May 14, 2024  
2014-2015 Undergraduate College Catalog 
    
2014-2015 Undergraduate College Catalog [ARCHIVED CATALOG]

Course Descriptions


 

Electronic Game Develop

  
  • EGD 420 - Senior Production


    In EGD 420 - Senior Production, seniors successful in pitching their games during the college capstone in the Fall semester continue into full production. Forming large production teams, games are taken to the perfect polished state of gold master, ready for publication. Academic emphasis for the class is focused on working successfully in a professional studio environment, preparing for entrance into the job market, and taking personal craft to the next level.
    Prerequisites: CCC-410 with a minimum grade of C or better. GDES.BS GART.BS EGPR.BS, MCRM.BS students only, or by permission of the CCM Division Dean.
    Credits: 5
    CCM

Electronic Game Programming

  
  • EGP 140 - Fundamentals of Programming & Scripting


    Provides a basic foundation in game programming,with C++. We approach C++ from a game programming,perspective covering fundamentals of the language,and game programming basics. The course is,intended for students enrolled in the eGame Design,program, or as a general elective for students in,non-programming majors. Assignments and,activities will involve the creation of simple,games throughout the course.
    Credits: 3
    ITS
  
  • EGP 200 - Graphics/Game Engine Programming I


    Graphics Programming I looks into the basics of computer graphics from a programming perspective. Through the use of programs and graphics development tools, you’ll be introduced to and be able to implement 2D and 3D coordinate spaces. Line drawing algorithms and “rasterization” are presented and applied to make an image come alive to the viewer. Linear Algebra algorithms will be refreshed and/or introduced specific to the topic at hand.
    Prerequisites: Complete CSI-240 with a minimum grade of C or better.
    Credits: 3
    ITS
  
  • EGP 280 - Intermediate Seminar


    Credits: 3
    ITS
  
  • EGP 300 - Graphics/Game Engine Programming II


    This course uses the technical foundations of knowledge attained in Graphics Programming I and expands these skills to include new tecniques and technologies. Students get an introduction to advanced graphics topics including skeletal animation, ray tracing, lighting and surfaces. Projects are introduced to implement these important visual effects. The knowledge obtained will be assimilated and applied to a wide range of usages and application. Linear Algebra algorithms will be refreshed and/or introduced specific to the topic at hand.
    Prerequisites: Complete EGP-200, EGP-310.
    Credits: 3
    ITS
  
  • EGP 310 - Game Architecture


    Game Architecture explores components and subsystems of electronic games and their associated architectures. Topics include game state representation, time management, the main game loop and game subsystems. Game design and planning from first concept to start of development are explored in detail. In addition to game architecture, we will also look into the issues of game design, team building, and management. The focus will be on those implementations that work well, and will include situations to avoid and how to fix errors.
    Prerequisites: Complete CSI-240 with a minimum grade of C.
    Credits: 3
    ITS
  
  • EGP 400 - Advanced Realtime Rendering


    Advanced Real-Time Rendering Techniques continues from the technical foundations of knowledge attained in Graphics Programming II. Students will explore real-time rendering topics including volumetric rendering, procedurally generated graphics, virtual reality, ray-tracing, and advanced GPU programming. Projects are introduced to implement advanced visual effects.
    Prerequisites: COMPLETE EGP-300 WITH A MINIMUM GRADE OF C.
    Credits: 3
    ITS
  
  • EGP 405 - Networking for Online Games


    Students learn the architectural, design and implementation strategies used to develop online games. They develop and stress test reliable and efficient protocols to address network latency (game lag), security and scalability requirements. Students will utilize distributed object caching along with these protocols to implement registration, authentication, server discovery and game lobby systems.
    Prerequisites: Complete EGP-200, EGP-310.
    Credits: 3
    ITS
  
  • EGP 410 - AI For Games


    This course provides a technical introduction to the core concepts of artifical intelligence (AI). Students will be introduced to the history of AI agents (agent architecture and multi-agent behavior), search (search space, uninformed and informed search, constraint satisfaction, game playing), knowledge representation (logical encoding of domain knowledge, logical reeasoning systems), planning (search over plan space partial-order planning, practical planning) uncertainty and probability, learning (inductive learning, linear separators, decision trees boosting, reinforcement learning), and perception and cognition (natural language, machine vision robotics).
    Prerequisites: Complete EGP-200, EGP-310.
    Credits: 3
    ITS
  
  • EGP 411 - Artificial Opponents


    In this course, students with a firm foundation in the basic techniques of Game AI (Artificial Intelligence) will be able to apply those techniques to the challenging discipline of programming Artificial Opponents. Artificial Opponents provide direct completion for players using all the rules and capabilities of a Human Player. (Fall only)
    Prerequisites: EGP-410, Minimum grade C.
    Credits: 3
    ITS
  
  • EGP 420 - Console Programming


    Console Programming focuses on console video game system development using contemporary architectures and development tools. Students will assimilate and implement techniques for efficient game console programming. Implemented programs will also incorporate techniques for effective use of 2D graphics, 3D graphics controllers, memory management and the audio system.
    Prerequisites: Complete EGP-200, EGP-310.
    Credits: 3
    ITS
  
  • EGP 425 - Game Physics


    Students learn the theory and practical application of techniques used in games to simulate real-world physical interactions. Implementation of 2D and 3D algorithms to effect movement, particle systems, collision detection gravitational forces, kinematics, and spring systems are covered. Implementations trade-offs of efficiency for accuracy are adapted for real time games.
    Prerequisites: Complete EGP-300, SCI-250;
    Credits: 3
    ITS
  
