Mar 28, 2024  
2012-2013 Undergraduate College Catalog 
    
2012-2013 Undergraduate College Catalog [ARCHIVED CATALOG]

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EGP 300 - Graphics/Game Engine Programming II


This course uses the technical foundations of knowledge attained in Graphics Programming I and expands these skills to include new tecniques and technologies. Students get an introduction to advanced graphics topics including skeletal animation, ray tracing, lighting and surfaces. Projects are introduced to implement these important visual effects. The knowledge obtained will be assimilated and applied to a wide range of usages and application. Linear Algebra algorithms will be refreshed and/or introduced specific to the topic at hand.
Prerequisites: Complete EGP-200, EGP-310.
Credits: 3
ITS



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