Jan 22, 2021  
2019-2020 Undergraduate Catalog 
    
2019-2020 Undergraduate Catalog [ARCHIVED CATALOG]

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GAA 235 - 3D Modeling


Building on the fundamental skills developed in Introduction to 3D Modeling & Texturing, students create detailed 3D models that are optimized for use in real-time game engines. Focus will be on refining high poly to low poly baking techniques, texture creation workflow, and in-engine material and lighting techniques.
Prerequisites: GAA-135, grade C or higher, and GART.BS, GDES.BS, CREM.BFA students only, or by permission of GART Program Director.
Credits: 3
CCM - Communication and Creative Media



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