGD 415 - Senior Portfolio: Art & Animation


    Animation or Game Design major to enroll in this course. The culmination of your art degree is your portfolio. As a game artist this includes a demo-reel, complimentary website, print materials and some final preparations for transitioning into the job market. In Senior Portfolio you will finalize your portfolio work and compile your visual portfolio work into a dynamic and marketable combination of materials. To successfully complete you course you are required to have an approved body of work.
    Prerequisites: 90 credits completed, GART.BS students only, or by permission of the CCM Division Dean.
    Credits: 3
    CCM
  
  • EGD 420 - Senior Production


    In EGD 420 - Senior Production, seniors successful in pitching their games during the college capstone in the Fall semester continue into full production. Forming large production teams, games are taken to the perfect polished state of gold master, ready for publication. Academic emphasis for the class is focused on working successfully in a professional studio environment, preparing for entrance into the job market, and taking personal craft to the next level.
    Prerequisites: CCC-410 with a minimum grade of C or better. GDES.BS GART.BS EGPR.BS, MCRM.BS students only, or by permission of the CCM Division Dean.
    Credits: 5
    CCM

Electronic Game Programming

  
  • EGP 140 - Fundamentals of Programming & Scripting


    Provides a basic foundation in game programming,with C++. We approach C++ from a game programming,perspective covering fundamentals of the language,and game programming basics. The course is,intended for students enrolled in the eGame Design,program, or as a general elective for students in,non-programming majors. Assignments and,activities will involve the creation of simple,games throughout the course.
    Credits: 3
    ITS
  
  • EGP 200 - Graphics/Game Engine Programming I


    Graphics Programming I looks into the basics of computer graphics from a programming perspective. Through the use of programs and graphics development tools, you’ll be introduced to and be able to implement 2D and 3D coordinate spaces. Line drawing algorithms and “rasterization” are presented and applied to make an image come alive to the viewer. Linear Algebra algorithms will be refreshed and/or introduced specific to the topic at hand.
    Prerequisites: Complete CSI-240 with a minimum grade of C or better.
    Credits: 3
    ITS
  
  • EGP 280 - Intermediate Seminar


    Credits: 3
    ITS
  
  • EGP 300 - Graphics/Game Engine Programming II


    This course uses the technical foundations of knowledge attained in Graphics Programming I and expands these skills to include new tecniques and technologies. Students get an introduction to advanced graphics topics including skeletal animation, ray tracing, lighting and surfaces. Projects are introduced to implement these important visual effects. The knowledge obtained will be assimilated and applied to a wide range of usages and application. Linear Algebra algorithms will be refreshed and/or introduced specific to the topic at hand.
    Prerequisites: Complete EGP-200, EGP-310.
    Credits: 3
    ITS
  
  • EGP 310 - Game Architecture


    Game Architecture explores components and subsystems of electronic games and their associated architectures. Topics include game state representation, time management, the main game loop and game subsystems. Game design and planning from first concept to start of development are explored in detail. In addition to game architecture, we will also look into the issues of game design, team building, and management. The focus will be on those implementations that work well, and will include situations to avoid and how to fix errors.
    Prerequisites: Complete CSI-240 with a minimum grade of C.
    Credits: 3
    ITS
  
  • EGP 400 - Advanced Realtime Rendering


    Advanced Real-Time Rendering Techniques continues from the technical foundations of knowledge attained in Graphics Programming II. Students will explore real-time rendering topics including volumetric rendering, procedurally generated graphics, virtual reality, ray-tracing, and advanced GPU programming. Projects are introduced to implement advanced visual effects.
    Prerequisites: COMPLETE EGP-300 WITH A MINIMUM GRADE OF C.
    Credits: 3
    ITS
  
  • EGP 405 - Networking for Online Games


    Students learn the architectural, design and implementation strategies used to develop online games. They develop and stress test reliable and efficient protocols to address network latency (game lag), security and scalability requirements. Students will utilize distributed object caching along with these protocols to implement registration, authentication, server discovery and game lobby systems.
    Prerequisites: Complete EGP-200, EGP-310.
    Credits: 3
    ITS
  
