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May 28, 2025
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GMD 200 - Game Technology I Game designers need an essential skill set that allows them to realize their concepts through working prototypes. In Game Technology I students learn how to develop and manipulate game mechanics and environments through visual and traditional scripting tools. This class is the first in a series that supports skills needed for level editing and design, prototyping, and working in game engines. Prerequisites CSI-140 or CSI-160 and Game Design, CREM or Game Art majors only, or permission of Game Design Program Director. Credits: 3 CCM
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