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Filmmaking |
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• FLM 225 - Cinematography and Lighting
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• FLM 225L - Cinematography & Lighting Studio
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• FLM 230 - Audio & Video Editing
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• FLM 230L - Audio & Video Editing Studio
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• FLM 240 - Applied Video
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• FLM 250 - Introduction to Stop Motion Animation
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• FLM 260 - Documentary Filmmaking
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• FLM 280 - Irish Culture Through Film
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• FLM 281 - Canadian Culture Through Films
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• FLM 285 - Directing & Acting for the Screen
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• FLM 301 - Topics in Cinema
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• FLM 310 - Production Management
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• FLM 311 - Film Theory
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• FLM 315 - Filmmaking II
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• FLM 320 - The Business of Film
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• FLM 325 - Advanced Cinematography
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• FLM 328 - Screenwriting II
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• FLM 330 - Video Compositing and Special Effects
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• FLM 360 - Documentary Filmmaking II
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• FLM 383 - Experimental Moving Image
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• FLM 389 - Urban Indie Filmmaking
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• FLM 415 - Filmmaking III
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• FLM 420 - Senior Portfolio
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• FLM 428 - Screenwriting III
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• FLM 430 - Color Grading and Correction
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• FLM 450 - Filmmaking Thesis
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• FLM 490 - Filmmaking Internship
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Finance |
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• FIN 240 - Financial Management I
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• FIN 300 - Investments
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• FIN 310 - Applied Regression Analysis
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• FIN 340 - Financial Management II
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• FIN 400 - Advanced Investment Topics
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Game Art and Animation |
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• GAA 105 - Game Art Fundamentals
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• GAA 125 - Drawing for Realism I
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• GAA 135 - Introduction to 3D Modeling & Texturing
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• GAA 175 - Introduction to Animation for Games
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• GAA 205 - 2D Game Art
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• GAA 225 - Drawing for Realism II
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• GAA 235 - 3D Modeling
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• GAA 245 - Foundations of Concept Painting
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• GAA 255 - 3D Modeling II
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• GAA 275 - 3D Animation I
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• GAA 345 - 3D Character Development
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• GAA 350 - Procedural Material Development
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• GAA 355 - Game Environments
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• GAA 365 - Technical Art
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• GAA 375 - 3D Animation II
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• GAA 380 - Adv Seminar: Art & Animation
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• GAA 415 - Senior Portfolio: Art & Animation
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Game Design |
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• EGD 102 - Game History
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• GMD 100 - Visual Communication for Game Design
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• GMD 110 - Introduction to Game Design
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• GMD 200 - Game Technology I
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• GMD 210 - Principles of Game Design
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• GMD 240 - Level Design
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• GMD 300 - Game Technology II
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• GMD 310 - Applied Ludology
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• GMD 320 - Game Systems and Experience Design
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• GMD 330 - Interactive Storytelling
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• GMD 340 - Level Design II
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• GMD 410 - Senior Portfolio: Game Design
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Game Programming |
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• GPR 100 - Introduction to Game Programming
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• GPR 200 - Introduction to Modern Graphics Programming
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• GPR 250 - Game Architecture
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• GPR 300 - Intermediate Graphics & Animation Programming
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• GPR 340 - Artificial Intelligence For Games
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• GPR 350 - Game Physics
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• GPR 400 - Advanced Real-Time Rendering
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• GPR 420 - Console Programming
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• GPR 430 - Networking for Online Games
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• GPR 440 - Advanced Artificial Intelligence for Games
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• GPR 450 - Advanced Animation Programming
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• GPR 460 - Game Engine Design and Implementation
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• GPR 480 - Advanced Seminar in Game Programming
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Geography |
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• GEO 110 - World Geography
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Graphic Design and Digital Media |
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• GDD 1 - First Year Studio
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• GDD 2 - Sophomore Studio
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• GDD 3 - Junior/Senior Studio
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• GDD 110 - Digital Artwork
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• GDD 315 - Advanced Digital Image
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• GDD 325 - Duality, Design & Dissent
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• GDD 350 - Visual Thinking
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• VCD 100 - Form and Color
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• VCD 111 - Visual & Digital Fundamentals
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• VCD 115 - The Digital Image
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• VCD 115L - Digital Image - Studio Component
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• VCD 150 - Pre-College Graphic Design Preparatory Course
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• VCD 181 - Design Solutions
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• VCD 200 - Design and Communication
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• VCD 201 - Introduction to Typography
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• VCD 201L - Introduction to Typography - Studio
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• VCD 202 - Form and Space
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• VCD 202L - Form and Space - Studio
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• VCD 203 - Form in Motion
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• VCD 203L - Form in Motion - Studio Component
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• VCD 205 - Publication Design I
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• VCD 205L - Publication Design I-Studio Component
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• VCD 206 - Web Design I
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• VCD 206L - Web Design I-Studio Component
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• VCD 212 - Digital Interactive Design
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