  • EGP 410 - AI For Games


    This course provides a technical introduction to the core concepts of artifical intelligence (AI). Students will be introduced to the history of AI agents (agent architecture and multi-agent behavior), search (search space, uninformed and informed search, constraint satisfaction, game playing), knowledge representation (logical encoding of domain knowledge, logical reeasoning systems), planning (search over plan space partial-order planning, practical planning) uncertainty and probability, learning (inductive learning, linear separators, decision trees boosting, reinforcement learning), and perception and cognition (natural language, machine vision robotics).
    Prerequisites: Complete EGP-200, EGP-310.
    Credits: 3
    ITS
  
  • EGP 411 - Artificial Opponents


    In this course, students with a firm foundation in the basic techniques of Game AI (Artificial Intelligence) will be able to apply those techniques to the challenging discipline of programming Artificial Opponents. Artificial Opponents provide direct completion for players using all the rules and capabilities of a Human Player. (Fall only)
    Prerequisites: EGP-410, Minimum grade C.
    Credits: 3
    ITS
  
  • EGP 420 - Console Programming


    Console Programming focuses on console video game system development using contemporary architectures and development tools. Students will assimilate and implement techniques for efficient game console programming. Implemented programs will also incorporate techniques for effective use of 2D graphics, 3D graphics controllers, memory management and the audio system.
    Prerequisites: Complete EGP-200, EGP-310.
    Credits: 3
    ITS
  
  • EGP 425 - Game Physics


    Students learn the theory and practical application of techniques used in games to simulate real-world physical interactions. Implementation of 2D and 3D algorithms to effect movement, particle systems, collision detection gravitational forces, kinematics, and spring systems are covered. Implementations trade-offs of efficiency for accuracy are adapted for real time games.
    Prerequisites: Complete EGP-300, SCI-250;
    Credits: 3
    ITS
  
  • EGP 480 - Advanced Seminar


    Credits: 3
    ITS

English

  
  • ENG 111 - Critical Reading & Expository Writing I


    Develops the ability to use writing for learning thinking, and communicating. Includes an emphasis on critical reading of various texts for meaning form, and voice. In order to discover their writing voices so they may communicate at a college level, students write several short formal and informal papers in response to their reading. They react to and summarize texts, develop and organize ideas, incorporate the ideas of others revise and edit.
    Credits: 3
    EHS
  
  • ENG 112 - Critical Reading & Expos Writing II


    In addition to building on the skills learned in the first semester, this second-semester course develops the ability to write essays with an emphasis on research, critical reading and thinking. Students continue to learn strategies for writing texts that are clear, coherent comprehensive, creative, concise and correct for a specific audience and purpose.
    Prerequisites: ENG-111
    Credits: 3
    EHS
  
  • ENG 201 - Literature of the Bible


    This course examines the great literature of ,the Bible outside the usual religious context of,the work. Central to western thought, literature,,music, and philosophy, close examination of,biblical texts will prepare the student for,understandings applicable to many disciplines.,Students will explore various genres including,narrative, poetry, wisdom literature, and letters.,With an emphasis on close reading and written as,well as oral analysis, the course will culminate,in a final writing project chosen by the student,and approved by the instructor.
    Prerequisites: ENG-112 OR COR-125
    Credits: 3
    EHS
  
  • ENG 215 - Reading and Writing Fiction


    A study of fiction of various lengths, with an emphasis on elements of fiction and techniques of writing fiction. Students will practice close analysis of narratives and emulate successful techniques in their own original creative writing.
    Prerequisites: COR-125.
    Credits: 3
    EHS
  
  • ENG 220 - Literature, Introduction to


    An introduction to the major literary genres: ,poetry, drama and fiction. Selections are chosen,from American, European and non-Western,literature. The emphasis of this course is on,improving the student’s ability to read,perceptively and write effectively . A continued,emphasis is placed on the improvement of writing,skills.
    Prerequisites: ENG-110, ENG-112 OR COR-125
    Credits: 3
    EHS
  
