May 17, 2024  
2012-2013 Undergraduate College Catalog 
    
2012-2013 Undergraduate College Catalog [ARCHIVED CATALOG]

Course Descriptions


 

Education

  
  • EDU 311 - Elementary Science Methods


    The Vermont and NSTA Standards are used as the basis for course content. Topics will include science process skills, physical science, life science, earth and space science, science and technology, and the scientific experiment. Students complete a long-term thematic unit on a topic of interest, relating lessons to the Vermont and/or NSTA Standards. Commercial science materials and texts will be examined and evaluated. Students will spend two hours per week observing and working in a kindergarten through sixth grade. (Spring only)
    Prerequisites: EDU-250,EDU-251, EDU-255, AND EDU-256
    Credits: 3
    EHS
  
  • EDU 312 - Elementary Math Methods


    The Vermont and NCTM Standards are used as the basis for course content. Topics will include number sense and operations, geometry and measurement; function and algebra, fractions and decimals, probability and statistics, use of technology, and problem solving. Hands-on activities and lessons are used to explore each of these conceptual areas. Commercial math materials and texts will be examined and evaluated. Students will spend two hours per week observing and working in a kindergarten through sixth grade classroom where they will do their full-time student teaching in the final semester. (Fall only)
    Prerequisites: TAKE EDU-250, EDU-251, EDU-255, AND EDU-256
    Credits: 3
    EHS
  
  • EDU 313 - Elementary Social Studies Methods


    The Vermont and the NCSS Standards are used as the basis for course content. Topics within social studies will include Vermont and US history and geography, local and state citizenship issues cultural comparisons, local, state and national economic systems, nature of conflicts and the changing roles of members of society over time and place. (Spring only)
    Prerequisites: TAKE EDU-250, EDU-251, EDU-255, AND EDU-256
    Credits: 3
    EHS
  
  • EDU 315 - Middle School Organization


    Examines ways to structure the learning environment and to organize and implement instruction to best meet students’ needs and maximize their learning. Addresses teaming scheduling, teacher-based guidance/advisories service learning, and family connections. Participants will explore and have direct experience with a variety of planning strategies. They will analyze existing organizational structures and propose improvements upon or justifications for existing practices. Students will spend one-half day per week working in middle school classrooms.
    Prerequisites: EDU-335
    Credits: 3
    EHS
  
  • EDU 325 - Science Methods, Middle Grades


    Students will explore science methodology that is research and experience based, and supported by National Science Education Standards and Vermont’s Framework of Standards and Learning Opportunities. We will examine and model an inquiry-based and constructivist approach to science instruction through hands-on activities with standards-based curricula in science. This is the capstone course that prepares students for student teaching and a professional position in a middle/high school classroom. Students spend two hours a week in a field experience.
    Prerequisites: EDU-115
    Credits: 3
    EHS
  
  • EDU 326 - Mathematics Methods, Middle Grades


    Students will explore mathematical methodology that is research and experience based, and supported by NCTM curriculum and Vermont’s Framework of Standards and Learning Opportunities. We will examine and model an investigative approach to mathematics instruction through hands-on activities with standards-based curricula in mathematics. This is the capstone course that prepares students for student teaching and a professional position in a middle/high school classroom. Students spend two hours a week in a field experience.
    Credits: 3
    EHS
  
  • EDU 330 - English/Language Arts Methods


    Students will explore the pedagogy that brings together the various bodies of knowledge that inform the teaching of English/Language Arts. This is the capstone course that prepares student for student teaching and a professional position in a middle/high school classroom. Students spend two hours a week in a field experience.
    Prerequisites: EDU-335
    Credits: 3
    EHS
  
  • EDU 331 - Social Studies/History Methods


    This course focuses on the pedagogy that brings together the various bodies of knowledge that inform the teaching of History/Social Studies. This is the capstone course that prepares students for student teaching and a professional position in a middle/high school classroom. Students spend two hours a week in a field experience.
    Prerequisites: EDU-335
    Credits: 3
    EHS
  
  • EDU 335 - Curriculum Design & Differentiated,Instruction


    Students will investigate and implement differentiated instruction as a philosophical approach to meeting the instructional needs of all students in a middle/high school classroom. We will also examine and apply differentiated learning strategies to real life situations. Differeniating lesson plans and instruction will be modeled throughout this course. This course will include a two-three hour field placement in a differentiated classroom.
    Prerequisites: EDU-245
    Credits: 3
    EHS
  
  • EDU 430 - Student Teaching Seminar


    This seminar was developed to provide students with an opportunity to share and reflect on pedagogical and interpersonal issues they encounter during their student teaching experience. The goal will be to imporove the quality of pre-service teaching. Emphasis will be placed on building a professional learning community with peers. We will explore issues such as assessment, multicultural education, the use of technology, teacher evaluation and emerging trends in education. We will also use this course to develop students’ licensing portfolios.
    Prerequisites: EDU-335,Must complete 90 credits, pass the Praxis I exam and have a,cumulative GPA of 3.0 or better to enroll in this course.
    Credits: 3
    EHS
  
  • EDU 490 - Integrated Curr & Student Teaching


    Students will spend four and one-half days each week as a student teacher in a kindergarten through sixth grade classroom. Lesson plans and a two-week thematic unit will be developed and taught under the supervision of the cooperating teacher and college supervisor. Lesson and unit plans will be linked with the Vermont Standards. Weekly seminars will provide opportunities for students to share learning and teaching experiences as well as to share information on teacher licensing, final portfolio development and job placement. (Spring only)
    Prerequisites: EDU-312 and EDU-313 (Elementary Ed) or EDU-335 (Middle and,Secondary Ed). Must complete 90 credits, pass the Praxis I,exam and have a cumulative GPA of 3.0 or better to enroll in,this course.
    Credits: 9
    EHS

