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Nov 22, 2024
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EGD 235 - 3D Modeling This course focuses on the modeling and texturing of non-deformable assets for use in real-time 3D engines. Students will design and build 30 meshes that consist of functional and descriptive geometry that is capable of performing in polygon-restrictive real-time engines. Students will implement complimentary and efficient texture mapping workflows that allow for the presentation of dynamic and vibrant game assets. All work is presented in a constructive group critique. Prerequisites: EGD-215, grade C or higher, and GDES.BS, GART.BS students only, or by permission of CCM Division Dean. Credits: 3 CCM
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