Oct 18, 2024  
2023 - 2024 Traditional Undergraduate Catalog 
    
2023 - 2024 Traditional Undergraduate Catalog [ARCHIVED CATALOG]

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GMS 110 - Introduction to Game Engines for Sound Designers


This introductory course focuses on navigating and utilizing industry-standard game engines. Students will learn language and terminology common to game development environments, gain familiarity with navigating a game engine interface, understand the basics of implementing assets in-engine, implement basic audio in-engine, and be introduced to C# and Blueprints programming concepts.
Credits: 3
CCM



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