Education and Human Services

  
  • EHS 300 - Community Advocacy and Inquiry in Dublin


    Students will connect in-depth community involvement with academic learning to enhance understanding of theoretical and practical approaches of their professional field. They will complete a project specific to their field site. The international setting facilitates comparative investigation of Irish and American community issues while developing integrative approaches and solutions. Service settings will vary to accommodate individual majors. Class will meet once a week for two hours and 45 minutes students will spend three hours per week at the field site.
    Prerequisites: 57 COMPLETED CREDITS. ,CO-REQUISITE ANY APPROVED DUBLIN COR-330 COURSE.
    Credits: 3

Electronic Business

  
  • EBC 110 - Internet, Information & Business


    Introduces the history and evolution of the Internet and information systems by examining the structure, business applications, systems and architecture. Students will learn terminology and gain a working knowledge of Internet-related hardware, software, communications protocols, and capabilities. Hands-on multi-media and web-based projects will reinforce the topics covered. This course utilizes an online course management system, which students will use to post assignments, take quizzes and engage in discussion outside of class. Reliable internet access outside of the classroom is required.
    Credits: 3
    BUS
  
  • EBC 320 - Implementing Internet Bus Solutions


    Introduces the skills involved in collaborative technology-related projects. Allows students to participate in cross-functional teams of developers, designers, and electronic-business professionals for the purpose of creating custom e-business solutions for real organizations. This course serves as a capstone course for three majors: Electronic Business and Commerce Multi-Media and Graphic Design and Web Site Development and Management. (Spring only, starting 2002)
    Credits: 3
    BUS
  
  • EBC 330 - Internet-Based Business Rel.


    Provides an in-depth exploration of the largest and most important aspect of Internet commerce: Business-to-Business. Case studies and current events combine to illustrate the full integration of Internet technologies into business at every level from manufacturing, supply chain and inventory management to customer relationships. This course is only offered online and is a required course for all e-Business Management majors in order to reinforce the skills needed for effective online communication. Reliable Internet access outside of the classroom required.
    Prerequisites: EBC-110,Must complete 30 credits before taking this course.
    Credits: 3
    BUS
  
  • EBC 410 - Net-Based Business Relationships


    Credits: 3
    BUS
  
  • EBC 411A - IBT: Search Engine Optimization


    Search engines have become the most widely used websites on the Internet today being used by consumers looking for products, business seeking services, and students performing research. This course will introduce students to the process for optimizing a website for both organic and paid search engine placement. Students will learn how to strategically decide on which keywords to include or buy and will have the opportunity to practice buying keywords in different pay-per-click search engine channels.
    Prerequisites: MKT-110 + 90 credits or Continuing Professional Studies,student.
    Credits: 1
    BUS
  
  • EBC 411B - IBT: Google AdWords


    Google.com is the most widely used search engine and accounts for 54% of all web searches as of 2005. Combine this with the fact that search marketing is the fastest growing advertising medium and you’ve got one of the most powerful marketing mediums available today. This class will guide students on how to effectively setup and manage Google AdWords campaigns including the following: strategy, implementation, ad creation budget management and analysis.
    Prerequisites: MKT-110 + 90 completed credits or Continuing Professional,Studies student.
    Credits: 1
    BUS
  
  • EBC 411C - IBT: Web Analytics


    Measuring a website’s activity is becoming more important everyday. This class will explore topics such as finding out how people found your site how they explored it, and how to optimize the site to offer the visitor the best experience. Students will learn how to use web analytic software to measure return on investment, conversion rates and overall site activity such as visits, page views and top referrers.
    Prerequisites: MKT-110 + 90 completed credits or Continuing Professional,Studies student.,,
    Credits: 1
    BUS
  
  • EBC 411D - Internet Bus Tactics: Social Networking


    Teens and college students continue to utilize new methods of interactive and online communication. The newest way is through social networking websites such as MySpace.com, Facebook.com and Flickr.com. Students will critically examine the top social networking sites, build business profiles and explore marketing tactics ranging from gaining group members to running ads on these different sites. Ethical issues and challenges encountered with the use of these sites will be discussed. Blogs and networks will also be addressed.
    Prerequisites: MKT-110 + 90 completed credits or Continuing Professional,Studies student.
    Credits: 1
    BUS
  
  • EBC 411E - IBT: Online Visibility


    Creating online visibility for a business, service or product is becoming more complex as more and more tools become available. Moving outside the realm of advertising and building websites, this course will provide students with hands-on experience in using the web to disseminate information about their product or service in this examination of PR-oriented online tactics. E-mail marketing, RSS feeds, news release distribution viral marketing, and referrals will all be explored and utilized as students disseminate information utilizing online tools.
    Prerequisites: MKT-110 + 90 completed credits or Continuing Professional,Studies student.
    Credits: 1
    BUS
  
  • EBC 411F - IBT: Ethical Policy Development


    Technological advances tend to outpace the development of sound and ethical policy in the business community. Students will examine appropriate and inappropriate uses of customer and employee data, and will write an extensive privacy policy developed for a specific business. Students will learn to formulate written policy as an effective and efficient means of addressing ethical issues.
    Prerequisites: MKT-110 + 90 completed credits or Continuing Professional,Studies student.
    Credits: 1
    BUS
  
  • EBC 460 - Internet Issues and Strategies


    Examines the strategic and social implications of Internet technologies. Students will examine how the Internet has changed business and how that change has affected society. Current events in-depth reading, analysis, discussion and hands on application of new internet tools will be used. This is a hybrid course which meets both face to face once per week and online through the use of an online course management system. Reliable internet access outside of the classroom is required.
    Prerequisites: Must complete 90 credits before taking this course.
    Credits: 3
    BUS