  • ENG 240 - American Literature I


    A study of American literature to 1850, especially as it reflects the cultural history of the period. Works by such authors as Bradstreet, Poe Hawthorne, and Thoreau are studied. There is also a continued emphasis on developing effective writing skills.
    Prerequisites: ENG-112 OR COR-125
    Credits: 3
    EHS
  
  • ENG 241 - American Literature II


    A study of major American writers of fiction poetry and drama since 1850, including Twain Frost, Fitzgerald, Faulkner, Ginsberg, Elizabeth Bishop, Saul Bellow, and Alice Walker. Continued emphasis on developing writing skills.
    Prerequisites: ENG-112 OR COR-125
    Credits: 3
    EHS
  
  • ENG 242 - Brit Lit I: Mid Ages to 18th Century


    A study of early writers of British literature including Chaucer, Shakespeare, Milton and Swift. The historical, social and political backgrounds of the period also are discussed. A continued emphasis is placed on the improvement of writing skills.
    Prerequisites: ENG-112 OR COR-125
    Credits: 3
    EHS
  
  • ENG 243 - British Literature II


    A study of major British writers from 1800 to the present including Wordsworth, Keats, Tennyson Dickens, Yeats, Joyce, Achebe, Walcott, Heaney and Boland. Continued emphasis on strong writing skills.
    Prerequisites: ENG-112 OR COR-125
    Credits: 3
    EHS
  
  • ENG 245 - World Literature


    In this upper-lever literature course, students,will read, will learn research techniques and,practice analytical skills to assess research,findings; through mastery of a technical,vocabulary students will recognize critical,approaches to literature. Students will read,primary literary texts, excerpts and some entire,works. To consider the constraint of translation,,students will sometimes compare translations of,the same work. By learning a high-level,application of systematic analysis, students will,learn an approach that allows for the,investigation of any literary topic.
    Prerequisites: ENG-112,ENG-220 with minimum grade of C.
    Credits: 3
    EHS
  
  • ENG 250 - Reading & Writing Poetry


    Students will read a wide range of poetry and write their own. Since this course will satisfy program literature requirements, students will also write about poetry-their own as well as published work-in order to understand what poetry is and does. Genres of writing, in addition to poetry, will include paraphrase, explication traditional literary criticism, and reader response.
    Prerequisites: ENG-112 OR COR-125
    Credits: 3
    EHS
  
  • ENG 260 - Survey of Drama


    A study of selected plays from the Greek theater the Renaissance, French classical theater, 20th century realism and naturalism, the theater of the absurd, and current theater. Focuses on the dramatic presentation of ideas and the physical and technical changes that have taken place in theater, such as the development of stages settings, lighting and acting. A continued emphasis is placed on the improvement of writing skills.
    Prerequisites: ENG-112 or COR-125 or DFM-110
    Credits: 3
    EHS
  
  • ENG 262 - Survey of Modern Drama


    A study of selected plays from the advent of,realism (Ibsen, Chekhov) to the present, with a,focus on the dramatic presentation of ideas.,Aspects of directing, acting and stage designing,are included. A continued emphasis is placed on,the improvement of writing skills.
    Prerequisites: ENG-112 OR COR-125
    Credits: 3
    EHS
  
  • ENG 265 - Literature of Sport


    Students will read, discuss, and write about a,selection of short fiction, poetry, creative,non-fiction, memoir, and novels that contain,sports themes or use sport as their central focus.,A continued emphasis is placed on the improvement,of thinking, speaking, and writing skills.
    Prerequisites: ENG-112 OR COR-125
    Credits: 3
    EHS
  
  • ENG 270 - Introduction to the Novel


    A study of the novel as a literary form, with emphasis on plot, character development, style point of view, structure and theme. The class reads, discusses in detail and writes about major novels and novellas.
    Prerequisites: ENG-112 OR COR-125
    Credits: 3
    EHS
  
