Nov 26, 2024  
2021-2022 Traditional Undergraduate Catalog 
    
2021-2022 Traditional Undergraduate Catalog [ARCHIVED CATALOG]

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EGP 300 - Intermediate Graphics & Animation Programming


OLD DESCRIPTION: 
This course uses the technical foundations of knowledge attained in Graphics Programming I and expands these skills to include new tecniques and technologies. Students get an introduction to advanced graphics topics including skeletal animation, ray tracing, lighting and surfaces. Projects are introduced to implement these important visual effects. The knowledge obtained will be assimilated and applied to a wide range of usages and application. Linear Algebra algorithms will be refreshed and/or introduced specific to the topic at hand.

NEW DESCRIPTION: 
This course builds upon the technical foundations of knowledge attained in EGP 200.  Students get an introduction to advanced 3D graphics such as post-processing and advanced lighting algorithms.  The animation side introduces mesh manipulation techniques, such as morphing and skeletal animation, using modern GPU-based algorithms.  Linear algebra algorithms will be refreshed and/or introduced for applicable topics.
Prerequisites Unchanged
Credits: 3
ITS - Information Technology and Science



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