Electronic Game Develop

  
  • EGD 100 - Game History and Development


    How did the game industry evolve into the eye-popping, genre-driven, electronic industry it is today? We examine the history of electronic games, the evolution of the computer and console market, and a host of today’s most influential and significant games. Then we turn a critical eye toward testing games, learning to tune gameplay designs for increased playability and fun. As we play-test Beta versions of games to uncover and fix as many defects as possible, we’ll also learn how to design effective tests, use bug database software, and interpret player feedback. Firsthand experience is invaluable when it comes to evaluating and tuning the strength of your own game designs.
    Prerequisites: GDES.BS, GART.BS, EGPR.BS students only, or by permission of,CCM division Dean
    Credits: 3
    CCM
  
  • EGD 110 - Introduction to Game Design


    What’s the difference between an FPS and an RPG? Are discovery and exploration important in every style of game, or can they detract from a cool game concept? We answer these questions by examining genres in games and analyzing some of the gameplay styles associated with them. Then, once we’ve discovered strengths and weaknesses inherent to particular game styles we’ll develop skills necessary to formulate and evauluate our own original gameplay ideas.
    Prerequisites: GDES.BS students only, or by permission of CCM Division Dean
    Credits: 3
    CCM
  
  • EGD 115 - Introduction to Game Art and Animation


    Introduction to Game Art and Animation is an exploration of the world of game art, the technologies in use and what it takes to become a game artist. Students study the history aesthetics, technology, practices and workflow used in all facets of game art creation. This class prepares Game Art and Animation students for their academic professional program and the game industry.
    Prerequisites: GAME ART & ANIMATION MAJORS ONLY
    Credits: 3
    CCM
  
  • EGD 202 - Game Technology I


    Game designers need an essential skill set that allows them to realize their concepts through working prototypes. In Game Technology I students learn how to develop and manipulate game mechanics and environments through visual and traditional scripting tools. This class is the first in a series that supports skills needed for level editing and design, prototyping, and working in game engines.
    Prerequisites: CIT-135 (Introduction to Computer Theory) or CSI-140,(Introduction to Programming) and must be a Game Design,(GDES.BS) or Game Programming (EGPR.BS) Major or have,permission of the CCM Division Dean.
    Credits: 3
    CCM
  
  • EGD 205 - 2D Game Art


    In 2D Game Art, students will explore the many ways in which 2-dimensional bitmap and vector art are used in game media and the tools and processes necessary to create this type of artwork. Topics include 2D game genres and aesthetics, sprite design and animation storyboarding, 2D backgrounds and cut-scenes interface design and tools, and the use of 2D artwork across a variety of platforms from mobile to consoles.
    Prerequisites: ART-135, EGD-115
    Credits: 3
    CCM
  
  • EGD 212 - Principles of Game Design


    The Principles of Game Design focuses on preparing the game designer to lead in the development of a game. The course covers the full spectrum of a game designers role and responsibilities including conceptualization, documentation, team management, and defining all aspects of the design from target market to the world and gameplay.
    Prerequisites: EGD-110
    Credits: 3
    CCM
  
  • EGD 215 - 3D Art, Introduction to


    This course is an introduction to the process of creating digital art using 30 graphics software. With an emphasis on foundational 3D concepts and aesthetics, the practices of modeling, texturing and animation will be explored. Students will learn about and work within the limitations of graphics production for realtime gaming environments but much work and skills at the introductory level are transferable to film and video production. This course also introduces students to rigorous personal production habits and the process of constructive critique.
    Prerequisites: One of the following courses: GDD-110, GDD-111 or GDD-112
    Credits: 3
    CCM
  
  • EGD 220 - Game Production I


    Learn to function as a productive member of a game design team. As we work through the phases of game development– exploring the collaborative responsibilities of artists and designers along the way–we’ll learn to document game ideas and bring them to fruition as solid, playable, 2D game prototypes.
    Credits: 3
    CCM
  
  • EGD 225 - Drawing for Game Development


    Drawing for Game Development is your opportunity to discover the magic of absorbing environments and convincing figures by applying the time tested principles of perspective, anatomy, light and composition to the challenge of creating effective art for games. The result will be the disciplined drawing skills that you will need to realize the dynamic characters and environments of your imagination.
    Prerequisites: ART-135
    Credits: 3
    CCM
  
  • EGD 230 - Level Design


    A level designer controls moment by moment what a player sees, hears and feels during the game experience. Following the broader direction of the game designer, the level designer creates the setting and crafts the challenges for each individual level. The style and content of individual game levels must establish the right mood, support the anticipated functionality advance the storyline, and satisfy the idiosyncratic requirements of the players. Building on the design foundation of Conceptual Design, this course teaches students how to successfully design, draft, document, and implement successful game levels.
    Prerequisites: EGD-210 or EGD-212
    Credits: 3
    CCM
  
  • EGD 235 - 3D Modeling


    This course focuses on the modeling and texturing of non-deformable assets for use in real-time 3D engines. Students will design and build 30 meshes that consist of functional and descriptive geometry that is capable of performing in polygon-restrictive real-time engines. Students will implement complimentary and efficient texture mapping workflows that allow for the presentation of dynamic and vibrant game assets. All work is presented in a constructive group critique.
    Prerequisites: EGD-215
    Credits: 3
    CCM
  
  • EGD 245 - Foundations of Concept Painting


    To harness the power of the visual, the successful concept artist must couple a balanced composition of light, form, space, and axes of action with narrative. In this course you will learn to tell the engaging stories of your imagination by exercising the fundamentals of digital painting.
    Prerequisites: EGD-225
    Credits: 3
    CCM
  
  • EGD 300 - Game Technology II


    Acquire the integration skills needed to successfully build a 3D game. In Game Engine I we explore both the technical construction and practical design of games in a 3D game engine. The technical skills required to use the game engine software are combined with knowing how and when to use “spaces” in a level, construct an interface, establish moods, and direct a player’s attention through sound effects, lighting, camera angles, and text to create a complete working game.
    Prerequisites: EGD-202 with a minimum grade of C,
    Credits: 3
    CCM
  
