Jun 26, 2024  
2018-2019 Undergraduate Catalog 
    
2018-2019 Undergraduate Catalog [ARCHIVED CATALOG]

Course Descriptions


 

Filmmaking

  
  • FLM 250 - Introduction to Stop Motion Animation


    This course guides students through the active creation of several individual stop motion animation projects while developing their knowledge and expertise in traditional stop motion animation techniques using modern computing technology. Students present their developing ideas and original projects for critical assessment. Students are also exposed to the rich history and evolution of stop motion animation.
    Prerequisites: 27 completed credits
    Credits: 3
    CCM
  
  • FLM 260 - Documentary Filmmaking


    Students will study and practice documentary writing, camera use, location sound recording, lighting, picture and sound editing, pre-production techniques, and the art of the interview while exploring the craft of documentary filmmaking with a focus on social impact and personal expression. Students will apply creative common and fair use options and create an individually or small group produced short form documentary as a final project.
    Prerequisites: Complete FLM-110 or MCM-110.
    Credits: 3
    CCM
  
  • FLM 280 - Irish Culture Through Film


    Credits: 3
    CCM
  
  • FLM 281 - Canadian Culture Through Films


    This course will help students understand the complexities of Canadian society and its various cultures/identities through the study of film. Specific focus will be paid to Quebecois and Aboriginal perspectives. Film viewings and supplementary readings, as well as numerous site visits, will teach students about the fundamental cultural and historical characteristics of Montreal, Quebec and Canada.
    Credits: 3
    CCM
  
  • FLM 285 - Directing & Acting for the Screen


    The course provides student filmmakers with practical tools for working with actors. Students will be introduced to different acting techniques, participate in acting exercises, and direct and act in scenes. Students will analyze texts, break down scripts, and identify subtext. 
    Prerequisites: Complete FLM-228.
    Credits: 3
    CCM
  
  • FLM 301 - Topics in Cinema


    Topics in Cinema is a rotating-subject course designed to introduce students to a wide range of concepts within the field of film studies. Its scope is broad and changes from semester to semester; topics may include but are not limited to the study of specific filmmakers, specific film genres, certain national cinemas, film movements, or other special topics.
    Prerequisites: Complete FLM-210
    Credits: 3
    CCM
  
  • FLM 310 - Production Management


    Students will explore the role of assistant director and unit production manager through an in-depth study and practice of breaking down a feature script, budgeting, and creating a production schedule. Students will become adept with industry-standard production management software that is integral to film production. This course is designed for students who aspire to be film directors.
    Prerequisites: FLM-215 or as a co-requisite
    Credits: 3
    CCM
  
  • FLM 311 - Film Theory


    Students will follow a roughly chronological path through the history of film theory to investigate the how and why of meaning creation in film. Students will identify the historical, intellectual, artistic, and political factors that give rise to various strands of film theory. Through readings and film screenings, the course will examine specific theoretical perspectives including Realist, Formalist, Constructivist, Semiotic and Feminist approaches.
    Prerequisites: Complete either FLM-210 OR Any COR-2XX
    Credits: 3
    CCM
  
  • FLM 315 - Filmmaking II


    Students will pitch, write scripts, and shoot, either individually or in small teams, a film with a maximum eight minute run time.  By creating a documentary, narrative, or experimental film, students will develop skills in production design, which includes set design, costume, make-up, props, and color scheme. The focus will be on directing, with an emphasis on working with actors and crew. These skills, along with advanced cinematography and sound design, will enable students to enhance production quality and express their vision.  
    Prerequisites: FLM-215
    Credits: 3
    CCM
  
  • FLM 320 - The Business of Film


    This course examines the changing landscape of the moving image industry, highlighting areas where film and business intersect, including funding, promotion, international co-production norms, tax breaks and other incentive programs, festivals, grants, distribution options, and career pathways. 
    Prerequisites: Must complete 57 credits before taking this course.
    Credits: 3
    CCM
  
  • FLM 325 - Advanced Cinematography


    Advanced Cinematography offers students the opportunity to deepen their aesthetic study and practice of the craft through the employment of atmospheric lighting, integration of camera and production design, and complex camera movements.  The course covers the importance of constructive collaboration and effective crew management. Over the course of the semester, students will produce short works in both field and studio environments, as well as study examples of cinematography at work in the industry and elsewhere.
    Prerequisites: Complete 57 credits and “C” or higher in FLM-225 or by permission of the CCM Dean.
    Credits: 3
    CCM
  
  • FLM 328 - Screenwriting II


    In this course students will learn how to structure a feature film script.  The course will move from idea creation through various structure models, exploring plot points, character development, planting and pay off.  Students will shepherd their original idea from inception through pitching, beat sheet, and detailed outline.  Both independent and commercial forms will be explored through readings and screenings. 
    Prerequisites: Complete FLM-128
    Credits: 3
    CCM
  
  • FLM 330 - Video Compositing and Special Effects


    This course introduces students to special effects and compositing. Through classroom instruction and project-based work, students will learn and gain command of industry standard software.  By the end of the semester, students will have the ability to skillfully demonstrate the use of effects, animation, keying, motion graphics, and color correction.
    Prerequisites: Complete  FLM-230
    Credits: 3
    CCM
  
  • FLM 360 - Documentary Filmmaking II


    This course deepens students’ knowledge of documentary production by engaging them in proposal writing, formulating a distribution plan, and working with archival resources. Using the historical documentary form as a foundation, students will learn to effectively work with archival footage libraries, incorporate the use of motion graphics and animation, and apply current industry practices on fair use and music licensing to create a 10-15 minute documentary as a final project.
    Prerequisites: FLM-260
    Credits: 3
    CCM
  
