May 30, 2025  
2023 - 2024 Traditional Undergraduate Catalog 
    
2023 - 2024 Traditional Undergraduate Catalog [ARCHIVED CATALOG] Add to Favorite (opens a new window)

GAA 135 - Introduction to 3D Modeling & Texturing


This course is an introduction to the foundation principles of 3D modeling and texturing for games. Students will learn to create optimized and aesthetically successful textured 3D models that work within the constraints of graphics production for real-time 3D game engines.

 

 
Prerequisites Game Art, Animation, Game Design, Game Programming, Creative Media students only or by permission of Game Art Program Director.
Credits: 3
CCM - Communication and Creative Media



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