  • EGP 480 - Advanced Seminar


    Credits: 3
    ITS

English

  
  • ENG 111 - Critical Reading & Expository Writing I


    Develops the ability to use writing for learning thinking, and communicating. Includes an emphasis on critical reading of various texts for meaning form, and voice. In order to discover their writing voices so they may communicate at a college level, students write several short formal and informal papers in response to their reading. They react to and summarize texts, develop and organize ideas, incorporate the ideas of others revise and edit.
    Credits: 3
    EHS
  
  • ENG 112 - Critical Reading & Expos Writing II


    In addition to building on the skills learned in the first semester, this second-semester course develops the ability to write essays with an emphasis on research, critical reading and thinking. Students continue to learn strategies for writing texts that are clear, coherent comprehensive, creative, concise and correct for a specific audience and purpose.
    Prerequisites: ENG-111
    Credits: 3
    EHS
  
  • ENG 201 - Literature of the Bible


    This course examines the great literature of ,the Bible outside the usual religious context of,the work. Central to western thought, literature,,music, and philosophy, close examination of,biblical texts will prepare the student for,understandings applicable to many disciplines.,Students will explore various genres including,narrative, poetry, wisdom literature, and letters.,With an emphasis on close reading and written as,well as oral analysis, the course will culminate,in a final writing project chosen by the student,and approved by the instructor.
    Prerequisites: ENG-112 OR COR-125
    Credits: 3
    EHS
  
  • ENG 215 - Reading and Writing Fiction


    A study of fiction of various lengths, with an emphasis on elements of fiction and techniques of writing fiction. Students will practice close analysis of narratives and emulate successful techniques in their own original creative writing.
    Prerequisites: COR-125.
    Credits: 3
    EHS
  
  • ENG 220 - Literature, Introduction to


    An introduction to the major literary genres: ,poetry, drama and fiction. Selections are chosen,from American, European and non-Western,literature. The emphasis of this course is on,improving the student’s ability to read,perceptively and write effectively . A continued,emphasis is placed on the improvement of writing,skills.
    Prerequisites: ENG-110, ENG-112 OR COR-125
    Credits: 3
    EHS
  
  • ENG 240 - American Literature I


    A study of American literature to 1850, especially as it reflects the cultural history of the period. Works by such authors as Bradstreet, Poe Hawthorne, and Thoreau are studied. There is also a continued emphasis on developing effective writing skills.
    Prerequisites: ENG-112 OR COR-125
    Credits: 3
    EHS
  
  • ENG 241 - American Literature II


    A study of major American writers of fiction poetry and drama since 1850, including Twain Frost, Fitzgerald, Faulkner, Ginsberg, Elizabeth Bishop, Saul Bellow, and Alice Walker. Continued emphasis on developing writing skills.
    Prerequisites: ENG-112 OR COR-125
    Credits: 3
    EHS
  
  • ENG 242 - Brit Lit I: Mid Ages to 18th Century


    A study of early writers of British literature including Chaucer, Shakespeare, Milton and Swift. The historical, social and political backgrounds of the period also are discussed. A continued emphasis is placed on the improvement of writing skills.
    Prerequisites: ENG-112 OR COR-125
    Credits: 3
    EHS
  
  • ENG 243 - British Literature II


    A study of major British writers from 1800 to the present including Wordsworth, Keats, Tennyson Dickens, Yeats, Joyce, Achebe, Walcott, Heaney and Boland. Continued emphasis on strong writing skills.
    Prerequisites: ENG-112 OR COR-125
    Credits: 3
    EHS
  
  • ENG 245 - World Literature


    In this upper-lever literature course, students,will read, will learn research techniques and,practice analytical skills to assess research,findings; through mastery of a technical,vocabulary students will recognize critical,approaches to literature. Students will read,primary literary texts, excerpts and some entire,works. To consider the constraint of translation,,students will sometimes compare translations of,the same work. By learning a high-level,application of systematic analysis, students will,learn an approach that allows for the,investigation of any literary topic.
    Prerequisites: ENG-112,ENG-220 with minimum grade of C.
    Credits: 3
    EHS
  
  • ENG 250 - Reading & Writing Poetry


    Students will read a wide range of poetry and write their own. Since this course will satisfy program literature requirements, students will also write about poetry-their own as well as published work-in order to understand what poetry is and does. Genres of writing, in addition to poetry, will include paraphrase, explication traditional literary criticism, and reader response.
    Prerequisites: ENG-112 OR COR-125
    Credits: 3
    EHS
  
  • ENG 260 - Survey of Drama


    A study of selected plays from the Greek theater the Renaissance, French classical theater, 20th century realism and naturalism, the theater of the absurd, and current theater. Focuses on the dramatic presentation of ideas and the physical and technical changes that have taken place in theater, such as the development of stages settings, lighting and acting. A continued emphasis is placed on the improvement of writing skills.
    Prerequisites: ENG-112 or COR-125 or DFM-110
    Credits: 3
    EHS
  
  • ENG 262 - Survey of Modern Drama


    A study of selected plays from the advent of,realism (Ibsen, Chekhov) to the present, with a,focus on the dramatic presentation of ideas.,Aspects of directing, acting and stage designing,are included. A continued emphasis is placed on,the improvement of writing skills.
    Prerequisites: ENG-112 OR COR-125
    Credits: 3
    EHS
  