  • FLM 383 - Experimental Moving Image


    Students will explore experimental film production. The course will encourage students to break boundaries and reevaluate their relationship to conventional film by applying inventive formal approaches to conceptually rigorous and challenging content. Students will study the history, theory and artistry of the experimental genre, and produce experimental work of their own.
    Prerequisites: FLM.BFA or CREM.BFA majors with at least 57 completed credits; others by permission.
    Credits: 3
    CCM
  
  • FLM 389 - Urban Indie Filmmaking


    In this course students will apply their training from the screenwriting and cinematography intensive workshops to their own film productions. In a cohort based learning environment and under the guidance of an experienced filmmaker, students each direct one film and produce another student’s film. In addition to this, the class screens and analyzes a number of short films to provide a foundation for each student’s filmmaking and its technical treatment.
    Prerequisites: Permission to enroll in Summer Montreal Filmmaking Program required. Complete FLM-225 and FLM-228.
    Credits: 6
    CCM
  
  • FLM 415 - Filmmaking III


    Students, working individually or as a group, will complete pre-production and principal photography on a portfolio film with a maximum 15 minute run time.  The course calls upon all of the techniques and skills acquired in the first three years.  The film should demonstrate a marked progression in screenwriting, producing, directing, cinematography, and sound recording.  Students will also explore various fundraising avenues.
    Prerequisites: FLM-315
    Credits: 3
    CCM
  
  • FLM 420 - Senior Portfolio


    In this course students will finalize and compile their collected film works to create a final reel. Students will also gain fluency in the latest output methods in digital film distribution.
    Prerequisites: Complete FLM-410
    Credits: 3
    CCM
  
  • FLM 428 - Screenwriting III


    Students will complete their first draft of a feature film based on a detailed outline produced in Screenwriting II.  Through readings and scene dissections, students will delve into dialogue, scene construction, description, action, and the use of imagery.  Pathways for professional screenwriters will be explored, including agents, managers, festivals, and studios.  Students will produce a 90 - 120 page script by the end of the semester.
    Prerequisites: FLM-328
    Credits: 3
    CCM
  
  • FLM 430 - Color Grading and Correction


    Students will learn to apply color grading and color correction through the study of color theory and science, and practical exercises.  They will understand the role of the digital imaging technician and their prominent place in production.  Topics covered in the course include shot matching, scene balancing, memory colors, animating grades, and shapes.
    Prerequisites: FLM-330
    Credits: 3
    CCM
  
  • FLM 450 - Filmmaking Thesis


    This course is designed for students interested in either graduate level studies, further academic investigation or both. Students will create a personal manifesto and examine in depth a topic by relating it to their own body of work, analyze its historical and theoretical position and produce a written thesis.
    Prerequisites: Must be a Filmmaking major and must have completed 90 credits
    Credits: 3
    CCM
  
  • FLM 490 - Filmmaking Internship


    Students gain practical experience as interns in a professional aspect of filmmaking. The student, instructor and work site supervisor work together to determine specific learning objectives for each student. In addition to involvement in the workings of their placement organization students will complete their own related project.
    Prerequisites: Film majors only.  Must complete 60 credits prior to taking,this course.
    Credits: 3
    CCM

Finance

  
  • FIN 240 - Financial Management I


    This is a first course in corporate finance. The course is designed to introduce students to the concepts and techniques necessary to analyze and implement optimal investment decisions. The course covers the effect of time and uncertainty on decision making. Topics include discounting techniques and applications, stock and bond valuation, diversification and portfolio choice, and capital budgeting.
    Prerequisites: ACC-130
    Credits: 3
    BUS
  
  • FIN 300 - Investments


    A comprehensive study of investments and investment markets, giving a broad perspective from the viewpoint of the individual and institutional investor. Covers corporate securities, public securities, real-estate and mortgage investments, and the organization and operation of the principal securities markets. Students are required to establish a hypothetical investment portfolio and follow their investments.
    Prerequisites: ACC-130
    Credits: 3
    BUS
  
  • FIN 310 - Applied Regression Analysis


    A key challenge facing successful managers is processing the vast amounts of data available. Topics may include: the application of data analysis, statistical inference, regression model selection, and an introduction to time series models for financial and business analysis.
    Prerequisites: Complete MTH-180 OR MTH-280
    Credits: 3
    BUS
  
  • FIN 340 - Financial Management II


    This is a second course in corporate finance. The course is designed to further students’ knowledge of the concepts and techniques necessary to analyze and implement optimal investment and financing decisions. Topics include capital budgeting, capital structure decisions, cash management, and option theory. Students will work on cases and write memoranda explaining rationale and decisions.
    Prerequisites: MGT-240 or ACC-341
    Credits: 3
    BUS
  
  • FIN 410 - Advanced Investment Topics


    Derivatives and alternative investments have become increasingly important in managing financial risk, seeking diversification and improved returns, and obtaining exposure to asset classes. This course focuses on portfolio management, alternative investments and derivatives, including futures, options and swaps.
    Prerequisites: FIN-300
    Credits: 3
    BUS

Game Art and Animation

  
  • GAA 105 - Game Art Fundamentals


    Game Art Fundamentals covers the essential art and design topics of elements of design, color theory, and composition. These principles are introduced through digital art practices and media used in the game development industry and the Game Art & Animation Program.
    Prerequisites: GART.BS, CREM.BFA students only or by permission of GART Program Director
    Credits: 3
    CCM - Communication and Creative Media
  
  • GAA 125 - Drawing for Realism I


    Learn to draw the human figure through the study of form, volume, structure and anatomy in order to clearly visualize position and proportion of anatomical landmarks. Students will use traditional drawing techniques to understand the concepts of proportion, foreshortening, lighting and composition to realistically render the human form.

