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May 28, 2025
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GMD 330 - Interactive Storytelling Telling stories in games is not like telling stories in movies or books: the addition of interactivity robs writers of many of the tools used to create emotion, develop character arcs and even maintain a consistent plot line. This class examines the conflicting demands of gameplay and story, and then discusses alternate story-telling methods that can transform stories in games from simplistic, clunky add-ons into mature and compelling art forms. Prerequisites EGD-212 with minimum grade C. GDES.BS students only, or by permission of CCM Division Dean. Credits: 3 CCM
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