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Apr 19, 2024
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EGP 411 - Artificial Opponents In this course, students with a firm foundation in the basic techniques of Game AI (Artificial Intelligence) will be able to apply those techniques to the challenging discipline of programming Artificial Opponents. Artificial Opponents provide direct completion for players using all the rules and capabilities of a Human Player. (Fall only) Prerequisites: EGP-410, Minimum grade C. Credits: 3 ITS
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