     

     
    Prerequisites: GART only and CREM students with portfolio approval.
    Credits: 3
    CCM - Communication and Creative Media

  
  • GAA 135 - Introduction to 3D Modeling & Texturing


    This course is an introduction to the foundation principles of 3D modeling and texturing for games. Students will learn to create optimized and aesthetically successful textured 3D models that work within the constraints of graphics production for real-time 3D game engines.

     

     
    Prerequisites: GART.BS, GDES.BS, EGPR.BS, CREM.BFA students only, or by permission of GART Program Director.
    Credits: 3
    CCM - Communication and Creative Media

  
  • GAA 175 - Introduction to Animation for Games


    This course is an introduction to the fundamental principles of animation and the aesthetics of motion. Students will learn to apply these principles to create beginner level 2D and 3D animations.

     

     
    Prerequisites: GART.BS, GDES.BS or CREM.BFA students only, or by permission of the GART Program Director.
    Credits: 3
    CCM - Communication and Creative Media

  
  • GAA 205 - 2D Game Art


    In 2D Game Art, students will explore the many ways in which 2-dimensional bitmap and vector art are used in game media and the tools and processes necessary to create this type of artwork. Topics include 2D game genres and aesthetics, sprite design and animation, storyboarding, 2D backgrounds and cut-scenes, interface design and tools, and the use of 2D artwork across a variety of platforms from mobile to consoles.
    Prerequisites: GAA-105, GAA-125 and GART.BS, CREM.BFA, or by permission of GART Program Director.
    Credits: 3
    CCM - Communication and Creative Media
  
  • GAA 225 - Drawing for Realism II


    Learn to use linear perspective systems to convey the illusion of dimensional forms in space on a two dimensional surface. Gain a working knowledge of perspective concepts in order to accurately design realistic objects in space from various points of view using digital 2D drawing/painting tools.
    Prerequisites: GAA 125 Drawing for Realism I
    Credits: 3
    CCM - Communication and Creative Media
  
  • GAA 235 - 3D Modeling


    Building on the fundamental skills developed in Introduction to 3D Modeling & Texturing, students create detailed 3D models that are optimized for use in real-time game engines. Focus will be on refining high poly to low poly baking techniques, texture creation workflow, and in-engine material and lighting techniques.
    Prerequisites: GAA-135, grade C or higher, and GART.BS, GDES.BS, CREM.BFA students only, or by permission of GART Program Director.
    Credits: 3
    CCM - Communication and Creative Media
  
  • GAA 245 - Foundations of Concept Painting


    To harness the power of the visual, the successful concept artist must couple a balanced composition of light, form, space, and axes of action with narrative. In this course you will learn to tell the engaging stories of your imagination by exercising the fundamentals of digital painting.
    Prerequisites: GAA-225, GART.BS students only, or by permission of CCM Division Dean.
    Credits: 3
    CCM - Communication and Creative Media
  
  • GAA 255 - 3D Modeling II


    3D Modeling II builds on the subjects covered in 3D Modeling I with a focus on modeling organic forms using digital sculpting software and techniques. Although the course focuses on organic forms, digital sculpting technology and related workflows are prevalent in the modeling of solid surface objects as well. We will also focus on using 3D painting, mesh topology and hi-poly to low-poly baking.
    Prerequisites: GAA 235, grade C or higher, and GART, GDES, CREM
    Credits: 3
    CCM - Communication and Creative Media
  
  • GAA 275 - 3D Animation I


    This course focuses on the aesthetics of motion with emphasis on the principles of traditional animation. Students begin with the basics of putting 3D models in motion and work through the tools, techniques, and principles required to animate fully articulated characters using skeletal deformation and control rigs. This course emphasizes the realization of the principles of animation through group critique.
    Prerequisites: GAA 175, grade C or higher, and GART, GDES, CREM
    Credits: 3
    CCM - Communication and Creative Media
  
  • GAA 345 - 3D Character Development


    In this course students work to create believable dynamic and ultimately hyper-realistic characters through the reference and understanding of existing anatomical structures. Students utilize digital sculpting tools and techniques that mimic those of traditional sculpture to achieve highly detailed character models. A strong emphasis is put on anatomy, design and detail.
    Prerequisites: GAA-255, GAA-245 minimum grades of C, GART.BS students only, or by permission of CCM Division Dean.
    Credits: 3
    CCM - Communication and Creative Media
  
  • GAA 355 - Game Environments


    The artist plays an important role in the development of the immersive 3D environments that games are played in. The successful environment artist understands how to control mood and atmosphere through spatial definition, lighting, coloring and effects all in support of game-play and design. This course puts emphasis on the artistic side of level design and students work with both proprietary and custom-created game-art assets to build an in-game environment that is both beautiful and immersive.
    Prerequisites: GAA-235 with a minimum grade of C, GDES.BS, GART.BS students only, or by permission of CCM Division Dean.
    Credits: 3
    CCM - Communication and Creative Media
  
  • GAA 365 - Technical Art


    Technical Art brings together programming and art, relying extensively on an artist’s knowledge of workflow, tools and art-production practices in the area of 3d graphics production. By combining this knowledge with a foundation in programming, students write tools and develop art pipelines to be used personally by other artists and production teams. This course requires no previous knowledge of programming and covers the creation of custom tools and associated user-faces in a 3d software environment.
    Prerequisites: 60 Credits and GAA-235, minimum grade C.
    Credits: 3
    CCM - Communication and Creative Media
  
