Apr 18, 2024  
2019-2020 Undergraduate Catalog 
    
2019-2020 Undergraduate Catalog [ARCHIVED CATALOG]

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EGP 200 - Introduction to Modern Graphics Programming


OLD DESCRIPTION: 
Graphics Programming I looks into the basics of computer graphics from a programming perspective. Through the use of programs and graphics development tools, you’ll be introduced to and be able to implement 2D and 3D coordinate spaces. Line drawing algorithms and rasterization are presented and applied to make an image come alive to the viewer. Linear Algebra algorithms will be refreshed and/or introduced specific to the topic at hand.

NEW DESCRIPTION: 
This course delves into the basics of modern computer graphics from a programming perspective.  Through the use of modern graphics development tools, students are introduced to 2D and 3D coordinate spaces, drawing primitives, lighting and shading, data flow and manipulation, and modern GPU capabilities.  Linear algebra algorithms will be refreshed and/or introduced for applicable topics.
Prerequisites: Unchanged
Credits: 3
ITS - Information Technology and Science



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