Apr 19, 2024  
2019-2020 Undergraduate Catalog 
    
2019-2020 Undergraduate Catalog [ARCHIVED CATALOG]

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GPR 440 - Advanced Artificial Intelligence for Games


Students with a firm foundation in the basic techniques of artificial intelligence for games will apply their skills to program advanced pathfinding algorithms, artificial opponents, scripting tools and other real-time drivers for non-playable agents. The goal of the course is to provide finely-tuned artificial competition for players using all the rules followed by a human.
Prerequisites: C or better in GPR-340
Credits: 3
ITS



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