  • GAA 375 - 3D Animation II


    Students extend knowledge of animation for game development (learned in GAA-275) through applied aesthetic, technical and narrative techniques. Students will animate functional in-game, player characters and NPC(s). This course will prepare animators to quickly integrate within production teams in a game development studio.
    Prerequisites: Complete GAA-275 with a minimum grade of C. Game Art students only or by approval of the CCM Dean’s Office.
    Credits: 3
    CCM - Communication and Creative Media
  
  • GAA 380 - Adv Seminar: Art & Animation


    The Advanced Seminar in Game Art & Animation course is designed as a supplement to the foundation classes in Game Art & Animation allowing students to concentrate on creating marketable portfolio pieces of their own determination. Students will create a detailed semester-long plan, including specific milestones and deliverables, and work throughout the semester with an instructor on creating dynamic work for their portfolio.
    Prerequisites: Game Art and Animation majors only, 60 credits complete (or by permission of CCM Division Dean) and must have approval of program director before taking this course.
    Credits: 3
    CCM - Communication and Creative Media
  
  • GAA 415 - Senior Portfolio: Art & Animation


    Game Art & Animation majors enroll in this course. The culmination of your art degree is your portfolio. As a game artist this includes a demo-reel, complimentary website, print materials and some final preparations for transitioning into the job market. In Senior Portfolio you will finalize your portfolio work and compile your visual portfolio into a dynamic and marketable combination of materials. To successfully complete the course you are required to have an approved body of work.
    Prerequisites: 90 credits completed, GART.BS students only, or by permission of the CCM Division Dean.
    Credits: 3
    CCM - Communication and Creative Media

Geography

  
  • GEO 110 - World Geography


    A study of the cultural, political, social,,economic and physical aspects of geography on a,regional basis.
    Credits: 3
    EHS

Graphic Design and Digital Media

  
  • GDD 1 - First Year Studio


    Credits: 0
    CCM
  
  • GDD 2 - Sophomore Studio


    Credits: 0
    CCM
  
  • GDD 3 - Junior/Senior Studio


    Credits: 0
    CCM
  
  • GDD 100 - Form and Color


    A rewarding practice in any visual art discipline begins with language of vision. In this course you will explore the dynamics of two-dimensional form beginning with basic compositional study using only black and white forms, and then more complex projects incorporating principles of tonality and color theory. You will also be developing your skills in physical artwork, essential to later course work. Basic art supplies are required; a packet is available in the College Bookstore, or contact the instructor or department prior to the semester for the list.
    Prerequisites: Graphic Design, Game Art, and Game Design majors only
    Credits: 3
    CCM
  
  • GDD 110 - Digital Artwork


    This course familiarizes you with the two broad,categories of digital artwork-tonal and hard-edge,images. Beginning with the ability to decide which,software applications to use to achieve a certain,effect, you will rapidly develop a solid skill set,in each of the two predominant industry-standard,software applications currently used in graphic,design professional practice. You will become,aware of how the aesthetic aspects of images are,influenced by the technical means by which they,are produced.
    Credits: 3
    CCM
  
  • GDD 111 - Visual & Digital Fundamentals


    This course will introduce you to the fundamental language of visual form and basic skills on the Macintosh operating system, including the industry-standard software applications used to create, acquire, and manipulate digital images. You will learn about two-dimensional design color theory and terminology, and will apply these principles to a variety of basic design projects. Color, form and meaning will be explored as well in terms of cultural, psychological physiological, and historical aspects
    Credits: 3
    CCM
  
  • GDD 115 - The Digital Image


    With the advent of digital technology, the pleasure of taking and viewing digital photographs and video clips is now commonplace. The professional designer, however, must be able to control this technology to a much greater degree than does the layperson, and to that end this course introduces you to the finer points of planning, capturing, transferring, modifying, and formatting your still and video imagery for use in successful graphic design projects. While students may borrow both digital still- and video-cameras from the College free of charge, owning a good SLR digital camera would be very helpful; ask the instructor for recommendations.
    Credits: 3
    CCM
  
  • GDD 115L - Digital Image - Studio Component


    With the advent of digital technology, the pleasure of taking and viewing digital photographs and video clips is now commonplace. The professional designer, however, must be able to control this technology to a much greater degree than does the layperson, and to that end this course introduces you to the finer points of planning, capturing, transferring, modifying, and formatting your still and video imagery for use in successful graphic design projects. While students may borrow both digital still- and video-cameras from the College free of charge, owning a good SLR digital camera would be very helpful; ask the instructor for recommendations.
    Credits: 0
    CCM
  
  • GDD 150 - Pre-College Graphic Design Preparatory Course


    The Pre-College Graphic Design Summer Program provides an opportunity for students to create or refine their portfolios, get a taste of college life at Champlain, and earn three general elective college credits. Students are immersed in graphic design foundational studies, including observational drawing, an introduction to color and composition, and digital skills building. The Program is further enhanced by a mock internship experience that exposes students to professionals working in the field and provides them the opportunity to create a “real-world” project.  When not attending class, students enjoy recreational activities as well as cultural and social events that highlight the advantages of studying in Vermont.
    Credits: 3
    CCM
  
  • GDD 181 - Design Solutions


    Here is your opportunity to bring your communication ideas to life. You will learn how to plan, design, typeset, produce artwork, proof and manage production for brochures, posters, and other communication collateral materials. You will learn the basic language of design and the overall production process-all to help you produce these projects yourself or work with design and production professionals to produce complex projects. Some basic art supplies will be required.
    Credits: 3
    CCM
  