  • ENG 330 - The Irish Experience


    The Irish Experience is an upper level literature,elective where students will study contemporary,Irish poetry and culture on campus and through a,cultural immersion travel experience to Ireland.,Students will write, read, and explicate,intensely, getting an opportunity to discuss their,writing and reading at home and abroad. They will,use their writing, the literature, interactions,with Irish people, class discussion, and their,hiking and biking excursions to spawn a number of,their own poems.,,
    Prerequisites: ENG-112 and ENG-250 or ENG-220.,Permission of instructor required.
    Credits: 3
    EHS
  
  • ENG 335 - Cultural Immersion Through Irish Lit: The Dublin Literary Experience


    This literature course requires students to apply critical and creative thinking to the study of literature and its place in Irish culture. Students discuss and write about the status of literature and writers within Irish culture attend lectures, and observe the prominent place Irish media give to literary achievement. Students will visit major landmarks of literary culture within Dublin that may include: Trinity College Library, the Irish Writers? Museum, the James Joyce Centre, the National Gallery, homes of Irish writers (Joyce, Shaw, Yeats and more).
    Prerequisites: ENG-112 or COR-125
    Credits: 3
    EHS
  
  • ENG 340 - Cultural Immersion Through Modern Canadian Literature


    Prerequisites: ENG-112 OR COR-115 OR PERMISSION OF CCM DEAN
    Credits: 3
    EHS
  
  • ENG 350 - Literature Seminar


    This upper-level literature course allows and requires students to apply critical and creative thinking to the study of literature. Working with a faculty member, students propose a research project, report regularly to the faculty member present findings to the seminar and write a final comprehensive paper. Under faculty guidance students conduct a survey of scholarly findings. Students practice the steps of a competent plan for the study of a literary topic, master research tools and discover standard techniques of the discipline.
    Prerequisites: One Literature Elective (subject ENG) NOT ENG-111, ENG-112 or ENG-315
    Credits: 3
    EHS
  
  • ENG 350A - Literary Seminar: Canadian Storytelling Through Lit and Song - Maritime Provinces


    Credits: 3
    EHS
  
  • ENG 350B - Adv. Lit Seminar: James Joyce’s Dublin


    Credits: 3
    EHS
  
  • ENG 360 - Adaptations:Narrative to Film


    What is gained and/or lost when a literary text is adapted for the big screen? This course explores the relationship between original written narrative and film, the transition from the written word to the visual experience, and the cultural impact of this translation. Students will read, view, discuss and write about works of fiction and the films they inspired.
    Prerequisites: TAKE 3 CREDITS FROM SUBJECT ENG, LEVEL 200. DFM MAJORS ALLOWED WITH DFM-228 AND 60 CREDITS.
    Credits: 3
    EHS
  
  • ENG 361 - Shakespearean Drama


    Students will read, discuss, and research Shakespeare’s tragedies, such as Hamlet, King Lear Macbeth, Othello, and Romeo and Juliet, as well as selected comedies and histories. Elizabethan drama, the English Renaissance, and the political social, religious and economic history of the 15th and 16th centuries also are studied. Students will access and evaluate critical work on Shakespeare.
    Prerequisites: ENG-112 OR COR-125
    Credits: 3
    EHS
  
  • ENG 420 - Literature: An Evolving Canon


    What influences you to read what you read? Does or should a literary canon exist? What forces migrate choices? Students will explore in new contexts literature they have previously read and explore more literarture from around the world that transcends a variety of biases, and they will debate, create adn defend their choices for what is “must read” literature.
    Prerequisites: ENG-350. TAKE 3 CREDITS OF A LITERATURE ELECTIVE.
    Credits: 3
    EHS

Environmental Policy

  
  • ENP 100 - Introduction to Environmental Issues


    Teaches the multidisciplinary approach necessary for successful investigation and resolution of environmental issues. Social and natural sciences are presented as means by which such issues may be quantified and evaluated. Successful and unsuccessful efforts of resolving environmental issues using combinations of means are investigated and discussed. Emphasis is placed on defining, retaining or restoring sustainable global ecosystems.
    Credits: 3
    EHS
  
