Dec 01, 2022  
2014-2015 Undergraduate College Catalog 
    
2014-2015 Undergraduate College Catalog [ARCHIVED CATALOG]

Add to Favorite (opens a new window)

EGD 202 - Game Technology I


Game designers need an essential skill set that allows them to realize their concepts through working prototypes. In Game Technology I students learn how to develop and manipulate game mechanics and environments through visual and traditional scripting tools. This class is the first in a series that supports skills needed for level editing and design, prototyping, and working in game engines.
Prerequisites: CIT-135 (Introduction to Computer Theory) or CSI-140 (Introduction to Programming) and GDES.BS or GART.BS students, or by permission of CCM Division Dean.
Credits: 3
CCM



Add to Favorite (opens a new window)