  • GDD 200 - Design and Communication


    One of the most exciting aspects of the graphic designer’s work is to create symbols and images which not only communicate messages, but also engender an aesthetic response for a viewer. In this course you will tackle basic symbol-making and message-communication challenges, practicing your recently gained knowledge of, and skills in perspective drawing, formal two-dimensional design, tonality, color theory, and digital art-making to solve visual communication challenges through a genuinely personal creative process. Basic art supplies are required.
    Prerequisites: GDD-100
    Credits: 3
    CCM
  
  • GDD 201 - Introduction to Typography


    An understanding of typography is fundamental to your professional graphic design practice. Through an historical overview of the evolution of letterforms, you will understand the visual evolution of the Latin alphabet as a result of social, cultural, and technical influences. You will gain an understanding of the nuances of type design and develop proficiency in speaking the language of type specification, in creating beautiful designs using letterforms and blocks of text, and in setting typography digitally.
    Prerequisites: GDD- 100 or approval of Dean.
    Credits: 3
    CCM
  
  • GDD 201L - Intro to Typography - Studio


    An understanding of typography is fundamental to your professional graphic design practice. Through an historical overview of the evolution of letterforms, you will understand the visual evolution of the Latin alphabet as a result of social, cultural, and technical influences. You will gain an understanding of the nuances of type design and develop proficiency in speaking the language of type specification, in creating beautiful designs using letterforms and blocks of text, and in setting typography digitally.
    Credits: 0
    CCM
  
  • GDD 202 - Form and Space


    Explore the expressive possibilities of spatial form, and examine the relationship between volumetric form and its two-dimensional representation. Practice in going back and forth between three-dimensional form and drawn rendering will prepare you for professional-level work in exhibition, package, product, and architectural design- disciplines often addressed within professional graphic design practice. Basic art materials are required.
    Prerequisites: Complete ART-110 or ART 135 and GDD-100 or GDD-111.
    Credits: 3
    CCM
  
  • GDD 202L - Form and Space - Studio


    Explore the expressive possibilities of spatial form, and examine the relationship between volumetric form and its two-dimensional representation. Practice in going back and forth between three-dimensional form and drawn rendering will prepare you for professional-level work in exhibition, package, product, and architectural design- disciplines often addressed within professional graphic design practice. Basic art materials are required.
    Credits: 0
    CCM
  
  • GDD 203 - Form in Motion


    Form in Motion introduces the principles of motion graphic design through applied practice. The focus will be on the relationship between typographic principles and animation fundamentals. Students synthesize the language of motion with elements of narrative structure to realize kinetic solutions. In addition to exploring systems and the synthesis of text and image, the course also provides knowledge and skills in creative ideation in motion.
    Prerequisites: Complete GDD-201
    Credits: 3
    CCM
  
  • GDD 203L - Form in Motion- Studio Component


    Form in Motion introduces the principles of motion graphic design through applied practice. The focus will be on the relationship between typographic principles and animation fundamentals. Students synthesize the language of motion with elements of narrative structure to realize kinetic solutions. In addition to exploring systems and the synthesis of text and image, the course also provides knowledge and skills in creative ideation in motion.
    Credits: 0
    CCM
  
  • GDD 205 - Publication Design I


    Publication design constitutes a vast area within the graphic design profession, and its mastery is fundamental to professional graphic design practice. This course will introduce you to the fundamental principles of publication layout and design and an industry-standard page layout software application to create multiple-page print publications. You will become familiar with the terminology of publication design enabling in-depth publication conceptualization and design in later coursework. Basic art supplies are required to create paper mock-ups.
    Prerequisites: GDD-120
    Credits: 3
    CCM
  
  • GDD 205L - Publication Design I-Studio Component


    Publication design constitutes a vast area within the graphic design profession, and its mastery is fundamental to professional graphic design practice. This course will introduce you to the fundamental principles of publication layout and design and an industry-standard page layout software application to create multiple-page print publications. You will become familiar with the terminology of publication design enabling in-depth publication conceptualization and design in later coursework. Basic art supplies are required to create paper mock-ups.
    Prerequisites: GDD-120
    Credits: 0
    CCM
  
  • GDD 206 - Web Design I


    Students will explore various aspects of basic web page organization, design, and construction. The web page will be considered as a visual challenge - exploiting a relatively restrictive format to maximize visual impact and effective communication and organizing the content into an easily navigable hierarchy. Basic HTML authoring and digital kinetics will be introduced, and visual principles and digital artwork skills from earlier coursework will be reinforced through introductory web page projects.
    Prerequisites: GDD-100 or GDD-111
    Credits: 3
    CCM
  
  • GDD 206L - Web Design I-Studio Component


    Students will explore various aspects of basic web page organization, design, and construction. The web page will be considered as a visual challenge - exploiting a relatively restrictive format to maximize visual impact and effective communication and organizing the content into an easily navigable hierarchy. Basic HTML authoring and digital kinetics will be introduced, and visual principles and digital artwork skills from earlier coursework will be reinforced through introductory web page projects.
    Prerequisites: GDD-110 (was MMG-101) or GDD-111 (was MMG-102) or permission of the program director.
    Credits: 0
    CCM
  
  • GDD 212 - Digital Interactive Design


    In this course you will be introduced to the powerful Macromedia Flash authoring environment learning how to create dynamic and interactive media for web sites, CD-ROM’s, DVD’s, mobile devices, kiosks, and more. Flash’s capabilities for delivering high quality animation, sound, and video will be explored. We will take several projects from conceptualization through to digital publishing, creatively solving design and technical challenges along the way. Flash’s ‘Actionscript’ programming language will enable you to enhance the design, performance, and interactivity of your projects.
    Prerequisites: Must have completed one of the following: GDD-112, GDD-110 GDD-111, WEB-125 or are a Game Art and Animation Major.
    Credits: 3
    CCM
  