  • ENG 265 - Literature of Sport


    Students will read, discuss, and write about a,selection of short fiction, poetry, creative,non-fiction, memoir, and novels that contain,sports themes or use sport as their central focus.,A continued emphasis is placed on the improvement,of thinking, speaking, and writing skills.
    Prerequisites: ENG-112 OR COR-125
    Credits: 3
    EHS
  
  • ENG 270 - Introduction to the Novel


    A study of the novel as a literary form, with emphasis on plot, character development, style point of view, structure and theme. The class reads, discusses in detail and writes about major novels and novellas.
    Prerequisites: ENG-112 OR COR-125
    Credits: 3
    EHS
  
  • ENG 330 - The Irish Experience


    The Irish Experience is an upper level literature,elective where students will study contemporary,Irish poetry and culture on campus and through a,cultural immersion travel experience to Ireland.,Students will write, read, and explicate,intensely, getting an opportunity to discuss their,writing and reading at home and abroad. They will,use their writing, the literature, interactions,with Irish people, class discussion, and their,hiking and biking excursions to spawn a number of,their own poems.,,
    Prerequisites: ENG-112 and ENG-250 or ENG-220.,Permission of instructor required.
    Credits: 3
    EHS
  
  • ENG 335 - Cultural Immersion Through Irish Lit: The Dublin Literary Experience


    This literature course requires students to apply critical and creative thinking to the study of literature and its place in Irish culture. Students discuss and write about the status of literature and writers within Irish culture attend lectures, and observe the prominent place Irish media give to literary achievement. Students will visit major landmarks of literary culture within Dublin that may include: Trinity College Library, the Irish Writers? Museum, the James Joyce Centre, the National Gallery, homes of Irish writers (Joyce, Shaw, Yeats and more).
    Prerequisites: ENG-112 or COR-125
    Credits: 3
    EHS
  
  • ENG 340 - Cultural Immersion Through Modern Canadian Literature


    Prerequisites: ENG-112 OR COR-115 OR PERMISSION OF CCM DEAN
    Credits: 3
    EHS
  
  • ENG 350 - Literature Seminar


    This upper-level literature course allows and requires students to apply critical and creative thinking to the study of literature. Working with a faculty member, students propose a research project, report regularly to the faculty member present findings to the seminar and write a final comprehensive paper. Under faculty guidance students conduct a survey of scholarly findings. Students practice the steps of a competent plan for the study of a literary topic, master research tools and discover standard techniques of the discipline.
    Prerequisites: One Literature Elective (subject ENG) NOT ENG-111, ENG-112 or ENG-315
    Credits: 3
    EHS
  
  • ENG 350A - Literary Seminar: Canadian Storytelling Through Lit and Song - Maritime Provinces


    Credits: 3
    EHS
  
  • ENG 350B - Adv. Lit Seminar: James Joyce’s Dublin


    Credits: 3
    EHS
  
  • ENG 360 - Adaptations:Narrative to Film


    What is gained and/or lost when a literary text is adapted for the big screen? This course explores the relationship between original written narrative and film, the transition from the written word to the visual experience, and the cultural impact of this translation. Students will read, view, discuss and write about works of fiction and the films they inspired.
    Prerequisites: TAKE 3 CREDITS FROM SUBJECT ENG, LEVEL 200. DFM MAJORS ALLOWED WITH DFM-228 AND 60 CREDITS.
    Credits: 3
    EHS
  
  • ENG 361 - Shakespearean Drama


    Students will read, discuss, and research Shakespeare’s tragedies, such as Hamlet, King Lear Macbeth, Othello, and Romeo and Juliet, as well as selected comedies and histories. Elizabethan drama, the English Renaissance, and the political social, religious and economic history of the 15th and 16th centuries also are studied. Students will access and evaluate critical work on Shakespeare.
    Prerequisites: ENG-112 OR COR-125
    Credits: 3
    EHS
  
  • ENG 420 - Literature: An Evolving Canon


    What influences you to read what you read? Does or should a literary canon exist? What forces migrate choices? Students will explore in new contexts literature they have previously read and explore more literarture from around the world that transcends a variety of biases, and they will debate, create adn defend their choices for what is “must read” literature.
    Prerequisites: ENG-350. TAKE 3 CREDITS OF A LITERATURE ELECTIVE.
    Credits: 3
    EHS

Environmental Policy

  
  • ENP 100 - Introduction to Environmental Issues


    Teaches the multidisciplinary approach necessary for successful investigation and resolution of environmental issues. Social and natural sciences are presented as means by which such issues may be quantified and evaluated. Successful and unsuccessful efforts of resolving environmental issues using combinations of means are investigated and discussed. Emphasis is placed on defining, retaining or restoring sustainable global ecosystems.
    Credits: 3
    EHS
  
  • ENP 200 - Sustainability and Environmental Policy


    Students will examine how the political vision developed by our forefathers, based on maximum exploitation of seemingly unlimited natural resources, has shaped policy and management and has led to current pressing environmental issues. Students will explore the history of US environmental policy and its role in forming domestic and international policies and laws. The evolution of the concept of sustainability and how that is shaping natural resource policy and management both nationally and globally will be considered in-depth.
    Prerequisites: ENP-100
    Credits: 3
    EHS
  
  • ENP 210 - The Environmental Impacts of Consumerism


    Students will examine consumerism both personally and globally as it impacts the environment, in an era where people are often considered “consumers” first and “citizens” second. Through recent writings, websites and examining personal habits we will evaluate social, environmental and psychological impacts of consumerism and materialist values and compare them to cultures with alternative worldviews. We will test tools for analysis, consider ethical guidelines for personal and institutional choices, and review initiatives for how to move to a less consumptive society.
    Prerequisites: ENP-100 or SCI-150 or co-requisite COR-210.
    Credits: 3
    EHS
  
