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Dec 11, 2024
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GAA 235 - 3D Modeling Building on the fundamental skills developed in Introduction to 3D Modeling & Texturing, students create detailed 3D models that are optimized for use in real-time game engines. Focus will be on refining high poly to low poly baking techniques, texture creation workflow, and in-engine material and lighting techniques. Prerequisites GAA-135, grade C or higher, and GART.BS, GDES.BS, CREM.BFA students only, or by permission of GART Program Director. Credits: 3 CCM - Communication and Creative Media
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