  • GDD 220 - Visual Creativity & Meaning


    Continuing where Art History (ART-120) left off this course follows the progression of aesthetic styles from the Renaissance to the pre-digital mid-twentieth century. Blurring the boundary between ‘fine art’ and the ‘applied’ or ‘decorative arts’, and against the backdrop of an emerging capital-based economy and industrialization, we trace how artists architects, and designers created visual work in response to their era. You will discover the bedrock late-nineteenth- and early twentieth-century art and design movements so central to design as we see it today.
    Prerequisites: ART-120
    Credits: 3
    CCM
  
  • GDD 250 - Professional Communication Practices


    Students will explore and develop a variety of portfolio tools to assist in a successful launch of their career in the graphic design industry. These include portfolio building and presenting, creating a personal image, business cards, cover letters and resumes, and using social media and networking. The course allows students to work on materials specific to gaining internships and employment.  Students will analyze and apply ethical codes of conduct to a variety of scenarios applicable to their industry.
    Prerequisites:

    45 credits completed OR GDD 270 (Typography 2) as a pre or co-requisite

    GDD majors only 
    Credits: 1
    CCM (Communication and Creative Media)

  
  • GDD 270 - Intermediate Typography


    Building upon the history and basic use of letterforms, students will now extend their typographic practice by focusing on font usage paragraph and page structure and grid development. Working with more complex issues of hierarchy, contrast, scale, rhythm, and spatial relationships in typographic projects that focus on sequential designs, such as the pages of a book. Historical context and current technologies will also be discussed.
    Prerequisites: GDD-201
    Credits: 3
    CCM
  
  • GDD 270L - Intermediate Type-Studio Component


    Building upon the history and basic use of letterforms, students will now extend their typographic practice by focusing on font usage paragraph and page structure and grid development. Working with more complex issues of hierarchy, contrast, scale, rhythm, and spatial relationships in typographic projects that focus on sequential designs, such as the pages of a book. Historical context and current technologies will also be discussed.
    Prerequisites: GDD-201
    Credits: 0
    CCM
  
  • GDD 280 - Introduction to 3D for Motion Graphics


    Develop 3D skills for motion design. Obtain a solid grounding in basic elements and principles of design in 3D digital graphics by creating product graphics, signage systems, 3D illustrations, type animation and infographics.
    Prerequisites: GDD 203 (Form in Motion)

    OR FLM 330 (Video Compositing)

    OR EGD 105 (Game Art Fundamentals)
    Credits: 3
    CCM - Communication and Creative Media

  
  • GDD 300 - Projects in Graphic Design I


    Your learning and preparation through projects designed to teach specific skills will integrate into a more comprehensive design process. You will be introduced to approaches to solving communications problems of diverse character and increasingly practical application. A clear process for working within technical and time constraints will be emphasized. Work in this course will contribute to your professional portfolio and prepare you for a successful apprenticeship.
    Prerequisites: GDD-270
    Credits: 3
    CCM
  
  • GDD 300 - Publication Design


    In this course, the 550-year tradition of publication comes to life. You will learn how to develop design concepts for publications of all types, from small brochures, to complex magazines-and to implement those designs within production-ready digital documents. You will consider various kinds of publications in terms of information architecture, typography, and imagery. This course also explores how principles of publication layout and design apply to emerging publication forms. Emphasis is on design coherence, technical mastery, and an understanding of production details in the print environment. Basic art supplies are required.
    Prerequisites: GDD-205 (previously GDD-211 and MMG-212)
    Credits: 3
    CCM
  
  • GDD 301 - Advanced Typography


    Having explored the history and basic use of letterforms, you can now delve deeper into various aspects of the written word, typography, and its relation to imagery. In this course you will approach design solutions using solely typographic form and together with images. From font usage, to paragraph and page structure, students explore how typographic form interacts with literary content and how the current critical milieu influences typographic thinking. Specific technical and/or aesthetic considerations necessary in composing type for digital delivery are considered, and students will also try their hand at digital font design.
    Prerequisites: GDD-201
    Credits: 3
    CCM
  
  • GDD 302 - Graphic Design for Objects & Spaces


    Graphic design for packages, products, exhibits and architectural signs comprise a significant portion of professional design practice. In this course, students are learn how to conceptualize and mock-up designs for three-dimensional objects and spaces, and to create the artwork ready for production of full-scale graphics. Students practice visualizing graphical elements in three dimensions, controlling digital artwork to precise specifications and tolerances, and communicating with architects and production personnel in various production areas. Students are required to have basic art supplies, and to purchase limited quantities of model-building materials.
    Prerequisites: GDD-201
    Credits: 3
    CCM
  
  • GDD 303 - Illustration, Introduction to


    Generating effective imagery remains a vital skill for today’s visual communicators. In this course students will be free to work digitally and/or in traditional media to solve real world illustration problems including advertising, editorial sequential, spots and more. Through discussion and group critiques students will discover illustration theory. How do value, color, and form evoke mood in illustration? How can composing in no more than two elements lend meaning and weight? What is the axis of action in a picture and why is it important? These are just a few of the questions that will be explored through instruction, slides, examples, demonstrations and hands-on problem solving. Students will investigate the history and the future of the field of illustration and its application in sound, motion and interactivity.
    Prerequisites: ART-110 or GDD-110 or GDD-211.
    Credits: 3
    CCM
  