  • ENP 250 - Environmental Policy and Globalization


    Students will explore the complex concept of globalization, its history and global impacts, to develop a working definition. From that, students will examine the institutional structures economic drivers, cultural, ethical and political implications of globalization through the lens of environmental issues. Environmental policies politics and the role of international institutions and multinational corporations will be investigated as they contribute to environmental degradation or sustainability. Antiglobalization and counter movements will also be considered.
    Prerequisites: ENP-200
    Credits: 3
    EHS
  
  • ENP 280 - Introduction to GIS & Spatial Analysis


    Geospatial communication is a fundamental element of contemporary life. Students will explore the theory, method and application of spatial analysis and Geographic Information Systems (GIS) for various applications, including environmental and social policy, public participation, cultural geography, education and public participation technology, and agent-space interaction. Through laboratory exercises and guided discussions students will effectively ask and answer spatially-based social, environmental and technological questions to develop applied GIS and spatial analysis skills, critical geographic thinking and communication.
    Credits: 3
    EHS
  
  • ENP 300 - Place-Based Environmental Policy


    Students will engage in a place-based approach to understanding our relationship with the environment. Applied examples of innovative sustainability initiatives and policies will be investigated through field trips, readings and guest speakers. Students will gain a deeper understanding of local issues and solutions and how they fit into national and global contexts and how they can be implemented to work for change.
    Prerequisites: SCI-150 MUST BE TAKEN AS A PRE-REQUISITE OR A CO-REQUISITE.
    Credits: 3
    EHS
  
  • ENP 400 - Environmental Policy Assessment and,Development


    This course will critique environmental policies of the United States of America, the United Nations and one other nation. The goals of these policies will be identified. The success of these policies, in terms of the goals they have set for themselves will be evaluated. Students will develop and present alternatives for improving or replacing existing policies.
    Prerequisites: ENP-200.
    Credits: 3
    EHS
  
  • ENP 450 - Environmental Decision Making


    Students will explore the several modes of making environmental policy decisions: Technical Analyses, Cost-Effectiveness, Benefit/Cost Analyses, Risk Assessments, Alternatives Assessment, Environmental Impact Analyses, and Ethical Analyses. They will be assigned an environmental policy question and prepare a written report, presented orally, containing their policy recommendations on this question and defending these recommendations on the basis of these decision making models.
    Prerequisites: ENP-200.
    Credits: 3
    EHS
  
  • ENP 490 - Environmental Policy Internship


    Students will complete a two credit internship experience that will reflect the focus area they have chosen with the faculty advisor. The internship will provide experience in the field exposure to issues, and an opportunity for integration and reflection. Choice of internship site will be related to Focus Area chosen.
    Prerequisites: ENP-450
    Credits: 3
    EHS

Event Management

  
  • EVT 125 - Creating Event Experiences,Experiences


    This course provides a foundation of knowledge and skills required for the successful management of events, in both business and leisure contexts. Areas of focus include basic project management techniques, experience design principles, concept and theme development, program design destination/site research and selection, sourcing of vendors and service providers, and fundamental target marketing concepts. As a central project students develop a multi-day experience for a target audience at a specific destination, designed to enhance an anchor event.
    Credits: 3
    BUS
  
  • EVT 240 - Event Planning and Coordination


    Students will learn the skills necessary for executing a wide variety of events, including corporate, social, sport, cultural entertainment, fundraising and publicity applications. Topics include site selection program design and planning timelines, as well as detailed logistical preparation such as registration or ticket sales, audio/visual and production requirements, food & beverage needs room setups, décor/ambience, crowd control security, staffing and post-event evaluation. Students complete a series of projects that illustrate a range of challenges inherent in event planning and coordination.(Offered Fall only)
    Prerequisites: TAKE EVT-125 AND EITHER MKT-110-OR BUS-120.
    Credits: 3
    BUS
  
  • EVT 295 - Event Management Practicum


    Students gain first-hand knowledge and experience by completing a series of activities encompassing the planning, execution and management of special events, from initial concept development to post-event evaluations. Students work with the course facilitator to identify a series of brief field experiences with planners of several on- or off-campus events, in order to observe and participate in each function on the checklist. Students also document and reflect on these learning experiences.
    Prerequisites: EVT-240
    Credits: 3
    BUS
  
  • EVT 340 - The Business of Event Management


    This course will cover the planning and organization of special events, as well as the broader strategic and business aspects of event management. Topics will include concept development, proposals and agreements, site evaluation, budgeting, generating revenue, and coordination between multiple stakeholders and service providers. Special attention will be paid to risk management and techniques for ensuring the success of an event. Project-based learning exercises are supplemented by case studies and guest speakers. Students create a comprehensive operations manual for a multi-faceted event. (Offered Fall only)
    Prerequisites: EVT-295
    Credits: 3
    BUS
  
  • EVT 450 - Event Management Seminar


    An exploration of a wide range of current and,emerging issues in the hotel, restaurant and,tourism industry. Presented as a series of,discussion-based seminars, the course uses a,combination of recent magazine articles, current,news reports, Internet websites and book,excerpts to illustrate the range of challenges to,be faced by hospitality managers in the near,future. Students participate in both the selection,of topics and presentation of material, and gain,experience in running a meeting. (Fall only)
    Prerequisites: HSP-270
    Credits: 3
    BUS
  
