Oct 18, 2024  
2023 - 2024 Traditional Undergraduate Catalog 
    
2023 - 2024 Traditional Undergraduate Catalog [ARCHIVED CATALOG]

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GMD 340 - Level Design II


The goal of the successful level designer is to create compelling experiences for the player. Level Design II builds off the foundational conceptual and technical knowledge established in Level Design I. Students in this course explore advanced topics of level design while building and polishing game level environments. Some topics include creating and balancing mechanics systems and gameplay, developing engaging play environments, narrative and content development lighting and special effects, and engine scripting and optimization.
Prerequisites Game Design majors only or permission of Game Design Program Director and complete GMD-240 with a “C” or better.
Credits: 3
CCM



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