  • EGD 310 - Interactive Storytelling


    Telling stories in games is not like telling stories in movies or books: the addition of interactivity robs writers of many of the tools used to create emotion, develop character arcs and even maintain a consistent plot line. This class examines the conflicting demands of gameplay and story, and then discusses alternate story-telling methods that can transform stories in games from simplistic, clunky add-ons into mature and compelling art forms.
    Prerequisites: EGD-210 or EGD-212 with minimum grade C,Only Junior and Senior Game majors may enroll in this course
    Credits: 3
    CCM
  
  • EGD 315 - 3D Modeling II


    3D Modeling II builds on the subjects covered in 3D Modeling I with a focus on modeling organic forms using digital sculpting software and techniques. Although the course focuses on organic forms, digital sculpting technology and related workflows are prevalent in the modeling of solid surface objects as well. We will also focus on using 3D painting, mesh topology and hi-poly to low-poly baking.
    Prerequisites: EGD-235, EGD-225
    Credits: 3
    CCM
  
  • EGD 320 - Game Production II


    Collaborate with other development team members to create a playable 3D game level. We introduce you to the tools your favorite game companies utilize then help you use them to document, schedule, and ship a successful 3D game on time. Through completion of the main class assignment, students gain a portfolio piece to impress hiring managers.
    Prerequisites: EGD-220, minimum grade of C.,Game Design Students: EGD-300, minimum grade of C,Game Art Students: EGD-235, minimum grade of C,Game Programming Students: EGP-200, minimum grade of C
    Credits: 3
    CCM
  
  • EGD 335 - 3D Animation,Animation & Special Effects, Advanced


    This course focuses on the aesthetics of motion with emphasis on the principles of traditional animation. Students begin with the basics of putting 3D models in motion and work through the tools, techniques, and principles required to animate fully articulated characters using skeletal deformation and control rigs. This course emphasizes the realization of the principles of animation through group critique.
    Prerequisites: EGD-235
    Credits: 3
    CCM
  
  • EGD 340 - Game Systems and Experience Design


    At the core of every game experience are the systems that generate that experience. In this advanced game design course, we will examine a full spectrum of game experiences and deconstruct their systems. We will look at the many facets of creating a player-centric game experience from the cultural significance of games and play to conceptualizing and proving concepts for a broad range of game media target markets and purposes.
    Prerequisites: Complete EGD-212, Minimimum grade C,Only Game majors may enroll in this course.
    Credits: 3
    CCM
  
  • EGD 345 - 3D Character Development


    In this course students work to create believable dynamic and ultimately hyper-realistic characters through the reference and understanding of existing anatomical structures. Students utilize digital sculpting tools and techniques that mimic those of traditional sculpture to achieve highly detailed character models. A strong emphasis is put on anatomy, design and detail.
    Prerequisites: EGD-225 and EGD-315
    Credits: 3
    CCM
  
  • EGD 350 - Sound Design for Interactivity and Games


    The course starts with a critical look at interactive sound history examining its cultural impacts, and analyzing the underlying theory of creating immersive sound environments. Following this, the course will look at techniques and design principles specific to interactivity as students begin to learn the fundamentals of the core technology. These include sound editing software for creation and editing as well as game software. The course culminates with the creating of a complete interactive audio package.
    Credits: 3
    CCM
  
  • EGD 355 - Game Environments


    The artist plays an important role in the development of the immersive 3D environments that games are played in. The successful environment artist understands how to control mood and atmosphere through spatial definition, lighting coloring and effects all in support of game-play and design. This course puts emphasis on the artistic side of level design and students work with both proprietary and custom-created game-art assets to build an in-game environment that is both beautiful and immersive.
    Prerequisites: EGD-235
    Credits: 3
    CCM
  
  • EGD 360 - Level Design II


    The goal of the successful level designer is to create compelling experiences for the player. Level Design II builds off the foundational conceptual and technical knowledge established in Level Design I. Students in this course explore advanced topics of level design while building and polishing game level environments. Some topics include creating and balancing mechanics systems and gameplay, developing engaging play environments, narrative and content development lighting and special effects, and engine scripting and optimization.
    Prerequisites: Game Design Students only and EGD-215, EGD-230 with a,minimum grade of C in each
    Credits: 3
    CCM
  
  • EGD 380A - Adv Seminar: Art & Animation


    The Advanced Seminar in Game Art & Animation course is designed as a supplement to the foundation classes in Game Art & Animation allowing students to concentrate on creating marketable portfolio pieces of their own determination. Students will create a detailed semester-long plan, including specific milestones and deliverables, and work throughout the semester with an instructor on creating dynamic work for their portfolio.
    Prerequisites: Game Art and Animation or Game Design majors only. Must,complete 60 credits and have approval of program director,before taking this course.
    Credits: 3
    CCM
  
  • EGD 380B - Advanced Seminar: Game Design


    Advanced Seminars vary in topic and are designed to provide the advanced student with time for personal development of their portfolio in the area of their specialty. Examples of projects include: Designing and documenting an original game concept. Designing, documenting, and constructing a series of level mods. Conceptualizing and documenting an original game narrative. Designing and constructing a series of original game models. Designing, constructing, rigging, and animating one or more original 3D characters. Conceptualizing and creating a character bible. Students propose and create a production schedule for their semester projects, and present them in a public showing at completion of the course. See current semester course offerings for available topics.
    Prerequisites: Game Art and Animation or Game Design majors only. Must,complete 60 credits and have approval of program director,before taking this course.
    Credits: 3
    CCM
  
  • EGD 380C - Adv Seminar: Conceptual Art


    The advanced seminar is a studio course dedicated to the development of your portfolio. You will begin the term with a written project statement of your objectives and your production timetable. In your guided study over the remaining semester you can expect to accomplish polished work worthy of exhibition and your portfolio. A successful project may include traditional or digital conceptual art.
    Prerequisites: Game Art and Animation or Game Design majors only. Must,complete 60 credits and have approval of program director,before taking this course.
    Credits: 3
    CCM
  