  • EVT 490 - Senior Event Management,Apprenticeship


    This course consists of an on-site management,internship at a full-service resort property,,working closely with an individual department,manager/mentor at least 2 full days per week.,Students select a specific area of management that,they are interested in pursuing and are paired,with an appropriate manager/mentor to observe and,participate in his or her daily duties and,challenges. The class includes a weekly online,group discussion component. (Spring only)
    Prerequisites: Must complete 90 credits before taking this course.
    Credits: 6
    BUS

Finance

  
  • FIN 240 - Financial Management I


    Discusses the financial activities of businesses and their relationships to other phases of the organization. Emphasizes the acquisition and use of short and intermediate term financing. Topics include organizational form, taxes, financial analysis, budgeting, cost-volume-profit relationships, capital expenditures and management of current assets. (Fall only)
    Prerequisites: ACC-130
    Credits: 3
    BUS
  
  • FIN 300 - Investments


    A comprehensive study of investments and investment markets, giving a broad perspective from the viewpoint of the individual and institutional investor. Covers corporate securities, public securities, real-estate and mortgage investments, and the organization and operation of the principal securities markets. Students are required to establish a hypothetical investment portfolio and follow their investments. (Fall only)
    Prerequisites: ACC-130
    Credits: 3
    BUS
  
  • FIN 310 - Applied Regression Analysis


    A key challenge facing successful managers is processing the vast amounts of data available.  This course focuses on the application of data
    analysis, statistical inference, regression, model selection, and an introduction to time series models for financial and business analysis.
    Prerequisites: MTH-180
    Credits: 3
    BUS
  
  • FIN 340 - Financial Management II


    Covers intermediate and advanced theories formulas, calculations, and practices of financial management. Goes beyond a basic understanding of finance toward working with more sophisticated financial principles and techniques.
    Prerequisites: MGT-240 or ACC-341
    Credits: 3
    BUS
  
  • FIN 410 - Advanced Investment Topics


    Derivatives and alternative investments have become increasingly important in managing financial risk, seeking diversification and improved returns, and obtaining exposure to asset classes. This course focuses on portfolio management, alternative investments and derivatives, including futures, options and swaps.
    Prerequisites: FIN-300
    Credits: 3
    BUS

Geography

  
  • GEO 110 - World Geography


    A study of the cultural, political, social,,economic and physical aspects of geography on a,regional basis.
    Credits: 3
    EHS

Graphic Design and Digital Media

  
  • GDD 1 - First Year Studio


    Credits: 0
    CCM
  
  • GDD 2 - Sophomore Studio


    Credits: 0
    CCM
  
  • GDD 3 - Junior/Senior Studio


    Credits: 0
    CCM
  
  • GDD 100 - Form and Color


    A rewarding practice in any visual art discipline begins with language of vision. In this course you will explore the dynamics of two-dimensional form beginning with basic compositional study using only black and white forms, and then more complex projects incorporating principles of tonality and color theory. You will also be developing your skills in physical artwork, essential to later course work. Basic art supplies are required; a packet is available in the College Bookstore, or contact the instructor or department prior to the semester for the list.
    Prerequisites: Graphic Design, Game Art, and Game Design majors only
    Credits: 3
    CCM
  
  • GDD 110 - Digital Artwork


    This course familiarizes you with the two broad,categories of digital artwork-tonal and hard-edge,images. Beginning with the ability to decide which,software applications to use to achieve a certain,effect, you will rapidly develop a solid skill set,in each of the two predominant industry-standard,software applications currently used in graphic,design professional practice. You will become,aware of how the aesthetic aspects of images are,influenced by the technical means by which they,are produced.
    Credits: 3
    CCM
  
  • GDD 111 - Visual & Digital Fundamentals


    This course will introduce you to the fundamental language of visual form and basic skills on the Macintosh operating system, including the industry-standard software applications used to create, acquire, and manipulate digital images. You will learn about two-dimensional design color theory and terminology, and will apply these principles to a variety of basic design projects. Color, form and meaning will be explored as well in terms of cultural, psychological physiological, and historical aspects
    Credits: 3
    CCM
  
  • GDD 115 - The Digital Image


    With the advent of digital technology, the pleasure of taking and viewing digital photographs and video clips is now commonplace. The professional designer, however, must be able to control this technology to a much greater degree than does the layperson, and to that end this course introduces you to the finer points of planning, capturing, transferring, modifying, and formatting your still and video imagery for use in successful graphic design projects. While students may borrow both digital still- and video-cameras from the College free of charge, owning a good SLR digital camera would be very helpful; ask the instructor for recommendations.
    Credits: 3
    CCM
  
  • GDD 115L - Digital Image - Studio Component


    With the advent of digital technology, the pleasure of taking and viewing digital photographs and video clips is now commonplace. The professional designer, however, must be able to control this technology to a much greater degree than does the layperson, and to that end this course introduces you to the finer points of planning, capturing, transferring, modifying, and formatting your still and video imagery for use in successful graphic design projects. While students may borrow both digital still- and video-cameras from the College free of charge, owning a good SLR digital camera would be very helpful; ask the instructor for recommendations.
    Credits: 0
    CCM
  
  • GDD 181 - Design Solutions


    Here is your opportunity to bring your communication ideas to life. You will learn how to plan, design, typeset, produce artwork, proof and manage production for brochures, posters, and other communication collateral materials. You will learn the basic language of design and the overall production process-all to help you produce these projects yourself or work with design and production professionals to produce complex projects. Some basic art supplies will be required.
    Credits: 3
    CCM
  
