Apr 20, 2024  
2019-2020 Undergraduate Catalog 
    
2019-2020 Undergraduate Catalog [ARCHIVED CATALOG]

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GMD 320 - Game Systems and Experience Design


At the core of every game experience are the systems that generate that experience. In this advanced game design course, we will examine a full spectrum of game experiences and deconstruct their systems. We will look at the many facets of creating a player-centric game experience from the cultural significance of games and play to conceptualizing and proving concepts for a broad range of game media target markets and purposes.
Prerequisites: GDES.BS students only or by permission of CCM Division Dean.  Complete EGD-212 with a minimum grade of C.
Credits: 3
CCM



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