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Sep 08, 2024
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GPR 300 - Intermediate Graphics & Animation Programming
Students will gain a profound appreciation for the graphics pipeline by implementing 3D rendering tools, post-processing algorithms and industry-standard shaders. The animation side introduces mesh manipulation techniques, such as morphing and skeletal animation, using modern GPU-based algorithms. Linear algebra and 3D math concepts will be refreshed and/or introduced for applicable topics. Prerequisites GPR-200 AND (GPR-250, OR Game Art & Animation major with 60+ credits) Credits: 3 ITS
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