  • GDD 200 - Design and Communication


    One of the most exciting aspects of the graphic designer’s work is to create symbols and images which not only communicate messages, but also engender an aesthetic response for a viewer. In this course you will tackle basic symbol-making and message-communication challenges, practicing your recently gained knowledge of, and skills in perspective drawing, formal two-dimensional design, tonality, color theory, and digital art-making to solve visual communication challenges through a genuinely personal creative process. Basic art supplies are required.
    Prerequisites: GDD-100
    Credits: 3
    CCM
  
  • GDD 201 - Introduction to Typography


    An understanding of typography is fundamental to your professional graphic design practice. Through an historical overview of the evolution of letterforms, you will understand the visual evolution of the Latin alphabet as a result of social, cultural, and technical influences. You will gain an understanding of the nuances of type design and develop proficiency in speaking the language of type specification, in creating beautiful designs using letterforms and blocks of text, and in setting typography digitally.
    Prerequisites: GDD- 100 or approval of Dean.
    Credits: 3
    CCM
  
  • GDD 201L - Intro to Typography - Studio


    An understanding of typography is fundamental to your professional graphic design practice. Through an historical overview of the evolution of letterforms, you will understand the visual evolution of the Latin alphabet as a result of social, cultural, and technical influences. You will gain an understanding of the nuances of type design and develop proficiency in speaking the language of type specification, in creating beautiful designs using letterforms and blocks of text, and in setting typography digitally.
    Credits: 0
    CCM
  
  • GDD 202 - Form and Space


    Explore the expressive possibilities of spatial form, and examine the relationship between volumetric form and its two-dimensional representation. Practice in going back and forth between three-dimensional form and drawn rendering will prepare you for professional-level work in exhibition, package, product, and architectural design- disciplines often addressed within professional graphic design practice. Basic art materials are required.
    Prerequisites: Complete ART-110 or ART 135 and GDD-100 or GDD-111.
    Credits: 3
    CCM
  
  • GDD 202L - Form and Space - Studio


    Explore the expressive possibilities of spatial form, and examine the relationship between volumetric form and its two-dimensional representation. Practice in going back and forth between three-dimensional form and drawn rendering will prepare you for professional-level work in exhibition, package, product, and architectural design- disciplines often addressed within professional graphic design practice. Basic art materials are required.
    Credits: 0
    CCM
  
  • GDD 203 - Form in Motion


    Form in Motion introduces the principles of motion graphic design through applied practice. The focus will be on the relationship between typographic principles and animation fundamentals. Students synthesize the language of motion with elements of narrative structure to realize kinetic solutions. In addition to exploring systems and the synthesis of text and image, the course also provides knowledge and skills in creative ideation in motion.
    Prerequisites: Complete GDD-201
    Credits: 3
    CCM
  
  • GDD 203L - Form in Motion- Studio Component


    Form in Motion introduces the principles of motion graphic design through applied practice. The focus will be on the relationship between typographic principles and animation fundamentals. Students synthesize the language of motion with elements of narrative structure to realize kinetic solutions. In addition to exploring systems and the synthesis of text and image, the course also provides knowledge and skills in creative ideation in motion.
    Credits: 0
    CCM
  
  • GDD 205 - Publication Design I


    Publication design constitutes a vast area within the graphic design profession, and its mastery is fundamental to professional graphic design practice. This course will introduce you to the fundamental principles of publication layout and design and an industry-standard page layout software application to create multiple-page print publications. You will become familiar with the terminology of publication design enabling in-depth publication conceptualization and design in later coursework. Basic art supplies are required to create paper mock-ups.
    Prerequisites: GDD-120
    Credits: 3
    CCM
  
  • GDD 205L - Publication Design I-Studio Component


    Publication design constitutes a vast area within the graphic design profession, and its mastery is fundamental to professional graphic design practice. This course will introduce you to the fundamental principles of publication layout and design and an industry-standard page layout software application to create multiple-page print publications. You will become familiar with the terminology of publication design enabling in-depth publication conceptualization and design in later coursework. Basic art supplies are required to create paper mock-ups.
    Prerequisites: GDD-120
    Credits: 0
    CCM
  
  • GDD 206 - Web Design I


    Students will explore various aspects of basic web page organization, design, and construction. The web page will be considered as a visual challenge - exploiting a relatively restrictive format to maximize visual impact and effective communication and organizing the content into an easily navigable hierarchy. Basic HTML authoring and digital kinetics will be introduced, and visual principles and digital artwork skills from earlier coursework will be reinforced through introductory web page projects.
    Prerequisites: GDD-100 or GDD-111
    Credits: 3
    CCM
  
  • GDD 206L - Web Design I-Studio Component


    Students will explore various aspects of basic web page organization, design, and construction. The web page will be considered as a visual challenge - exploiting a relatively restrictive format to maximize visual impact and effective communication and organizing the content into an easily navigable hierarchy. Basic HTML authoring and digital kinetics will be introduced, and visual principles and digital artwork skills from earlier coursework will be reinforced through introductory web page projects.
    Prerequisites: GDD-110 (was MMG-101) or GDD-111 (was MMG-102) or permission of the program director.
    Credits: 0
    CCM
  
  • GDD 212 - Digital Interactive Design


    In this course you will be introduced to the powerful Macromedia Flash authoring environment learning how to create dynamic and interactive media for web sites, CD-ROM’s, DVD’s, mobile devices, kiosks, and more. Flash’s capabilities for delivering high quality animation, sound, and video will be explored. We will take several projects from conceptualization through to digital publishing, creatively solving design and technical challenges along the way. Flash’s ‘Actionscript’ programming language will enable you to enhance the design, performance, and interactivity of your projects.
    Prerequisites: Must have completed one of the following: GDD-112, GDD-110 GDD-111, WEB-125 or are a Game Art and Animation Major.
    Credits: 3
    CCM
  