  • ENP 150 - Environmental History: Traditions and Possibilities


    Students will explore the complex and evolving historical relationship between humans and their surroundings, beginning with the earliest hunter/gathers and continuing through the Agricultural, Industrial, and Communications Revolutions. They will use the tools of environmental history to deepen their understanding of environmental history’s,”lessons” for human civilization and consider future possibilitiesfor 21st century human communities.
    Prerequisites: Complete ENP-100
     
    Credits: 3
    EHS
  
  • ENP 200 - Sustainability and Environmental Policy


    Students will examine how the political vision developed by our forefathers, based on maximum exploitation of seemingly unlimited natural resources, has shaped policy and management and has led to current pressing environmental issues. Students will explore the history of US environmental policy and its role in forming domestic and international policies and laws. The evolution of the concept of sustainability and how that is shaping natural resource policy and management both nationally and globally will be considered in-depth.
    Prerequisites: ENP-100
    Credits: 3
    EHS
  
  • ENP 210 - The Environmental Impacts of Consumerism


    Students will examine consumerism both personally and globally as it impacts the environment, in an era where people are often considered “consumers” first and “citizens” second. Through recent writings, websites and examining personal habits we will evaluate social, environmental and psychological impacts of consumerism and materialist values and compare them to cultures with alternative worldviews. We will test tools for analysis, consider ethical guidelines for personal and institutional choices, and review initiatives for how to move to a less consumptive society.
    Prerequisites: ENP-100 or SCI-150 or co-requisite COR-210.
    Credits: 3
    EHS
  
  • ENP 250 - Environmental Policy and Globalization


    Students will explore the complex concept of globalization, its history and global impacts, to develop a working definition. From that, students will examine the institutional structures economic drivers, cultural, ethical and political implications of globalization through the lens of environmental issues. Environmental policies politics and the role of international institutions and multinational corporations will be investigated as they contribute to environmental degradation or sustainability. Antiglobalization and counter movements will also be considered.
    Prerequisites: ENP-200
    Credits: 3
    EHS
  
  • ENP 270 - Food Systems and Policy


    This course examines the reciprocal impacts of food production, distribution and consumption on environmental issues from a local, regional and global perspective. Utilizing basic systems theory as an investigative tool, students will identify leverage points of action and explore the various challenges in creating a more sustainable, socially responsible and ecologically centered food system. Special emphasis will be placed upon issues located at the intersection of environmental and food policy platforms.
    Prerequisites: Complete ENP-100
    Credits: 3
    EHS
  
  • ENP 280 - Introduction to GIS & Spatial Analysis


    Geospatial communication is a fundamental element of contemporary life. Students will explore the theory, method and application of spatial analysis and Geographic Information Systems (GIS) for various applications, including environmental and social policy, public participation, cultural geography, education and public participation technology, and agent-space interaction. Through laboratory exercises and guided discussions students will effectively ask and answer spatially-based social, environmental and technological questions to develop applied GIS and spatial analysis skills, critical geographic thinking and communication.
    Credits: 3
    EHS
  
  • ENP 300 - Place-Based Environmental Policy


    Students will engage in a place-based approach to understanding our relationship with the environment. Applied examples of innovative sustainability initiatives and policies will be investigated through field trips, readings and guest speakers. Students will gain a deeper understanding of local issues and solutions and how they fit into national and global contexts and how they can be implemented to work for change.
    Prerequisites: SCI-150 MUST BE TAKEN AS A PRE-REQUISITE OR A CO-REQUISITE.
    Credits: 3
    EHS
  
  • ENP 310 - Environmental Justice


    Students will learn about environmental justice (EJ) history, theory, framework, and practice through an interdisciplinary approach that will forcus primarily within the United States and select global examples. Students will examine how environmental impacts are inequitably experienced by those of varying race, class gender, and region and make connections between race, power, and access. Additionally, students will analyze historical and contemporary national/state governmental and policy responses and institutional and community strategies of EJ in practice.
    Prerequisites: Complete ENP-200
    Credits: 3
    EHS
  
