Jan 22, 2021  
2019-2020 Undergraduate Catalog 
    
2019-2020 Undergraduate Catalog [ARCHIVED CATALOG]

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GMD 340 - Level Design II


The goal of the successful level designer is to create compelling experiences for the player. Level Design II builds off the foundational conceptual and technical knowledge established in Level Design I. Students in this course explore advanced topics of level design while building and polishing game level environments. Some topics include creating and balancing mechanics systems and gameplay, developing engaging play environments, narrative and content development lighting and special effects, and engine scripting and optimization.
Prerequisites: EGD-230 with grade of C or higher, EGD-215 with grade of C- or higher, GDES.BS students only, or by permission of CCM Division Dean.
Credits: 3
CCM



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