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May 29, 2025
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GMS 110 - Introduction to Game Engines for Sound Designers This introductory course focuses on navigating and utilizing industry-standard game engines. Students will learn language and terminology common to game development environments, gain familiarity with navigating a game engine interface, understand the basics of implementing assets in-engine, implement basic audio in-engine, and be introduced to C# and Blueprints programming concepts. Credits: 3 CCM
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