May 24, 2025  
2023 - 2024 Traditional Undergraduate Catalog 
    
2023 - 2024 Traditional Undergraduate Catalog [ARCHIVED CATALOG] Add to Favorite (opens a new window)

GMD 300 - Game Technology II


Acquire the integration skills needed to successfully build a 3D game. In Game Engine I we explore both the technical construction and practical design of games in a 3D game engine. The technical skills required to use the game engine software are combined with knowing how and when to use “spaces” in a level, construct an interface, establish moods, and direct a player’s attention through sound effects, lighting, camera angles, and text to create a complete working game.
Prerequisites Game Design majors only or permission of Game Design Program Director and complete GMD-200 with a “C” or better.
Credits: 3
CCM



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