  • ENP 360 - Environmental Law


    Environmental law is one of the most dynamic and exciting areas of law, and it plays a pivotal role in protecting the personal health and welfare of all people, guiding economic development and business life, and shielding our most precious natural treasures and resources from misuse or harm. Students examine a representative selection of federal statutes and regulations including, but not limited to the National Environmental Policy Act, the Endangered Species Act, and Clean Water and Air Acts.
    Prerequisites: 60 completed credits and Legal Studies Major or Minor or Environmental Policy Major
    Credits: 3
    EHS
  
  • ENP 400 - Environmental Policy Assessment and,Development


    This course will critique environmental policies of the United States of America, the United Nations and one other nation. The goals of these policies will be identified. The success of these policies, in terms of the goals they have set for themselves will be evaluated. Students will develop and present alternatives for improving or replacing existing policies.
    Prerequisites: ENP-200.
    Credits: 3
    EHS
  
  • ENP 410 - Ecological Economics


    Ecological economics is an emerging discipline that seeks to reconcile traditional economics with biophysical limits. We will explore the differing worldviews of neoclassical and ecological economics, and reevaluate the relationship between the human economy and the economy of nature. We will examine mainstream economic issues through an ecological economic perspective and apply economic concepts to environmental issues to gain a more comprehensive understanding of how to propose solutions to solve economic and social problems that promote human and environmental resilience.
    Prerequisites: 60 Credits and one of the following: ECN-110, ECN-205,ECN-210, ECN-255.
    Credits: 3
    EHS
  
  • ENP 450 - Environmental Decision Making


    Students will explore the several modes of making environmental policy decisions: Technical Analyses, Cost-Effectiveness, Benefit/Cost Analyses, Risk Assessments, Alternatives Assessment, Environmental Impact Analyses, and Ethical Analyses. They will be assigned an environmental policy question and prepare a written report, presented orally, containing their policy recommendations on this question and defending these recommendations on the basis of these decision making models.
    Prerequisites: ENP-200.
    Credits: 3
    EHS
  
  • ENP 490 - Environmental Policy Internship


    Students will complete a two credit internship experience that will reflect the focus area they have chosen with the faculty advisor. The internship will provide experience in the field exposure to issues, and an opportunity for integration and reflection. Choice of internship site will be related to Focus Area chosen.
    Prerequisites: ENP-450
    Credits: 3
    EHS

Event Management

  
  • EVT 125 - Creating Event Experiences,Experiences


    This course provides a foundation of knowledge and skills required for the successful management of events, in both business and leisure contexts. Areas of focus include basic project management techniques, experience design principles, concept and theme development, program design destination/site research and selection, sourcing of vendors and service providers, and fundamental target marketing concepts. As a central project students develop a multi-day experience for a target audience at a specific destination, designed to enhance an anchor event.
    Credits: 3
    BUS
  
  • EVT 240 - Event Planning and Coordination


    Students will learn the skills necessary for executing a wide variety of events, including corporate, social, sport, cultural entertainment, fundraising and publicity applications. Topics include site selection program design and planning timelines, as well as detailed logistical preparation such as registration or ticket sales, audio/visual and production requirements, food & beverage needs room setups, décor/ambience, crowd control security, staffing and post-event evaluation. Students complete a series of projects that illustrate a range of challenges inherent in event planning and coordination.(Offered Fall only)
    Prerequisites: TAKE EVT-125 AND EITHER MKT-110-OR BUS-120.
    Credits: 3
    BUS
  
  • EVT 295 - Event Management Practicum


    Students gain first-hand knowledge and experience by completing a series of activities encompassing the planning, execution and management of special events, from initial concept development to post-event evaluations. Students work with the course facilitator to identify a series of brief field experiences with planners of several on- or off-campus events, in order to observe and participate in each function on the checklist. Students also document and reflect on these learning experiences.
    Prerequisites: EVT-240
    Credits: 3
    BUS
  