  • EGD 380D - Adv Seminar: Game Writing


    Advanced Seminars vary in topic and are designed to provide the advanced student with time for personal development of their portfolio in the area of their specialty. Examples of projects include: Designing and documenting an original game concept. Designing, documenting, and constructing a series of level mods. Conceptualizing and documenting an original game narrative. Designing and constructing a series of original game models. Designing, constructing, rigging, and animating one or more original 3D characters. Conceptualizing and creating a character bible. Students propose and create a production schedule for their semester projects, and present them in a public showing at completion of the course. See current semester course offerings for available topics.
    Prerequisites: Game Art and Animation or Game Design majors only. Must,complete 60 credits and have approval of program director,before taking this course.
    Credits: 3
    CCM
  
  • EGD 380P - Advanced Seminar in Game Programming


    Advanced Seminars vary in topic and are designed to provide the advanced student with time for personal development of their portfolio in the area of their specialty. Examples of projects include: Designing and documenting an original game concept. Designing, documenting, and constructing a series of level mods. Conceptualizing and documenting an original game narrative. Designing and constructing a series of original game models. Designing, constructing, rigging, and animating one or more original 3D characters. Conceptualizing and creating a character bible. Students propose and create a production schedule for their semester projects, and present them in a public showing at completion of the course. See current semester course offerings for available topics.
    Prerequisites: Game Programming students only. Must have permission of,program director, and have completed 60 credits.
    Credits: 3
    CCM
  
  • EGD 390 - Game Development Internship


    The opportunity to experience mentorship within a professional game development environment is extremely beneficial towards making future employment connections. This course affords the student the opportunity to do just that; to take their first steps in applying the knowledge technique, and creativity developed in classes to real industry projects. Students will spend a minimum of 150 hours on site, either working on projects directly or supporting a development team. Students maintain a weekly web blog of internship experiences and a discourse with a faculty advisor, and conclude with a self-evaluation of the internship.
    Prerequisites: Game Design or Art and Animation majors only.,60 completed credits,and permission of program director.
    Credits: 3
    CCM
  
  • EGD 410 - Senior Portfolio: Game Design


    Looking to land a job as a game designer? In today’s fast changing industry, you’ll need to demonstrate top-notch skills, get attention and stand out from the crowd. This class allows you to define, refine, and develop an individual body of work that will capture the attention of hiring managers. Emphasis is on presentation editing, and organization of a personal portfolio under the guidance of faculty to ensure a professional product.
    Prerequisites: Must complete 102 credits before taking this course.,Must be e-Game: Art and Animation or Game Design majors to,enroll in this course.
    Credits: 3
    CCM
  
  • EGD 415 - Senior Portfolio: Art & Animation


    Animation or Game Design major to enroll in this course. The culmination of your art degree is your portfolio. As a game artist this includes a demo-reel, complimentary website, print materials and some final preparations for transitioning into the job market. In Senior Portfolio you will finalize your portfolio work and compile your visual portfolio work into a dynamic and marketable combination of materials. To successfully complete you course you are required to have an approved body of work.
    Prerequisites: Must complete 100 credits before taking this course.,Must be either e-Game: Art and Animation or Game Design,major to enroll in this course.
    Credits: 3
    CCM
  
  • EGD 420 - Senior Production


    What will games be like in the future? How might technological advancements, governmental regulations, and unforeseen economic social or cultural factors impact the way games are made? This advanced seminar course helps students answer those questions, even as it picks up where EGD 400 (Senior Team Project I) left off–by affording students the opportunity to collaboratively bring the original game concepts developed in that prerequisite class into fully realized, marketable game products.
    Prerequisites: EGD-400 or CCC-410,Only Game majors may enroll in this course.
    Credits: 3
    CCM

Electronic Game Programming

  
  • EGP 140 - Fundamentals of Programming & Scripting


    Provides a basic foundation in game programming with C++. We approach C++ from a game programming perspective covering fundamentals of the language and game programming basics. The course is intended for students enrolled in the eGame Design program, or as a general elective for students in non-programming majors. Assignments and activities will involve the creation of simple games throughout the course.
    Credits: 3
    ITS
  
  • EGP 200 - Graphics/Game Engine Programming I


    Graphics Programming I looks into the basics of computer graphics from a programming perspective. Through the use of programs and graphics development tools, you’ll be introduced to and be able to implement 2D and 3D coordinate spaces. Line drawing algorithms and “rasterization” are presented and applied to make an image come alive to the viewer. Linear Algebra algorithms will be refreshed and/or introduced specific to the topic at hand.
    Prerequisites: Complete CSI-240 with a grade of C or better.
    Credits: 3
    ITS
  
  • EGP 300 - Graphics/Game Engine Programming II


    This course uses the technical foundations of knowledge attained in Graphics Programming I and expands these skills to include new tecniques and technologies. Students get an introduction to advanced graphics topics including skeletal animation, ray tracing, lighting and surfaces. Projects are introduced to implement these important visual effects. The knowledge obtained will be assimilated and applied to a wide range of usages and application. Linear Algebra algorithms will be refreshed and/or introduced specific to the topic at hand.
    Prerequisites: Complete EGP-200, EGP-310.
    Credits: 3
    ITS
  
  • EGP 310 - Game Architecture


    Game Architecture explores components and subsystems of electronic games and their associated architectures. Topics include game state representation, time management, the main game loop and game subsystems. Game design and planning from first concept to start of development are explored in detail. In addition to game architecture, we will also look into the issues of game design, team building, and management. The focus will be on those implementations that work well, and will include situations to avoid and how to fix errors.
    Prerequisites: Complete CSI-240 with a minimum grade of C.
    Credits: 3
    ITS
  
  • EGP 405 - Networking for Online Games


    Students learn the architectural, design and implementation strategies used to develop online games. They develop and stress test reliable and efficient protocols to address network latency (game lag), security and scalability requirements. Students will utilize distributed object caching along with these protocols to implement registration, authentication, server discovery and game lobby systems.
    Prerequisites: Complete EGP-200, EGP-310.
    Credits: 3
    ITS
  
