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Dec 26, 2024
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EGD 202 - Game Technology I Game designers need an essential skill set that allows them to realize their concepts through working prototypes. In Game Technology I students learn how to develop and manipulate game mechanics and environments through visual and traditional scripting tools. This class is the first in a series that supports skills needed for level editing and design, prototyping, and working in game engines. Prerequisites: CIT-135 (Introduction to Computer Theory) or CSI-140 (Introduction to Programming) and GDES.BS or GART.BS students, or by permission of CCM Division Dean. Credits: 3 CCM
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