  • EVT 340 - The Business of Event Management


    This course will cover the planning and organization of special events, as well as the broader strategic and business aspects of event management. Topics will include concept development, proposals and agreements, site evaluation, budgeting, generating revenue, and coordination between multiple stakeholders and service providers. Special attention will be paid to risk management and techniques for ensuring the success of an event. Project-based learning exercises are supplemented by case studies and guest speakers. Students create a comprehensive operations manual for a multi-faceted event. (Offered Fall only)
    Prerequisites: EVT-295
    Credits: 3
    BUS
  
  • EVT 450 - Event Management Seminar


    An exploration of a wide range of current and,emerging issues in the hotel, restaurant and,tourism industry. Presented as a series of,discussion-based seminars, the course uses a,combination of recent magazine articles, current,news reports, Internet websites and book,excerpts to illustrate the range of challenges to,be faced by hospitality managers in the near,future. Students participate in both the selection,of topics and presentation of material, and gain,experience in running a meeting. (Fall only)
    Prerequisites: HSP-270
    Credits: 3
    BUS
  
  • EVT 490 - Senior Event Management,Apprenticeship


    This course consists of an on-site management,internship at a full-service resort property,,working closely with an individual department,manager/mentor at least 2 full days per week.,Students select a specific area of management that,they are interested in pursuing and are paired,with an appropriate manager/mentor to observe and,participate in his or her daily duties and,challenges. The class includes a weekly online,group discussion component. (Spring only)
    Prerequisites: Must complete 90 credits before taking this course.
    Credits: 6
    BUS

Filmmaking

  
  • FLM 100 - Film Studies: Screenings


    Provides critical exposure to film in all its varieties. Students will apply aspects from other film courses to evaluate criteria for a,”successful” (or “failed”) film. Post-screening discussions, readings of key essays, and periodic analysis or response papers will foster student’s ability to critically analyze and articulate all aspects ofthe craft, including screenwriting cinematography, editing, acting, and sound. This course will be taken over three different semesters.
    Prerequisites: Filmmaking majors only.
    Credits: 1
    CCM
  
  • FLM 110 - Filmmaking, Introduction to


    In this course students are introduced to the language of film. Through a combination of lecture, screenings, discussion research and cohort projects students will investigate the fundamentals of time-based media (the fourth dimension), the evolving landscape of film production and the social impact of filmic-storytelling.
    Credits: 3
    CCM
  
  • FLM 128 - Screenwriting I


    The course provides an intensive introduction to screenwriting. Presented as a seminar and writing workshop, the class reads and discusses short and feature-length screenplays, including their own works-in-progress, as well as comparing the screenwriting of professionals to the films those scripts became. Writing one short and one feature-length screenplay leads students to integrate theory and practice as they explore the viability of story ideas in the film medium character development, conflict, dialogue writing dramatic structure, and industry standards for script formatting.
    Prerequisites: Complete COR-115 for FILM and CREM majors. All other majors complete 30 credits and COR-115.
    Credits: 3
    CCM
  
  • FLM 210 - Film History


    As an overview of film history and aesthetics this course explores film history from 1895 to the present. Emphasis is on the development of film as a technology, an art form, an industry, and a cultural institution. The class will research and discuss genres, movements, directors, and landmarks in film history.
    Prerequisites: Must complete 30 credits before taking this course.
    Credits: 3
    CCM
  
  • FLM 211 - Film History II


    A continued overview of film history and aesthetics, this course picks up where Film History I(FLM 210) leaves off, with the cinema in the 1950’s and French New Wave, and continues to present-day cinema. Emphasis will continue to be on the development of film as a technology, an art form, an industry, and a cultural institution. The class will research and discuss genres, movements directors, and landmarks in film history including international cinemas.
    Prerequisites: Complete FLM-210 OR any COR-2XX.
    Credits: 3
    CCM
  