  • EGP 410 - AI For Games


    This course provides a technical introduction to the core concepts of artifical intelligence (AI). Students will be introduced to the history of AI agents (agent architecture and multi-agent behavior), search (search space, uninformed and informed search, constraint satisfaction, game playing), knowledge representation (logical encoding of domain knowledge, logical reeasoning systems), planning (search over plan space partial-order planning, practical planning) uncertainty and probability, learning (inductive learning, linear separators, decision trees boosting, reinforcement learning), and perception and cognition (natural language, machine vision robotics).
    Prerequisites: Complete EGP-200, EGP-310.
    Credits: 3
    ITS
  
  • EGP 420 - Console Programming


    Console Programming focuses on console video game system development using contemporary architectures and development tools. Students will assimilate and implement techniques for efficient game console programming. Implemented programs will also incorporate techniques for effective use of 2D graphics, 3D graphics controllers, memory management and the audio system.
    Prerequisites: Complete EGP-200, EGP-310.
    Credits: 3
    ITS
  
  • EGP 425 - Game Physics


    Students learn the theory and practical application of techniques used in games to simulate real-world physical interactions. Implementation of 2D and 3D algorithms to effect movement, particle systems, collision detection gravitational forces, kinematics, and spring systems are covered. Implementations trade-offs of efficiency for accuracy are adapted for real time games.
    Prerequisites: Complete EGP-300, SCI-250;
    Credits: 3
    ITS
  
  • EGP 480 - Advanced Seminar


    Credits: 3
    ITS

English

  
  • ENG 111 - Critical Reading & Expository Writing I


    Develops the ability to use writing for learning thinking, and communicating. Includes an emphasis on critical reading of various texts for meaning form, and voice. In order to discover their writing voices so they may communicate at a college level, students write several short formal and informal papers in response to their reading. They react to and summarize texts, develop and organize ideas, incorporate the ideas of others revise and edit.
    Credits: 3
    EHS
  
  • ENG 112 - Critical Reading&Expos Writing II


    In addition to building on the skills learned in the first semester, this second-semester course develops the ability to write essays with an emphasis on research, critical reading and thinking. Students continue to learn strategies for writing texts that are clear, coherent comprehensive, creative, concise and correct for a specific audience and purpose.
    Prerequisites: ENG-111
    Credits: 3
    EHS
  
  • ENG 201 - Literature of the Bible


    This course examines the great literature of the Bible outside the usual religious context of the work. Central to western thought, literature music, and philosophy, close examination of biblical texts will prepare the student for understandings applicable to many disciplines. Students will explore various genres including narrative, poetry, wisdom literature, and letters. With an emphasis on close reading and written as well as oral analysis, the course will culminate in a final writing project chosen by the student and approved by the instructor.
    Prerequisites: ENG-112 OR COR-125
    Credits: 3
    EHS
  
  • ENG 215 - Reading and Writing Fiction


    A study of fiction of various lengths, with an emphasis on elements of fiction and techniques of writing fiction. Students will practice close analysis of narratives and emulate successful techniques in their own original creative writing.
    Prerequisites: COR-125.
    Credits: 3
    EHS
  
  • ENG 220 - Literature, Introduction to


    An introduction to the major literary genres: poetry, drama and fiction. Selections are chosen from American, European and non-Western literature. The emphasis of this course is on improving the student’s ability to read perceptively and write effectively . A continued emphasis is placed on the improvement of writing skills.
    Prerequisites: ENG-110, ENG-112 OR COR-125
    Credits: 3
    EHS
  
  • ENG 240 - American Literature I


    A study of American literature to 1850, especially as it reflects the cultural history of the period. Works by such authors as Bradstreet, Poe Hawthorne, and Thoreau are studied. There is also a continued emphasis on developing effective writing skills.
    Prerequisites: ENG-112 OR COR-125
    Credits: 3
    EHS
  
  • ENG 241 - American Literature II


    A study of major American writers of fiction poetry and drama since 1850, including Twain Frost, Fitzgerald, Faulkner, Ginsberg, Elizabeth Bishop, Saul Bellow, and Alice Walker. Continued emphasis on developing writing skills.
    Prerequisites: ENG-112 OR COR-125
    Credits: 3
    EHS
  
  • ENG 242 - Brit Lit I: Mid Ages to 18th Century


    A study of early writers of British literature including Chaucer, Shakespeare, Milton and Swift. The historical, social and political backgrounds of the period also are discussed. A continued emphasis is placed on the improvement of writing skills.
    Prerequisites: ENG-112 OR COR-125
    Credits: 3
    EHS
  
  • ENG 243 - British Literature II


    A study of major British writers from 1800 to the present including Wordsworth, Keats, Tennyson Dickens, Yeats, Joyce, Achebe, Walcott, Heaney and Boland. Continued emphasis on strong writing skills.
    Prerequisites: ENG-112 OR COR-125
    Credits: 3
    EHS
  
  • ENG 245 - World Literature


    In this upper-lever literature course, students will read, will learn research techniques and practice analytical skills to assess research findings; through mastery of a technical vocabulary students will recognize critical approaches to literature. Students will read primary literary texts, excerpts and some entire works. To consider the constraint of translation students will sometimes compare translations of the same work. By learning a high-level application of systematic analysis, students will learn an approach that allows for the investigation of any literary topic.
    Prerequisites: ENG-112,ENG-220 with minimum grade of C.
    Credits: 3
    EHS
  
  • ENG 250 - Reading & Writing Poetry


    Students will read a wide range of poetry and write their own. Since this course will satisfy program literature requirements, students will also write about poetry-their own as well as published work-in order to understand what poetry is and does. Genres of writing, in addition to poetry, will include paraphrase, explication traditional literary criticism, and reader response.
    Prerequisites: ENG-112 OR COR-125
    Credits: 3
    EHS
  