  • GDD 220 - Visual Creativity & Meaning


    Continuing where Art History (ART-120) left off this course follows the progression of aesthetic styles from the Renaissance to the pre-digital mid-twentieth century. Blurring the boundary between ‘fine art’ and the ‘applied’ or ‘decorative arts’, and against the backdrop of an emerging capital-based economy and industrialization, we trace how artists architects, and designers created visual work in response to their era. You will discover the bedrock late-nineteenth- and early twentieth-century art and design movements so central to design as we see it today.
    Prerequisites: ART-120
    Credits: 3
    CCM
  
  • GDD 270 - Intermediate Typography


    Building upon the history and basic use of letterforms, students will now extend their typographic practice by focusing on font usage paragraph and page structure and grid development. Working with more complex issues of hierarchy, contrast, scale, rhythm, and spatial relationships in typographic projects that focus on sequential designs, such as the pages of a book. Historical context and current technologies will also be discussed.
    Prerequisites: GDD-201
    Credits: 3
    CCM
  
  • GDD 270L - Intermediate Type-Studio Component


    Building upon the history and basic use of letterforms, students will now extend their typographic practice by focusing on font usage paragraph and page structure and grid development. Working with more complex issues of hierarchy, contrast, scale, rhythm, and spatial relationships in typographic projects that focus on sequential designs, such as the pages of a book. Historical context and current technologies will also be discussed.
    Prerequisites: GDD-201
    Credits: 0
    CCM
  
  • GDD 300 - Projects in Graphic Design I


    Your learning and preparation through projects designed to teach specific skills will integrate into a more comprehensive design process. You will be introduced to approaches to solving communications problems of diverse character and increasingly practical application. A clear process for working within technical and time constraints will be emphasized. Work in this course will contribute to your professional portfolio and prepare you for a successful apprenticeship.
    Prerequisites: GDD-270
    Credits: 3
    CCM
  
  • GDD 300 - Publication Design


    In this course, the 550-year tradition of publication comes to life. You will learn how to develop design concepts for publications of all types, from small brochures, to complex magazines-and to implement those designs within production-ready digital documents. You will consider various kinds of publications in terms of information architecture, typography, and imagery. This course also explores how principles of publication layout and design apply to emerging publication forms. Emphasis is on design coherence, technical mastery, and an understanding of production details in the print environment. Basic art supplies are required.
    Prerequisites: GDD-205 (previously GDD-211 and MMG-212)
    Credits: 3
    CCM
  
  • GDD 301 - Advanced Typography


    Having explored the history and basic use of letterforms, you can now delve deeper into various aspects of the written word, typography, and its relation to imagery. In this course you will approach design solutions using solely typographic form and together with images. From font usage, to paragraph and page structure, students explore how typographic form interacts with literary content and how the current critical milieu influences typographic thinking. Specific technical and/or aesthetic considerations necessary in composing type for digital delivery are considered, and students will also try their hand at digital font design.
    Prerequisites: GDD-201
    Credits: 3
    CCM
  
  • GDD 302 - Graphic Design for Objects & Spaces


    Graphic design for packages, products, exhibits and architectural signs comprise a significant portion of professional design practice. In this course, students are learn how to conceptualize and mock-up designs for three-dimensional objects and spaces, and to create the artwork ready for production of full-scale graphics. Students practice visualizing graphical elements in three dimensions, controlling digital artwork to precise specifications and tolerances, and communicating with architects and production personnel in various production areas. Students are required to have basic art supplies, and to purchase limited quantities of model-building materials.
    Prerequisites: GDD-201
    Credits: 3
    CCM
  
  • GDD 303 - Illustration, Introduction to


    Generating effective imagery remains a vital skill for today’s visual communicators. In this course students will be free to work digitally and/or in traditional media to solve real world illustration problems including advertising, editorial sequential, spots and more. Through discussion and group critiques students will discover illustration theory. How do value, color, and form evoke mood in illustration? How can composing in no more than two elements lend meaning and weight? What is the axis of action in a picture and why is it important? These are just a few of the questions that will be explored through instruction, slides, examples, demonstrations and hands-on problem solving. Students will investigate the history and the future of the field of illustration and its application in sound, motion and interactivity.
    Prerequisites: ART-110 or GDD-110 or GDD-211.
    Credits: 3
    CCM
  
  • GDD 305 - Publication Design II


    In this course, the 550-year tradition of publication comes to life. You will learn how to develop design concepts for publications of all types, from small brochures, to complex magazines-and to implement those designs within production-ready digital documents. You will consider various kinds of publications in terms of information architecture, typography, and imagery. This course also explores how principles of publication layout and design apply to emerging publication forms. Emphasis is on design coherence, technical mastery, and an understanding of production details in the print environment. Basic art supplies are required.
    Prerequisites: GDD-211 (was MMG-212)
    Credits: 3
    CCM
  
  • GDD 306 - Web Design II


    How does form, layout, color, typography and imagery contribute to a graphical interface?s ease of use? How does an ATM or a web page become described as “friendly?” User interface design is the art and science of how humans interact with machines. In this course, you will explore the digital experience from the user’s point of view working on projects in web site design with implications ranging from online shopping to automated checkouts, and discovering how to achieve a perfect harmony between form and function in a digital interface.
    Prerequisites: GDD-206
    Credits: 3
    CCM
  
