Apr 20, 2024  
2019-2020 Undergraduate Catalog 
    
2019-2020 Undergraduate Catalog [ARCHIVED CATALOG]

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GMD 310 - Applied Ludology


Students learn to apply methodologies of modern ludic theory in both the deconstruction and analysis of games and their systems, as well as the generation of innovative gameplay solutions. We will cover an array of topics that range from understanding forms of logic and reasoning to evaluating gameplay analytics in an effort to develop a comprehensive framework for game design problem-solving.
Prerequisites: GDES.BS or CREM.BS Game Design Specialization students,only.  Must have completed EGD-212 with a C or higher.
Credits: 3
CCM



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