  • ENG 260 - Survey of Drama


    A study of selected plays from the Greek theater the Renaissance, French classical theater, 20th century realism and naturalism, the theater of the absurd, and current theater. Focuses on the dramatic presentation of ideas and the physical and technical changes that have taken place in theater, such as the development of stages settings, lighting and acting. A continued emphasis is placed on the improvement of writing skills.
    Prerequisites: ENG-112 or COR-125 or DFM-110
    Credits: 3
    EHS
  
  • ENG 262 - Survey of Modern Drama


    A study of selected plays from the advent of realism (Ibsen, Chekhov) to the present, with a focus on the dramatic presentation of ideas. Aspects of directing, acting and stage designing are included. A continued emphasis is placed on the improvement of writing skills.
    Prerequisites: ENG-112 OR COR-125
    Credits: 3
    EHS
  
  • ENG 265 - Literature of Sport


    Students will read, discuss, and write about a selection of short fiction, poetry, creative non-fiction, memoir, and novels that contain sports themes or use sport as their central focus. A continued emphasis is placed on the improvement of thinking, speaking, and writing skills.
    Prerequisites: ENG-112 OR COR-125
    Credits: 3
    EHS
  
  • ENG 270 - Introduction to the Novel


    A study of the novel as a literary form, with emphasis on plot, character development, style point of view, structure and theme. The class reads, discusses in detail and writes about major novels and novellas.
    Prerequisites: ENG-112 OR COR-125
    Credits: 3
    EHS
  
  • ENG 330 - The Irish Experience


    The Irish Experience is an upper level literature elective where students will study contemporary Irish poetry and culture on campus and through a cultural immersion travel experience to Ireland. Students will write, read, and explicate intensely, getting an opportunity to discuss their writing and reading at home and abroad. They will use their writing, the literature, interactions with Irish people, class discussion, and their hiking and biking excursions to spawn a number of their own poems.
    Prerequisites: ENG-112 and ENG-250 or ENG-220.,Permission of instructor required.
    Credits: 3
    EHS
  
  • ENG 335 - Cultural Immersion Through Irish Lit:,The Dublin Literary Experience


    This literature course requires students to apply critical and creative thinking to the study of literature and its place in Irish culture. Students discuss and write about the status of literature and writers within Irish culture attend lectures, and observe the prominent place Irish media give to literary achievement. Students will visit major landmarks of literary culture within Dublin that may include: Trinity College Library, the Irish Writers? Museum, the James Joyce Centre, the National Gallery, homes of Irish writers (Joyce, Shaw, Yeats and more).
    Prerequisites: ENG-112 or COR-125
    Credits: 3
    EHS
  
  • ENG 340 - Cultural Immersion Through Modern,Canadian Literature


    Prerequisites: ENG-112 OR COR-115 OR PERMISSION OF CCM DEAN
    Credits: 3
    EHS
  
  • ENG 350 - Literature Seminar


    This upper-level literature course allows and requires students to apply critical and creative thinking to the study of literature. Working with a faculty member, students propose a research project, report regularly to the faculty member present findings to the seminar and write a final comprehensive paper. Under faculty guidance students conduct a survey of scholarly findings. Students practice the steps of a competent plan for the study of a literary topic, master research tools and discover standard techniques of the discipline.
    Prerequisites: One Literature Elective (subject ENG),NOT ENG-111, ENG-112 or ENG-315
    Credits: 3
    EHS
  
  • ENG 360 - Adaptations:Narrative to Film


    What is gained and/or lost when a literary text is adapted for the big screen? This course explores the relationship between original written narrative and film, the transition from the written word to the visual experience, and the cultural impact of this translation. Students will read, view, discuss and write about works of fiction and the films they inspired.
    Prerequisites: TAKE 3 CREDITS FROM SUBJECT ENG, LEVEL 200.,DFM MAJORS ALLOWED WITH DFM-228 AND 60 CREDITS.
    Credits: 3
    EHS
  
  • ENG 361 - Shakespearean Drama


    Students will read, discuss, and research Shakespeare’s tragedies, such as Hamlet, King Lear Macbeth, Othello, and Romeo and Juliet, as well as selected comedies and histories. Elizabethan drama, the English Renaissance, and the political social, religious and economic history of the 15th and 16th centuries also are studied. Students will access and evaluate critical work on Shakespeare.
    Prerequisites: ENG-112 OR COR-125
    Credits: 3
    EHS
  
  • ENG 420 - Literature: An Evolving Canon


    What influences you to read what you read? Does or should a literary canon exist? What forces migrate choices? Students will explore in new contexts literature they have previously read and explore more literarture from around the world that transcends a variety of biases, and they will debate, create adn defend their choices for what is “must read” literature.
    Prerequisites: ENG-350.,TAKE 3 CREDITS OF A LITERATURE ELECTIVE.
    Credits: 3
    EHS

Environmental Policy

  
  • ENP 100 - Introduction to Environmental Issues


    Teaches the multidisciplinary approach necessary for successful investigation and resolution of environmental issues. Social and natural sciences are presented as means by which such issues may be quantified and evaluated. Successful and unsuccessful efforts of resolving environmental issues using combinations of means are investigated and discussed. Emphasis is placed on defining, retaining or restoring sustainable global ecosystems.
    Credits: 3
    EHS
  
  • ENP 200 - Sustainability and Environmental Policy


    Students will examine how the political vision developed by our forefathers, based on maximum exploitation of seemingly unlimited natural resources, has shaped policy and management and has led to current pressing environmental issues. Students will explore the history of US environmental policy and its role in forming domestic and international policies and laws. The evolution of the concept of sustainability and how that is shaping natural resource policy and management both nationally and globally will be considered in-depth.
    Prerequisites: ENP-100
    Credits: 3
    EHS
  