  • GDD 305 - Publication Design II


    In this course, the 550-year tradition of publication comes to life. You will learn how to develop design concepts for publications of all types, from small brochures, to complex magazines-and to implement those designs within production-ready digital documents. You will consider various kinds of publications in terms of information architecture, typography, and imagery. This course also explores how principles of publication layout and design apply to emerging publication forms. Emphasis is on design coherence, technical mastery, and an understanding of production details in the print environment. Basic art supplies are required.
    Prerequisites: GDD-211 (was MMG-212)
    Credits: 3
    CCM
  
  • GDD 306 - Web Design II


    How does form, layout, color, typography and imagery contribute to a graphical interface?s ease of use? How does an ATM or a web page become described as “friendly?” User interface design is the art and science of how humans interact with machines. In this course, you will explore the digital experience from the user’s point of view working on projects in web site design with implications ranging from online shopping to automated checkouts, and discovering how to achieve a perfect harmony between form and function in a digital interface.
    Prerequisites: GDD-206
    Credits: 3
    CCM
  
  • GDD 307 - Form in Motion II


    For students seriously interested in furthering their skills in motion design and production. Through project work, students will encounter concepts, techniques, and approaches to help develop abilities with problem solving, ideation, typographic communication, and animation specifically in regard to motion design. Work in this course will contribute to your professional portfolio.
    Prerequisites: Complete GDD-203 or FLM-330
    Credits: 3
    CCM
  
  • GDD 310 - Graphic Print Production


    Professional graphic design practice requires skills and knowledge both in producing digital artwork and in supervising the print production process. This course introduces the requirements of digital artwork, pixel, vector, and page layout, in preparation for the offset printing press, and the protocol a designer must follow to execute the production process accurately and efficiently. This information is of vital importance to the junior designer because in their first job they will be expected to work on production-ready digital artwork, and participate in the job management process.
    Prerequisites: GDD-211 (was MMG-212)
    Credits: 3
    CCM
  
  • GDD 311 - Digital 2D Motion Graphics


    This course will focus on developing the skills needed to create successful 2D animations. These include brainstorming, scripting, storyboarding building animatics, sound design and the use of proper output methods and aspect ratios.
    Prerequisites: GDD-212 (was MMG-210)
    Credits: 3
    CCM
  
  • GDD 312A - Printmaking Studio-Dublin


    We will travel to Dublin to view the Book of Kells, and the National Print Museum. While there we will produce an edition of prints at the Black Church Print Studio. Printmaking, the original graphic art, is how images have been reproduced for hundreds of years. Students will learn how to both create and print from original plates by techniques of relief printing, etching, and lithography. This studio course offers first-hand experience with the challenges and rewards of making multiple copies of original artwork through traditional means. Material fee: $50 (plates, ink and standard paper). Involves some strenuous physical activity and the use of sharp implements. (Please note: The travel component requires an additional Program Fee. Please contact the instructor for details).
    Prerequisites: ART-110 Graphic Design and Digital Media majors only.
    Credits: 3
    CCM
  
  • GDD 315 - Advanced Digital Image


    For students seriously interested in the practical expereince of photography in art and design. Through project work and portfolio creation, students will encounter a variety of concepts, techniques, and approaches to help develop abilities with problem solving, versatility, and ideation specifically in regard to photographic image making.  ONLINE ONLY.
    Prerequisites: Take GDD-115 or MCM-206
    Credits: 3
    CCM
  
  • GDD 315 - Advanced Digital Image


    For students seriously interested in the practical expereince of photography in art and design. Through project work and portfolio creation, students will encounter a variety of concepts, techniques, and approaches to help develop abilities with problem solving versatility, and ideation specifically in regard to photographic image making. ONLINE ONLY.
    Prerequisites: Complete GDD-115 or MCM-206 and take GDD-003
    Credits: 3
    CCM
  
  • GDD 320 - Snakes and Scribes


    This course enables students to explore the great tradition of graphic and symbolic expression in Celtic culture. Dublin offers a truly unique opportunity for students to experience landmark works including those at Trinity College, the Chester Beatty Library, and the nearby ancient Celtic site at Newgrange. Students will gain a deep appreciation for the sweeping impact of the transition from the making of unique one-of-a-kind works to the printing of mass-produced editions, and the distinct role of Celtic culture in that transformation. The phenomenon of genuine versus exploitative cultural visual identity also will be explored.
    Prerequisites: 60 credits + GDD-220 or permission of Program Director.
    Credits: 3
    CCM
  
  • GDD 325 - Duality, Design & Dissent


    Students experience the inherent duality in Montreal’s design landscape–graphically in public communication architecturally in the coexistence of old and new architecture, and spontaneously in grafitti. Experience a geographic struggle between two cultures, English and French, through the experience of their respective languages as printed on everything from packages to signs. Experience the truly unique blend of old buildings with landmark modern structures as can only be experienced in Montreal.
    Prerequisites: ART-120 GDD-220 is highly recommended.
    Credits: 3
    CCM
  
  • GDD 350 - Visual Thinking


    Credits: 3
    CCM
  
  • GDD 400 - Projects in Graphic Design II


    Your learning and preparation through projects couched within specific lessons now transform into a truly personal graphic design practice as you engage various self-directed projects?from logos and stationery, to publications, to packages, to architectural signs and trade show displays. This course guides you through the conceptualization design, and production to produce a body of work ready for presentation in your professional portfolio. (Consult with your advisor to choose the section most appropriate to your elective track.) Basic art supplies will be required.
    Prerequisites: MMGD or GDDM majors only Must complete 84 credits before taking this course.
    Credits: 3
    CCM
  