  • FLM 215 - Filmmaking I


    In this course you will be introduced to holistic filmmaking. Technical aspects such as character, plot points, color palettes Aristotelian drama, shooting, lighting and video compositing will add to your current shooting and editing skills. In this course you will begin your journey toward becoming an independent filmmaker by creating professional quality digital film work suitable for festivals, competition distribution or personal portfolio. You will also investigate the aesthetic and sociological issues inherent to time-based media through research and screenings.
    Prerequisites: Film majors only. Complete FLM-225, FLM-128 and FLM-230.
    Credits: 3
    CCM
  
  • FLM 225 - Cinematography and Lighting


    This course focuses on cinematic storytelling and explores digital video cinematography techniques for both studio and field. Students will familiarize themselves with multiple digital video camera formats. Students will also use lighting equipment, determine set and lighting needs block scenes, and become familiar with topics including film space, continuity, lenses, color, filters and camera control. Over the course of the semester, students will collaborate to produce a number of short works in both field and studio environments.
    Prerequisites: Complete either FLM-110 or MCM-110. Take FLM-225L concurrently.
    Credits: 3
    CCM
  
  • FLM 225L - Cinematography & Lighting Studio


    Prerequisites: Must be taken concurrently with FLM-225
    Credits: 0
    CCM
  
  • FLM 230 - Audio & Video Editing


    Through a combination of classroom instruction and project-based work in the Multimedia and Video labs, students will develop skills in audio and video recording, digitizing, producing and editing for implementation in television, radio and multimedia.
    Prerequisites: Complete FLM-110 or MCM-110. Take FLM-230L concurrently.
    Credits: 3
    CCM
  
  • FLM 230L - Audio & Video Editing Studio


    Prerequisites: Take FLM-230 concurrently.
    Credits: 3
    CCM
  
  • FLM 240 - Applied Video


    You understand the principles of video creation and you’re eager for more. In this class you will investigate video as a phenomenon, the evolution creative possibilities, technical components and output methods such as Pod-casting, installation and DVD authoring. Through a combination of lecture, research and hands on investigation you will be introduced to video history, the format wars, sound design, advanced editing styles and compression.
    Prerequisites: Complete FLM-230
    Credits: 3
    CCM
  
  • FLM 250 - Introduction to Stop Motion Animation


    This course guides students through the active creation of several individual stop motion animation projects while developing their knowledge and expertise in traditional stop motion animation techniques using modern computing technology. Students present their developing ideas and original projects for critical assessment. Students are also exposed to the rich history and evolution of stop motion animation.
    Prerequisites: 27 completed credits
    Credits: 3
    CCM
  
  • FLM 260 - Documentary Filmmaking


    This course will explore the history of documentary filmmaking with a focus on the social impact of the form. The potential power of video for advocacy, activism, and social change will be highlighted through screenings and production exercises. Students will produce documentary sequences based on the core documentary elements of observation, interview, and montage.
    Prerequisites: Complete FLM-110 or MCM-110.
    Credits: 3
    CCM
  
  • FLM 280 - Irish Culture Through Film


    Credits: 3
    CCM
  
  • FLM 281 - Canadian Culture Through Films


    This course will help students understand the complexities of Canadian society and its various cultures/identities through the study of film. Specific focus will be paid to Quebecois and Aboriginal perspectives. Film viewings and supplementary readings, as well as numerous site visits, will teach students about the fundamental cultural and historical characteristics of Montreal, Quebec and Canada.
    Credits: 3
    CCM
  
  • FLM 285 - Directing & Acting for the Screen


    Provides student film directors with practical tools for working with actors. Additionally, the class offers an introduction to acting technique and finding the emotional honesty in a film scene. Students will analyze texts, unpack what it means to have a director’s vision, and direct and act in scenes from screenplays. The class will present and peer review directed scences.
    Prerequisites: Complete FLM-228.
    Credits: 3
    CCM
  
  • FLM 301 - Topics in Cinema


    Topics in Cinema is a rotating-subject course designed to introduce students to a wide range of concepts within the field of film studies. Its scope is broad and changes from semester to semester; topics may include but are not limited to the study of specific filmmakers, specific film genres, certain national cinemas, film movements, or other special topics.
    Prerequisites: Complete FLM-210
    Credits: 3
    CCM
 

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