  • GDD 310 - Graphic Print Production


    Professional graphic design practice requires skills and knowledge both in producing digital artwork and in supervising the print production process. This course introduces the requirements of digital artwork, pixel, vector, and page layout, in preparation for the offset printing press, and the protocol a designer must follow to execute the production process accurately and efficiently. This information is of vital importance to the junior designer because in their first job they will be expected to work on production-ready digital artwork, and participate in the job management process.
    Prerequisites: GDD-211 (was MMG-212)
    Credits: 3
    CCM
  
  • GDD 311 - Digital 2D Motion Graphics


    This course will focus on developing the skills needed to create successful 2D animations. These include brainstorming, scripting, storyboarding building animatics, sound design and the use of proper output methods and aspect ratios.
    Prerequisites: GDD-212 (was MMG-210)
    Credits: 3
    CCM
  
  • GDD 312A - Printmaking Studio-Dublin


    We will travel to Dublin to view the Book of Kells, and the National Print Museum. While there we will produce an edition of prints at the Black Church Print Studio. Printmaking, the original graphic art, is how images have been reproduced for hundreds of years. Students will learn how to both create and print from original plates by techniques of relief printing, etching, and lithography. This studio course offers first-hand experience with the challenges and rewards of making multiple copies of original artwork through traditional means. Material fee: $50 (plates, ink and standard paper). Involves some strenuous physical activity and the use of sharp implements. (Please note: The travel component requires an additional Program Fee. Please contact the instructor for details).
    Prerequisites: ART-110 Graphic Design and Digital Media majors only.
    Credits: 3
    CCM
  
  • GDD 315 - Advanced Digital Image


    For students seriously interested in the practical expereince of photography in art and design. Through project work and portfolio creation, students will encounter a variety of concepts, techniques, and approaches to help develop abilities with problem solving, versatility, and ideation specifically in regard to photographic image making.  ONLINE ONLY.
    Prerequisites: Take GDD-115 or MCM-206
    Credits: 3
    CCM
  
  • GDD 320 - Snakes and Scribes


    This course enables students to explore the great tradition of graphic and symbolic expression in Celtic culture. Dublin offers a truly unique opportunity for students to experience landmark works including those at Trinity College, the Chester Beatty Library, and the nearby ancient Celtic site at Newgrange. Students will gain a deep appreciation for the sweeping impact of the transition from the making of unique one-of-a-kind works to the printing of mass-produced editions, and the distinct role of Celtic culture in that transformation. The phenomenon of genuine versus exploitative cultural visual identity also will be explored.
    Prerequisites: 60 credits + GDD-220 or permission of Program Director.
    Credits: 3
    CCM
  
  • GDD 325 - Duality, Design & Dissent


    Students experience the inherent duality in Montreal’s design landscape–graphically in public communication architecturally in the coexistence of old and new architecture, and spontaneously in grafitti. Experience a geographic struggle between two cultures, English and French, through the experience of their respective languages as printed on everything from packages to signs. Experience the truly unique blend of old buildings with landmark modern structures as can only be experienced in Montreal.
    Prerequisites: ART-120 GDD-220 is highly recommended.
    Credits: 3
    CCM
  
  • GDD 350 - Visual Thinking


    Credits: 3
    CCM
  
  • GDD 400 - Projects in Graphic Design II


    Your learning and preparation through projects couched within specific lessons now transform into a truly personal graphic design practice as you engage various self-directed projects?from logos and stationery, to publications, to packages, to architectural signs and trade show displays. This course guides you through the conceptualization design, and production to produce a body of work ready for presentation in your professional portfolio. (Consult with your advisor to choose the section most appropriate to your elective track.) Basic art supplies will be required.
    Prerequisites: MMGD or GDDM majors only Must complete 84 credits before taking this course.
    Credits: 3
    CCM
  
  • GDD 401 - Senior Portfolio in Graphic Design


    In preparation for getting your dream job, this course will guide you through the process of finalizing, organizing and assembling your graphic design projects into an engaging portfolio which represents you as a designer, as a thinker, and as a person. A great portfolio requires deliberation and effort, and needs to be supported by a distinctive graphic presentation, resumé, and job search strategy; all aspects are covered in this course. Your portfolio will respond to your emphasis, from traditional book forms to interactive DVD and/or web pages. Purchase of portfolio materials will be necessary, and students will need basic art supplies.
    Prerequisites: Graphic Design and Digital Media or Multimedia & Graphic Design students only. Must complete 100 credits before taking this course.
    Credits: 3
    CCM
  
  • GDD 430 - Senior Seminar in Graphic Design


    This seminar-style class begins with the advent of digital typography in the late 1970s, and traces the ensuing evolution of post-modernism in graphic design. As an advanced student in design, you will read and discuss evolving currents in art and design, and consider your own design work in cultural context. Through projects and writing you will deepen your understanding of aesthetic theory, and broaden the scope of your projects towards your portfolio.
    Prerequisites: GDD-330 GDDM.BS majors only Must have 84 completed credits
    Credits: 3
    CCM
  
  • GDD 431 - Senior Thesis in Graphic Design


    This course is available for the advanced design student who is preparing for a Master’s Degree or pursuing research in critical design theory. Guided by in-depth readings in critical theory about design from the mid-nineteenth century onwards, you will read and discuss primary source essays concerning aesthetic theory in a seminar setting. Each student will produce a research paper in the form of a short booklet, to become part of the permanent collection of the Champlain College library. Basic art supplies are required.
    Prerequisites: GDDM.BS majors only Must have 105 completed credits
    Credits: 3
    CCM
 

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