  • GDD 401 - Senior Portfolio in Graphic Design


    In preparation for getting your dream job, this course will guide you through the process of finalizing, organizing and assembling your graphic design projects into an engaging portfolio which represents you as a designer, as a thinker, and as a person. A great portfolio requires deliberation and effort, and needs to be supported by a distinctive graphic presentation, resumé, and job search strategy; all aspects are covered in this course. Your portfolio will respond to your emphasis, from traditional book forms to interactive DVD and/or web pages. Purchase of portfolio materials will be necessary, and students will need basic art supplies.
    Prerequisites: Graphic Design and Digital Media or Multimedia & Graphic Design students only. Must complete 100 credits before taking this course.
    Credits: 3
    CCM
  
  • GDD 430 - Senior Seminar in Graphic Design


    This seminar-style class begins with the advent of digital typography in the late 1970s, and traces the ensuing evolution of post-modernism in graphic design. As an advanced student in design, you will read and discuss evolving currents in art and design, and consider your own design work in cultural context. Through projects and writing you will deepen your understanding of aesthetic theory, and broaden the scope of your projects towards your portfolio.
    Prerequisites: GDD-330 GDDM.BS majors only Must have 84 completed credits
    Credits: 3
    CCM
  
  • GDD 431 - Senior Thesis in Graphic Design


    This course is available for the advanced design student who is preparing for a Master’s Degree or pursuing research in critical design theory. Guided by in-depth readings in critical theory about design from the mid-nineteenth century onwards, you will read and discuss primary source essays concerning aesthetic theory in a seminar setting. Each student will produce a research paper in the form of a short booklet, to become part of the permanent collection of the Champlain College library. Basic art supplies are required.
    Prerequisites: GDDM.BS majors only Must have 105 completed credits
    Credits: 3
    CCM
  
  • GDD 440 - Graphic Design Business Practice


    Whether you plan to start your own graphic design business or to work for an established studio this course will familiarize you with business information specific to the graphic design office and with best practices in managing design projects from inception to production. Topics include basic accounting and reporting procedures establishing and maintaining business relationships, and documenting material and information pertinent to project supervision.
    Prerequisites: GDDM.BS majors only Must have 84 completed credits
    Credits: 3
    CCM
  
  • GDD 450 - Portfolio Studio I


    This course will guide you through the process of finalizing, organizing and assembling your graphic design projects into an engaging portfolio that represents you as a designer, as a thinker, and as a person. Your portfolio will respond to your emphasis, from traditional book forms to motion and web design. Purchase of portfolio materials will be necessary, and students will need basic art supplies.
    Prerequisites: GDD-250  Professional Communication Practices

    GDD majors only
    Credits: 1 (pass/fail)
    CCM - Communication and Creative Media

  
  • GDD 451 - Portfolio Studio II


    This studio course will guide you through the process of finalizing, organizing and assembling your graphic design projects into an engaging portfolio website. The studio will also address basic web principles of content management and wayfinding. (Pass/Fail only)
    Prerequisites:

    GDD-250  Professional Communication Practices

    GDD majors only
    Credits: 1
    CCM (Communication and Creative Media)

  
  • GDD 490 - Apprenticeship in Graphic Design


    It is an understatement to say that the opportunity to experience the mentorship of a practicing professional is a valuable experience. This course affords you the opportunity to do just that, and to take your first steps in applying the knowledge, technique, and, in some placements your creativity to real world projects. You will spend eight hours per week at a site, working either on projects directly or supporting a team of designers. You will also meet one hour per week as a class to learn about the processes and procedures of professional practice, and to share your experiences with each other to gain insight as to how studios and agencies vary depending on their specialty.
    Prerequisites: Graphic Design & Digital Media or Multimedia & Graphic Design Program students only. Must complete 105 credits before taking this course.
    Credits: 3
    CCM

Health Informatics

  
  • HIT 100 - Medical Terminology


    The professional language of medicine using the basic rules for medical word building by studying the structure of medical words, including prefixes, suffixes, word roots, combining forms. Students will be presented with an overview of several medical specialities and body systems. Actual medical records and critical thinking are used to help students interpret medical terminology.
    Credits: 1
    CE
  
  • HIT 110 - Health Data Content and Structure


    This course introduces systems and processes for collecting, maintaining, and disseminating primary and secondary health-related information. The focus is on the content of health records documentation requirements, registries, indices licensing, regulatory agencies, forms, and screens.
    Credits: 3
    CE
  
  • HIT 200 - Pathophysiology


    This course introduces students to disease etiology and organ system involvement, including physical signs and systems, prognoses and common complications and their management. The disease process, basic concepts and terminology are presented. This course also includes an examination of the most common diseases of each body system, with normal anatomy and physiology compared to pathologic anatomy and physiologic malfunctioning due to disease process. Diagnostic methods, management, treatment modalities and prognosis are discussed.
    Prerequisites: SCI 225 
    Credits: 3
    CE
  
  • HIT 210 - Pharmacology


    This course is an introduction to pharmacology including terminology, drug category, use, side effects, contraindications, and interactions. Common dosage ranges and routes of administration will also be examined. A general understanding of the actions and reasons for use of various groups of pharmacologic agents is introduced. Medications are discussed according to major drug classifications and body systems.
    Prerequisites: HIT 200 
    Credits: 3
    CE
  
  • HIT 220 - Coding and Classification Systems


    This course focuses on the application of basic coding rules, principles, guidelines, and conventions. Students are introduced to principles of various classificaion systems with emphasis on the ICD-9-CM classification system utilizing manual and computer applications.
    Prerequisites: HIT 110 
    Credits: 3
    CE
 

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