May 28, 2025  
2023 - 2024 Traditional Undergraduate Catalog 
    
2023 - 2024 Traditional Undergraduate Catalog [ARCHIVED CATALOG] Add to Favorite (opens a new window)

GMD 200 - Game Technology I


Game designers need an essential skill set that allows them to realize their concepts through working prototypes. In Game Technology I students learn how to develop and manipulate game mechanics and environments through visual and traditional scripting tools. This class is the first in a series that supports skills needed for level editing and design, prototyping, and working in game engines.
Prerequisites CSI-140 or CSI-160 and Game Design, CREM or Game Art majors only, or permission of Game Design Program Director.
Credits: 3
CCM



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