  • ENP 210 - The Environmental Impacts of Consumerism


    Students will examine consumerism both personally and globally as it impacts the environment, in an era where people are often considered “consumers” first and “citizens” second. Through recent writings, websites and examining personal habits we will evaluate social, environmental and psychological impacts of consumerism and materialist values and compare them to cultures with alternative worldviews. We will test tools for analysis, consider ethical guidelines for personal and institutional choices, and review initiatives for how to move to a less consumptive society.
    Prerequisites: ENP-100 or SCI-150
    Credits: 3
    EHS
  
  • ENP 250 - Environmental Policy and Globalization


    Students will explore the complex concept of globalization, its history and global impacts, to develop a working definition. From that, students will examine the institutional structures economic drivers, cultural, ethical and political implications of globalization through the lens of environmental issues. Environmental policies politics and the role of international institutions and multinational corporations will be investigated as they contribute to environmental degradation or sustainability. Antiglobalization and counter movements will also be considered.
    Prerequisites: ENP-200
    Credits: 3
    EHS
  
  • ENP 300 - Place-Based Environmental Policy


    Students will research the national, state, provincial, or local - place based - environmental policies of that venue. Students will prepare and present a thesis on the development and efficacy of one such policy in managing the quality or quantity of air, water, or other natural resource. The venue will be approved by the instructor. Students who study abroad may want to investigate their study abroad site.
    Prerequisites: SCI-150 MUST BE TAKEN AS A PRE-REQUISITE OR A CO-REQUISITE.
    Credits: 3
    EHS
  
  • ENP 400 - Environmental Policy Assessment and,Development


    This course will critique environmental policies of the United States of America, the United Nations and one other nation. The goals of these policies will be identified. The success of these policies, in terms of the goals they have set for themselves will be evaluated. Students will develop and present alternatives for improving or replacing existing policies.
    Prerequisites: ENP-200.
    Credits: 3
    EHS
  
  • ENP 450 - Environmental Policy Decision Making


    Students will explore the several modes of making environmental policy decisions: Technical Analyses, Cost-Effectiveness, Benefit/Cost Analyses, Risk Assessments, Alternatives Assessment, Environmental Impact Analyses, and Ethical Analyses. They will be assigned an environmental policy question and prepare a written report, presented orally, containing their policy recommendations on this question and defending these recommendations on the basis of these decision making models.
    Prerequisites: ENP-200.
    Credits: 3
    EHS
  
  • ENP 490 - Environmental Policy Internship


    Students will complete a two credit internship experience that will reflect the focus area they have chosen with the faculty advisor. The internship will provide experience in the field exposure to issues, and an opportunity for integration and reflection. Choice of internship site will be related to Focus Area chosen.
    Prerequisites: ENP-450
    Credits: 2
    EHS

Event Management

  
  • EVT 125 - Creating Business and Leisure,Experiences


    This course helps students build a working knowledge of the process of planning, promoting and delivering entertaining and educational leisure experiences for visitors to a particular destination. Students learn about the steps required to execute a successful tour experience from the planning, pricing and budgeting stages through promoting the event or activity registering clients, and coordinating the actual experience. Course activities include a series of small projects, site visits and guest speakers representing various facets of the tourism industry.
    Credits: 3
    BUS
  
  • EVT 240 - Event Planning and Coordination


    Students will learn the skills necessary for executing a wide variety of events, including corporate, social, sport, cultural, entertainment fundraising and publicity applications. Topics include site selection, program design and planning timelines, as well as detailed logistical preparation such as registration or ticket sales audio/visual and production requirements, food & beverage needs, room setups, décor/ambience, crowd control, security, staffing and post-event evaluation. Students complete a series of projects that illustrate a range of challenges inherent in event planning and coordination. (Offered Fall only)
    Prerequisites: TAKE EVT-125 AND EITHER MKT-110-OR BUS-120.
    Credits: 3
    BUS
  
  • EVT 295 - Event Management Internship Series


    Students gain first-hand knowledge and experience of the unique challenges of event management, by completing a series of activities that illustrate the complete range of functions inherent in the planning, execution and management of special events. Each student is paired with an appropriate mentor for one or more on- or off-campus events, to observe and participate in each of the required tasks. Students also complete a series of written assignments to document and reflect on their experiences. With prior approval, this course may be completed over the span of two consecutive semesters (fall/spring, spring/summer, or summer/fall) in order to complete the full planning and execution cycle of a particular event.
    Prerequisites: EVT-240
    Credits: 3
    BUS
  
  • EVT 340 - The Business of Event Management


    This course will cover the planning and organization of special events, as well as the broader strategic and business aspects of event management. Topics will include concept development, proposals and agreements, site evaluation, budgeting, generating revenue, and coordination between multiple stakeholders and service providers. Special attention will be paid to risk management and techniques for ensuring the success of an event. Project-based learning exercises are supplemented by case studies and guest speakers. Students create a comprehensive operations manual for a multi-faceted event. (Offered Fall only)
    Prerequisites: EVT-295
    Credits: 3
    BUS
  
  • EVT 450 - Event Management Seminar


    An exploration of a wide range of current and emerging issues in the hotel, restaurant and tourism industry. Presented as a series of discussion-based seminars, the course uses a combination of recent magazine articles, current news reports, Internet websites and book excerpts to illustrate the range of challenges to be faced by hospitality managers in the near future. Students participate in both the selection of topics and presentation of material, and gain experience in running a meeting. (Fall only)
    Prerequisites: HSP-270
    Credits: 3
    BUS
  
  • EVT 490 - Senior Event Management,Apprenticeship


    This course consists of an on-site management internship at a full-service resort property working closely with an individual department manager/mentor at least 2 full days per week. Students select a specific area of management that they are interested in pursuing and are paired with an appropriate manager/mentor to observe and participate in his or her daily duties and challenges. The class includes a weekly online group discussion component. (Spring only)
    Prerequisites: Must complete 90 credits before taking this course.
    Credits: 6
    BUS

Geography

  
  • GEO 110 - World Geography


    A study of the cultural, political, social economic and physical aspects of geography on a regional basis.
    Credits: 3
    EHS
 

Page: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8