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May 08, 2024
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EGD 202 - Game Technology I Game designers need an essential skill set that allows them to realize their concepts through working prototypes. In Game Technology I students learn how to develop and manipulate game mechanics and environments through visual and traditional scripting tools. This class is the first in a series that supports skills needed for level editing and design, prototyping, and working in game engines. Prerequisites: CIT-135 (Introduction to Computer Theory) or CSI-140,(Introduction to Programming) and must be a Game Design,(GDES.BS) or Game Programming (EGPR.BS) Major or have,permission of the CCM Division Dean. Credits: 3 CCM
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