Apr 18, 2024  
2013-2014 Graduate Academic Catalog 
    
2013-2014 Graduate Academic Catalog [ARCHIVED CATALOG]

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EGP 5300 - Graphics/Game Engine Programming II


This course uses the technical foundations of,knowledge attained in Graphics Programming I and,expands these skills to include new tecniques and,technologies. Students get an introduction to,advanced graphics topics including skeletal,animation, ray tracing, lighting and surfaces.,Projects are introduced to implement these,important visual effects. The knowledge obtained,will be assimilated and applied to a wide range of,usages and application. Linear Algebra algorithms,will be refreshed and/or introduced specific to,the topic at hand.
Prerequisite(s): EGP-200
Credit(s): 3



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